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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VolumetricLightmapGrid.h>
Public Member Functions | |
| bool | IsValid () const |
| ENGINE_API FGuid | GetCellGuid (uint32 CellID) const |
| ENGINE_API FString | GetCellDesc (FGuid LevelId) const |
| ENGINE_API FVolumetricLightMapGridCell * | GetCell (FGuid LevelId) const |
| ENGINE_API FVolumetricLightMapGridCell * | GetCell (const FVector &InPosition) const |
| ENGINE_API TArray< FVolumetricLightMapGridCell * > | GetIntersectingCells (const FBox &InBounds, bool bInWithData) |
| ENGINE_API void | LoadVolumetricLightMapCell (FVolumetricLightMapGridCell &Cell, FPrecomputedVolumetricLightmapData *&OutData) |
| ENGINE_API FPrecomputedVolumetricLightmapData * | GetPrecomputedVolumetricLightmapBuildData (FGuid LevelId) const |
| ENGINE_API FPrecomputedVolumetricLightmapData * | GetOrCreatePrecomputedVolumetricLightmapBuildData (FGuid LevelId) |
| void | SerializeBulkData (FArchive &Ar, UObject *Owner) |
Public Attributes | |
| FBox | GridBounds |
| FGuid | Guid |
| float | CellSize = 0.0f |
| float | DetailCellSize = 0.0f |
| float | BrickSize = 0.0f |
| TArray< FVolumetricLightMapGridCell > | Cells |
| FVolumetricLightMapGridCell * FVolumetricLightMapGridDesc::GetCell | ( | const FVector & | InPosition | ) | const |
| FVolumetricLightMapGridCell * FVolumetricLightMapGridDesc::GetCell | ( | FGuid | LevelId | ) | const |
| FString FVolumetricLightMapGridDesc::GetCellDesc | ( | FGuid | LevelId | ) | const |
| TArray< FVolumetricLightMapGridCell * > FVolumetricLightMapGridDesc::GetIntersectingCells | ( | const FBox & | InBounds, |
| bool | bInWithData | ||
| ) |
| FPrecomputedVolumetricLightmapData * FVolumetricLightMapGridDesc::GetOrCreatePrecomputedVolumetricLightmapBuildData | ( | FGuid | LevelId | ) |
| FPrecomputedVolumetricLightmapData * FVolumetricLightMapGridDesc::GetPrecomputedVolumetricLightmapBuildData | ( | FGuid | LevelId | ) | const |
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inline |
| void FVolumetricLightMapGridDesc::LoadVolumetricLightMapCell | ( | FVolumetricLightMapGridCell & | Cell, |
| FPrecomputedVolumetricLightmapData *& | OutData | ||
| ) |
| float FVolumetricLightMapGridDesc::BrickSize = 0.0f |
| TArray<FVolumetricLightMapGridCell> FVolumetricLightMapGridDesc::Cells |
| float FVolumetricLightMapGridDesc::CellSize = 0.0f |
| float FVolumetricLightMapGridDesc::DetailCellSize = 0.0f |
| FBox FVolumetricLightMapGridDesc::GridBounds |
| FGuid FVolumetricLightMapGridDesc::Guid |