77 const FInputs& Inputs)
const = 0;
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition SceneView.h:1425
Definition RefCounting.h:196
Definition SceneView.h:2135
Definition RefCounting.h:454
Definition TemporalUpscaler.h:17
virtual const TCHAR * GetDebugName() const =0
virtual uint64 GetGPUSizeBytes() const =0
virtual ~IHistory()
Definition TemporalUpscaler.h:19
Definition TemporalUpscaler.h:12
virtual float GetMinUpsampleResolutionFraction() const =0
virtual ~ITemporalUpscaler()
Definition TemporalUpscaler.h:68
virtual ITemporalUpscaler * Fork_GameThread(const class FSceneViewFamily &ViewFamily) const =0
virtual float GetMaxUpsampleResolutionFraction() const =0
virtual const TCHAR * GetDebugName() const =0
virtual FOutputs AddPasses(FRDGBuilder &GraphBuilder, const FSceneView &View, const FInputs &Inputs) const =0
Definition SceneView.h:41
Definition ScreenPass.h:41
Definition TemporalUpscaler.h:60
FScreenPassTexture FullRes
Definition TemporalUpscaler.h:62
TRefCountPtr< IHistory > NewHistory
Definition TemporalUpscaler.h:65