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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ExponentialHeightFogData.h>
Public Member Functions | |
| void | ClampToValidRanges () |
Public Attributes | |
| float | FogDensity = 0.02f |
| float | FogHeightFalloff = 0.2f |
| float | FogHeightOffset = 0.0f |
Data for an individual fog line integral. This is the data which is not shared between fogs when multiple fogs are set up on a single UExponentialHeightFogComponent
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inline |
Clamp to valid ranges. This might be different from the UI clamp.
| float FExponentialHeightFogData::FogDensity = 0.02f |
Global density factor for this fog.
| float FExponentialHeightFogData::FogHeightFalloff = 0.2f |
Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.
| float FExponentialHeightFogData::FogHeightOffset = 0.0f |
Height offset, relative to the actor position Z.