UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTranslucenyPrimCount Struct Reference

#include <SceneRendering.h>

Public Member Functions

 FTranslucenyPrimCount ()
 
void Append (const FTranslucenyPrimCount &InSrc)
 
void Add (ETranslucencyPass::Type InPass, bool bUseSceneColorCopy)
 
int32 Num (ETranslucencyPass::Type InPass) const
 
int32 NumPrims () const
 
bool UseSceneColorCopy (ETranslucencyPass::Type InPass) const
 

Constructor & Destructor Documentation

◆ FTranslucenyPrimCount()

FTranslucenyPrimCount::FTranslucenyPrimCount ( )
inline

Member Function Documentation

◆ Add()

void FTranslucenyPrimCount::Add ( ETranslucencyPass::Type  InPass,
bool  bUseSceneColorCopy 
)
inline

◆ Append()

void FTranslucenyPrimCount::Append ( const FTranslucenyPrimCount InSrc)
inline

◆ Num()

int32 FTranslucenyPrimCount::Num ( ETranslucencyPass::Type  InPass) const
inline

◆ NumPrims()

int32 FTranslucenyPrimCount::NumPrims ( ) const
inline

◆ UseSceneColorCopy()

bool FTranslucenyPrimCount::UseSceneColorCopy ( ETranslucencyPass::Type  InPass) const
inline

The documentation for this struct was generated from the following file: