UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FExponentialHeightFogDynamicState Struct Reference

#include <ExponentialHeightFogStateStream.h>

Public Attributes

float FogDensity = 0.0f
 
float FogHeightFalloff = 0.0f
 
FExponentialHeightFogData SecondFogData
 
FLinearColor FogInscatteringLuminance = FLinearColor::White
 
FLinearColor SkyAtmosphereAmbientContributionColorScale = FLinearColor::White
 
TObjectPtr< UTextureCubeInscatteringColorCubemap
 
float InscatteringColorCubemapAngle = 0.0f
 
FLinearColor InscatteringTextureTint = FLinearColor::White
 
float FullyDirectionalInscatteringColorDistance = 0.0f
 
float NonDirectionalInscatteringColorDistance = 0.0f
 
float DirectionalInscatteringExponent = 0.0f
 
float DirectionalInscatteringStartDistance = 0.0f
 
FLinearColor DirectionalInscatteringLuminance = FLinearColor::White
 
float FogMaxOpacity = 0.0f
 
float StartDistance = 0.0f
 
float EndDistance = 0.0f
 
float FogCutoffDistance = 0.0f
 
bool bEnableVolumetricFog = false
 
float VolumetricFogScatteringDistribution = 0.0f
 
FColor VolumetricFogAlbedo = FColor::White
 
FLinearColor VolumetricFogEmissive = FLinearColor::White
 
float VolumetricFogExtinctionScale = 0.0f
 
float VolumetricFogDistance = 0.0f
 
float VolumetricFogStartDistance = 0.0f
 
float VolumetricFogNearFadeInDistance = 0.0f
 
float VolumetricFogStaticLightingScatteringIntensity = 0.0f
 
bool bOverrideLightColorsWithFogInscatteringColors = false
 
uint8 bHoldout: 1 = false
 
uint8 bRenderInMainPass: 1 = false
 
uint8 bVisibleInReflectionCaptures: 1 = false
 
uint8 bVisibleInRealTimeSkyCaptures: 1 = false
 
float Height = 0.0f
 

Member Data Documentation

◆ bEnableVolumetricFog

bool FExponentialHeightFogDynamicState::bEnableVolumetricFog = false

◆ bHoldout

uint8 FExponentialHeightFogDynamicState::bHoldout

◆ bOverrideLightColorsWithFogInscatteringColors

bool FExponentialHeightFogDynamicState::bOverrideLightColorsWithFogInscatteringColors = false

◆ bRenderInMainPass

uint8 FExponentialHeightFogDynamicState::bRenderInMainPass

◆ bVisibleInRealTimeSkyCaptures

uint8 FExponentialHeightFogDynamicState::bVisibleInRealTimeSkyCaptures

◆ bVisibleInReflectionCaptures

uint8 FExponentialHeightFogDynamicState::bVisibleInReflectionCaptures

◆ DirectionalInscatteringExponent

float FExponentialHeightFogDynamicState::DirectionalInscatteringExponent = 0.0f

◆ DirectionalInscatteringLuminance

FLinearColor FExponentialHeightFogDynamicState::DirectionalInscatteringLuminance = FLinearColor::White

◆ DirectionalInscatteringStartDistance

float FExponentialHeightFogDynamicState::DirectionalInscatteringStartDistance = 0.0f

◆ EndDistance

float FExponentialHeightFogDynamicState::EndDistance = 0.0f

◆ FogCutoffDistance

float FExponentialHeightFogDynamicState::FogCutoffDistance = 0.0f

◆ FogDensity

float FExponentialHeightFogDynamicState::FogDensity = 0.0f

◆ FogHeightFalloff

float FExponentialHeightFogDynamicState::FogHeightFalloff = 0.0f

◆ FogInscatteringLuminance

FLinearColor FExponentialHeightFogDynamicState::FogInscatteringLuminance = FLinearColor::White

◆ FogMaxOpacity

float FExponentialHeightFogDynamicState::FogMaxOpacity = 0.0f

◆ FullyDirectionalInscatteringColorDistance

float FExponentialHeightFogDynamicState::FullyDirectionalInscatteringColorDistance = 0.0f

◆ Height

float FExponentialHeightFogDynamicState::Height = 0.0f

◆ InscatteringColorCubemap

TObjectPtr<UTextureCube> FExponentialHeightFogDynamicState::InscatteringColorCubemap

◆ InscatteringColorCubemapAngle

float FExponentialHeightFogDynamicState::InscatteringColorCubemapAngle = 0.0f

◆ InscatteringTextureTint

FLinearColor FExponentialHeightFogDynamicState::InscatteringTextureTint = FLinearColor::White

◆ NonDirectionalInscatteringColorDistance

float FExponentialHeightFogDynamicState::NonDirectionalInscatteringColorDistance = 0.0f

◆ SecondFogData

FExponentialHeightFogData FExponentialHeightFogDynamicState::SecondFogData

◆ SkyAtmosphereAmbientContributionColorScale

FLinearColor FExponentialHeightFogDynamicState::SkyAtmosphereAmbientContributionColorScale = FLinearColor::White

◆ StartDistance

float FExponentialHeightFogDynamicState::StartDistance = 0.0f

◆ VolumetricFogAlbedo

FColor FExponentialHeightFogDynamicState::VolumetricFogAlbedo = FColor::White

◆ VolumetricFogDistance

float FExponentialHeightFogDynamicState::VolumetricFogDistance = 0.0f

◆ VolumetricFogEmissive

FLinearColor FExponentialHeightFogDynamicState::VolumetricFogEmissive = FLinearColor::White

◆ VolumetricFogExtinctionScale

float FExponentialHeightFogDynamicState::VolumetricFogExtinctionScale = 0.0f

◆ VolumetricFogNearFadeInDistance

float FExponentialHeightFogDynamicState::VolumetricFogNearFadeInDistance = 0.0f

◆ VolumetricFogScatteringDistribution

float FExponentialHeightFogDynamicState::VolumetricFogScatteringDistribution = 0.0f

◆ VolumetricFogStartDistance

float FExponentialHeightFogDynamicState::VolumetricFogStartDistance = 0.0f

◆ VolumetricFogStaticLightingScatteringIntensity

float FExponentialHeightFogDynamicState::VolumetricFogStaticLightingScatteringIntensity = 0.0f

The documentation for this struct was generated from the following file: