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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Level.h>
Public Member Functions | |
| FPrecomputedVisibilityHandler () | |
| ~FPrecomputedVisibilityHandler () | |
| ENGINE_API void | UpdateVisibilityStats (bool bAllocating) const |
| ENGINE_API void | UpdateScene (FSceneInterface *Scene) const |
| ENGINE_API void | Invalidate (FSceneInterface *Scene) |
| ENGINE_API void | ApplyWorldOffset (const FVector &InOffset) |
| int32 | GetId () const |
Friends | |
| class | FLightmassProcessor |
| class | FSceneViewState |
| FArchive & | operator<< (FArchive &Ar, FPrecomputedVisibilityHandler &D) |
Handles operations on precomputed visibility data for a level.
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Shifts origin of precomputed visibility volume by specified offset
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| void FPrecomputedVisibilityHandler::Invalidate | ( | FSceneInterface * | Scene | ) |
Invalidates the level's precomputed visibility and frees any memory used by the handler.
| void FPrecomputedVisibilityHandler::UpdateScene | ( | FSceneInterface * | Scene | ) | const |
Sets this visibility handler to be actively used by the rendering scene.
Updates visibility stats.
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