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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NaniteShared.h>
Public Types | |
| using | FMetaBufferArray = TArray< FUintVector4, SceneRenderingAllocator > |
Public Attributes | |
| uint32 | MaxShadingBin = 0u |
| uint32 | NumCommands = 0u |
| uint32 | BoundTargetMask = 0x0u |
| FShaderBundleRHIRef | ShaderBundle |
| TArray< FNaniteShadingCommand > | Commands |
| TArray< int32 > | CommandLookup |
| FMetaBufferArray | MetaBufferData |
| UE::Tasks::FTask | SetupTask |
| UE::Tasks::FTask | BuildCommandsTask |
| uint32 FNaniteShadingCommands::BoundTargetMask = 0x0u |
| UE::Tasks::FTask FNaniteShadingCommands::BuildCommandsTask |
| TArray<FNaniteShadingCommand> FNaniteShadingCommands::Commands |
| uint32 FNaniteShadingCommands::MaxShadingBin = 0u |
| FMetaBufferArray FNaniteShadingCommands::MetaBufferData |
| uint32 FNaniteShadingCommands::NumCommands = 0u |
| UE::Tasks::FTask FNaniteShadingCommands::SetupTask |
| FShaderBundleRHIRef FNaniteShadingCommands::ShaderBundle |