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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TemporalUpscaler.h>
Inputs of the temporal upscaler.
| FRDGTextureRef UE::Renderer::Private::ITemporalUpscaler::FInputs::EyeAdaptationTexture = nullptr |
Texture that contain eye adaptation on the red channel.
| FIntRect UE::Renderer::Private::ITemporalUpscaler::FInputs::OutputViewRect |
Outputs view rect that must be on FOutputs::FullRes::ViewRect.
| float UE::Renderer::Private::ITemporalUpscaler::FInputs::PreExposure = 1.0f |
Pre exposure of the SceneColor.
| TRefCountPtr<IHistory> UE::Renderer::Private::ITemporalUpscaler::FInputs::PrevHistory |
The history of the previous frame set by FOutputs::NewHistory. PrevHistory->GetDebugName() is guarentee to match the ITemporalUpscaler.
| FScreenPassTexture UE::Renderer::Private::ITemporalUpscaler::FInputs::SceneColor |
The post-DOF and pre-MotionBlur SceneColor.
| FScreenPassTexture UE::Renderer::Private::ITemporalUpscaler::FInputs::SceneDepth |
The scene depth.
| FScreenPassTexture UE::Renderer::Private::ITemporalUpscaler::FInputs::SceneVelocity |
The scene velocity.
| FVector2f UE::Renderer::Private::ITemporalUpscaler::FInputs::TemporalJitterPixels |
Pixel jitter offset of the rendering pixel.