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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneRendering.h>
Public Member Functions | |
| FCustomRenderPassInfo (const FSceneViewFamily::ConstructionValues &CVS) | |
| FCustomRenderPassInfo (const FSceneViewFamily::ConstructionValues &CVS, const FViewFamilyInfo &MainViewFamily) | |
Public Attributes | |
| FCustomRenderPassBase * | CustomRenderPass |
| FViewFamilyInfo | ViewFamily |
| TArray< FViewInfo > | Views |
| FNaniteShadingCommands | NaniteBasePassShadingCommands |
Information of a custom render pass that renders as part of the main renderer.
| FSceneRenderer::FCustomRenderPassInfo::FCustomRenderPassInfo | ( | const FSceneViewFamily::ConstructionValues & | CVS | ) |
| FSceneRenderer::FCustomRenderPassInfo::FCustomRenderPassInfo | ( | const FSceneViewFamily::ConstructionValues & | CVS, |
| const FViewFamilyInfo & | MainViewFamily | ||
| ) |
| FCustomRenderPassBase* FSceneRenderer::FCustomRenderPassInfo::CustomRenderPass |
Custom render pass that render as part of the main renderer.
| FNaniteShadingCommands FSceneRenderer::FCustomRenderPassInfo::NaniteBasePassShadingCommands |
| FViewFamilyInfo FSceneRenderer::FCustomRenderPassInfo::ViewFamily |
View family used by custom render pass. NOT treated as a linked view. Required to allow different EngineShowFlags from main renderer ViewFamily.
Views used to render the custom render pass.