UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureEnum.h File Reference
#include "Misc/EnumRange.h"
#include "VirtualTextureEnum.generated.h"

Go to the source code of this file.

Enumerations

enum class  EVTProducerPriority : uint8 {
  Lowest = 0 , Lower , Low , BelowNormal ,
  Normal , AboveNormal , High , Highest ,
  UMETA =(Hidden)
}
 
enum class  EVTInvalidatePriority : uint8 { Normal = 0 , High , UMETA =(Hidden) }
 

Functions

 ENUM_RANGE_BY_COUNT (EVTProducerPriority, EVTProducerPriority::Count)
 
 ENUM_RANGE_BY_COUNT (EVTInvalidatePriority, EVTInvalidatePriority::Count)
 

Enumeration Type Documentation

◆ EVTInvalidatePriority

Describes whether an invalidated VT area should be prioritized against others. Allows to improve reactiveness when invalidating a large number of pages

Enumerator
Normal 
High 
UMETA 

◆ EVTProducerPriority

enum class EVTProducerPriority : uint8
strong

Enumeration of the priority assigned to a given virtual texture producer. Must match EVTProducerPriority in RenderCore (they are duplicate because RenderCore cannot declare UENUMs)

Enumerator
Lowest 
Lower 
Low 
BelowNormal 
Normal 
AboveNormal 
High 
Highest 
UMETA 

Function Documentation

◆ ENUM_RANGE_BY_COUNT() [1/2]

ENUM_RANGE_BY_COUNT ( EVTInvalidatePriority  ,
EVTInvalidatePriority::Count   
)

◆ ENUM_RANGE_BY_COUNT() [2/2]

ENUM_RANGE_BY_COUNT ( EVTProducerPriority  ,
EVTProducerPriority::Count   
)