#include <ExponentialHeightFogStateStream.h>
◆ bEnableVolumetricFog
| bool FExponentialHeightFogDynamicState::bEnableVolumetricFog = false |
◆ bHoldout
| uint8 FExponentialHeightFogDynamicState::bHoldout |
◆ bOverrideLightColorsWithFogInscatteringColors
| bool FExponentialHeightFogDynamicState::bOverrideLightColorsWithFogInscatteringColors = false |
◆ bRenderInMainPass
| uint8 FExponentialHeightFogDynamicState::bRenderInMainPass |
◆ bVisibleInRealTimeSkyCaptures
| uint8 FExponentialHeightFogDynamicState::bVisibleInRealTimeSkyCaptures |
◆ bVisibleInReflectionCaptures
| uint8 FExponentialHeightFogDynamicState::bVisibleInReflectionCaptures |
◆ DirectionalInscatteringExponent
| float FExponentialHeightFogDynamicState::DirectionalInscatteringExponent = 0.0f |
◆ DirectionalInscatteringLuminance
◆ DirectionalInscatteringStartDistance
| float FExponentialHeightFogDynamicState::DirectionalInscatteringStartDistance = 0.0f |
◆ EndDistance
| float FExponentialHeightFogDynamicState::EndDistance = 0.0f |
◆ FogCutoffDistance
| float FExponentialHeightFogDynamicState::FogCutoffDistance = 0.0f |
◆ FogDensity
| float FExponentialHeightFogDynamicState::FogDensity = 0.0f |
◆ FogHeightFalloff
| float FExponentialHeightFogDynamicState::FogHeightFalloff = 0.0f |
◆ FogInscatteringLuminance
◆ FogMaxOpacity
| float FExponentialHeightFogDynamicState::FogMaxOpacity = 0.0f |
◆ FullyDirectionalInscatteringColorDistance
| float FExponentialHeightFogDynamicState::FullyDirectionalInscatteringColorDistance = 0.0f |
◆ Height
| float FExponentialHeightFogDynamicState::Height = 0.0f |
◆ InscatteringColorCubemap
◆ InscatteringColorCubemapAngle
| float FExponentialHeightFogDynamicState::InscatteringColorCubemapAngle = 0.0f |
◆ InscatteringTextureTint
◆ NonDirectionalInscatteringColorDistance
| float FExponentialHeightFogDynamicState::NonDirectionalInscatteringColorDistance = 0.0f |
◆ SecondFogData
◆ SkyAtmosphereAmbientContributionColorScale
◆ StartDistance
| float FExponentialHeightFogDynamicState::StartDistance = 0.0f |
◆ VolumetricFogAlbedo
◆ VolumetricFogDistance
| float FExponentialHeightFogDynamicState::VolumetricFogDistance = 0.0f |
◆ VolumetricFogEmissive
◆ VolumetricFogExtinctionScale
| float FExponentialHeightFogDynamicState::VolumetricFogExtinctionScale = 0.0f |
◆ VolumetricFogNearFadeInDistance
| float FExponentialHeightFogDynamicState::VolumetricFogNearFadeInDistance = 0.0f |
◆ VolumetricFogScatteringDistribution
| float FExponentialHeightFogDynamicState::VolumetricFogScatteringDistribution = 0.0f |
◆ VolumetricFogStartDistance
| float FExponentialHeightFogDynamicState::VolumetricFogStartDistance = 0.0f |
◆ VolumetricFogStaticLightingScatteringIntensity
| float FExponentialHeightFogDynamicState::VolumetricFogStaticLightingScatteringIntensity = 0.0f |
The documentation for this struct was generated from the following file: