![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Engine/Level.h"#include "Engine/LevelStreamingGCHelper.h"#include "EngineLogs.h"#include "Algo/Copy.h"#include "Algo/ForEach.h"#include "Algo/Transform.h"#include "Misc/ScopedSlowTask.h"#include "HAL/PlatformFile.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/ReleaseObjectVersion.h"#include "EngineStats.h"#include "RenderingThread.h"#include "GameFramework/Pawn.h"#include "SceneInterface.h"#include "PrecomputedLightVolume.h"#include "PrecomputedVolumetricLightmap.h"#include "PrecomputedVolumetricLightmapStreaming.h"#include "Engine/MapBuildDataRegistry.h"#include "Components/LightComponent.h"#include "Model.h"#include "Containers/TransArray.h"#include "UObject/MetaData.h"#include "UObject/ObjectSaveContext.h"#include "UObject/UObjectIterator.h"#include "UObject/Package.h"#include "GameFramework/PlayerController.h"#include "GameFramework/WorldSettings.h"#include "Engine/BlueprintGeneratedClass.h"#include "Engine/Texture2D.h"#include "ContentStreaming.h"#include "Engine/AssetUserData.h"#include "Engine/LevelScriptBlueprint.h"#include "Engine/LevelScriptActor.h"#include "Engine/NetDriver.h"#include "Engine/WorldComposition.h"#include "StaticLighting.h"#include "TickTaskManagerInterface.h"#include "PhysicsEngine/BodySetup.h"#include "Engine/LevelBounds.h"#include "Async/ParallelFor.h"#include "Misc/ArchiveMD5.h"#include "WorldPartition/WorldPartition.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionSubsystem.h"#include "WorldPartition/WorldPartitionActorDescInstance.h"#include "WorldPartition/StaticLightingData/MapBuildDataActor.h"#include "Engine/LevelStreaming.h"#include "LevelUtils.h"#include "Components/ModelComponent.h"#include "Engine/LevelActorContainer.h"#include "ObjectTrace.h"#include "UObject/PropertyBagRepository.h"#include "WorldPartition/WorldPartitionRuntimeCell.h"#include "LevelInstance/LevelInstanceSubsystem.h"#include "Components/UnregisterComponentContext.h"Classes | |
| struct | FModelComponentKey |
Macros | |
| #define | LOCTEXT_NAMESPACE "ULevel" |
Functions | |
| DEFINE_LOG_CATEGORY (LogLevel) | |
| FArchive & | operator<< (FArchive &Ar, FPrecomputedVisibilityHandler &D) |
| FArchive & | operator<< (FArchive &Ar, FPrecomputedVolumeDistanceField &D) |
| DECLARE_CYCLE_STAT (TEXT("Deferred Init Bodies"), STAT_DeferredUpdateBodies, STATGROUP_Physics) | |
| #define LOCTEXT_NAMESPACE "ULevel" |
| DECLARE_CYCLE_STAT | ( | TEXT("Deferred Init Bodies") | , |
| STAT_DeferredUpdateBodies | , | ||
| STATGROUP_Physics | |||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogLevel | ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FPrecomputedVisibilityHandler & | D | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FPrecomputedVolumeDistanceField & | D | ||
| ) |
| int32 GActorClusteringEnabled = 1 |
| int32 GActorClusteringFixStalePointers = 1 |
| int32 GOptimizeActorRegistration = 1 |
Enables optimizations to actor and component registration
| float GRouteActorInitializationWorkUnitWeighting = 0.5f |