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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScreenPass.h>
Public Member Functions | |
| FScreenPassTextureSlice ()=default | |
| FScreenPassTextureSlice (FRDGTextureSRVRef InTextureSRV, FIntRect InViewRect) | |
| bool | IsValid () const |
| bool | operator== (FScreenPassTextureSlice Other) const |
| bool | operator!= (FScreenPassTextureSlice Other) const |
Static Public Member Functions | |
| static RENDERER_API FScreenPassTextureSlice | CreateFromScreenPassTexture (FRDGBuilder &GraphBuilder, const FScreenPassTexture &ScreenTexture) |
Public Attributes | |
| FRDGTextureSRVRef | TextureSRV = nullptr |
| FIntRect | ViewRect |
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| FRDGTextureSRVRef FScreenPassTextureSlice::TextureSRV = nullptr |
| FIntRect FScreenPassTextureSlice::ViewRect |