51 EStatus Status = Created;
57 struct FLoadedCellData
64 void RequestVolumetricLightMapCell(FCellRequest&
CellRequest);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
T TNotNull
Definition NotNull.h:307
Definition PrecomputedVolumetricLightmap.h:148
Definition PrecomputedVolumetricLightmap.h:223
Definition SceneInterface.h:106
Definition PrecomputedVolumetricLightmapStreaming.h:20
int32 ProcessRequests()
Definition PrecomputedVolumetricLightmapStreaming.cpp:387
int32 GetNumPendingRequests()
Definition PrecomputedVolumetricLightmapStreaming.cpp:159
int32 WaitForPendingRequest(float Timelimit)
Definition PrecomputedVolumetricLightmapStreaming.cpp:165
void RemoveFromScene(class FSceneInterface *InScene)
Definition PrecomputedVolumetricLightmapStreaming.cpp:201
~FVolumetricLightmapGridManager()
Definition PrecomputedVolumetricLightmapStreaming.cpp:154
void UpdateBounds(const FBox &Bounds)
Definition PrecomputedVolumetricLightmapStreaming.cpp:300
Definition PrecomputedVolumetricLightmapStreaming.cpp:71
Definition UnrealString.h.inl:34
Definition UniquePtr.h:107
Definition MapBuildDataRegistry.h:295
GeometryCollection::Facades::FMuscleActivationData Data
Definition MuscleActivationConstraints.h:15
Definition VolumetricLightmapGrid.h:16
Definition VolumetricLightmapGrid.h:36