#include "Misc/EnumRange.h"
#include "VirtualTextureEnum.generated.h"
Go to the source code of this file.
|
| enum class | EVTProducerPriority : uint8 {
Lowest = 0
, Lower
, Low
, BelowNormal
,
Normal
, AboveNormal
, High
, Highest
,
UMETA =(Hidden)
} |
| |
| enum class | EVTInvalidatePriority : uint8 { Normal = 0
, High
, UMETA =(Hidden)
} |
| |
◆ EVTInvalidatePriority
Describes whether an invalidated VT area should be prioritized against others. Allows to improve reactiveness when invalidating a large number of pages
| Enumerator |
|---|
| Normal | |
| High | |
| UMETA | |
◆ EVTProducerPriority
Enumeration of the priority assigned to a given virtual texture producer. Must match EVTProducerPriority in RenderCore (they are duplicate because RenderCore cannot declare UENUMs)
| Enumerator |
|---|
| Lowest | |
| Lower | |
| Low | |
| BelowNormal | |
| Normal | |
| AboveNormal | |
| High | |
| Highest | |
| UMETA | |
◆ ENUM_RANGE_BY_COUNT() [1/2]
◆ ENUM_RANGE_BY_COUNT() [2/2]