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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScreenPass.h>
Inheritance diagram for FScreenPassTexture:Public Member Functions | |
| FScreenPassTexture () | |
| FScreenPassTexture (FRDGTextureRef InTexture) | |
| FScreenPassTexture (const FScreenPassTextureSlice &ScreenTexture) | |
| FScreenPassTexture (FRDGTextureRef InTexture, FIntRect InViewRect) | |
| bool | IsValid () const |
| bool | operator== (FScreenPassTexture Other) const |
| bool | operator!= (FScreenPassTexture Other) const |
| void | UpdateVisualizeTextureExtent () |
Static Public Member Functions | |
| static RENDERER_API FScreenPassTexture | CopyFromSlice (FRDGBuilder &GraphBuilder, const FScreenPassTextureSlice &ScreenTextureSlice, FScreenPassTexture OverrideOutput=FScreenPassTexture()) |
Public Attributes | |
| FRDGTextureRef | Texture = nullptr |
| FIntRect | ViewRect |
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| FRDGTextureRef FScreenPassTexture::Texture = nullptr |
| FIntRect FScreenPassTexture::ViewRect |