5#include "ExponentialHeightFogData.generated.h"
25 float FogHeightFalloff = 0.2f;
29 float FogHeightOffset = 0.0f;
32 void ClampToValidRanges()
35 FogHeightFalloff =
FMath::Clamp(FogHeightFalloff, 0.0f, 2.0f);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition ExponentialHeightFogData.h:13
static constexpr UE_FORCEINLINE_HINT T Clamp(const T X, const T MinValue, const T MaxValue)
Definition UnrealMathUtility.h:592