UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVolumetricLightmapGridManager Class Reference

#include <PrecomputedVolumetricLightmapStreaming.h>

Public Member Functions

 FVolumetricLightmapGridManager (UWorld *InWorld, FVolumetricLightMapGridDesc *Grid)
 
 ~FVolumetricLightmapGridManager ()
 
void UpdateBounds (const FBox &Bounds)
 
int32 ProcessRequests ()
 
void RemoveFromScene (class FSceneInterface *InScene)
 
int32 WaitForPendingRequest (float Timelimit)
 
int32 GetNumPendingRequests ()
 

Friends

class FVolumetricLightmapGridStreamingManager
 

Constructor & Destructor Documentation

◆ FVolumetricLightmapGridManager()

FVolumetricLightmapGridManager::FVolumetricLightmapGridManager ( UWorld InWorld,
FVolumetricLightMapGridDesc Grid 
)

◆ ~FVolumetricLightmapGridManager()

FVolumetricLightmapGridManager::~FVolumetricLightmapGridManager ( )

Member Function Documentation

◆ GetNumPendingRequests()

int32 FVolumetricLightmapGridManager::GetNumPendingRequests ( )

◆ ProcessRequests()

int32 FVolumetricLightmapGridManager::ProcessRequests ( )

◆ RemoveFromScene()

void FVolumetricLightmapGridManager::RemoveFromScene ( class FSceneInterface InScene)

◆ UpdateBounds()

void FVolumetricLightmapGridManager::UpdateBounds ( const FBox Bounds)

◆ WaitForPendingRequest()

int32 FVolumetricLightmapGridManager::WaitForPendingRequest ( float  Timelimit)

Friends And Related Symbol Documentation

◆ FVolumetricLightmapGridStreamingManager


The documentation for this class was generated from the following files: