#include <PrecomputedVolumetricLightmapStreaming.h>
◆ FVolumetricLightmapGridManager()
◆ ~FVolumetricLightmapGridManager()
| FVolumetricLightmapGridManager::~FVolumetricLightmapGridManager |
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◆ GetNumPendingRequests()
| int32 FVolumetricLightmapGridManager::GetNumPendingRequests |
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◆ ProcessRequests()
| int32 FVolumetricLightmapGridManager::ProcessRequests |
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◆ RemoveFromScene()
◆ UpdateBounds()
| void FVolumetricLightmapGridManager::UpdateBounds |
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const FBox & |
Bounds | ) |
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◆ WaitForPendingRequest()
| int32 FVolumetricLightmapGridManager::WaitForPendingRequest |
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float |
Timelimit | ) |
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◆ FVolumetricLightmapGridStreamingManager
The documentation for this class was generated from the following files: