UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FForwardLightingViewResources Class Reference

#include <SceneRendering.h>

Public Member Functions

void SetUniformBuffer (TRDGUniformBufferRef< FForwardLightUniformParameters > UniformBuffer)
 

Public Attributes

const FForwardLightUniformParametersForwardLightUniformParameters = nullptr
 
TRDGUniformBufferRef< FForwardLightUniformParametersForwardLightUniformBuffer = nullptr
 
const FLightSceneProxySelectedForwardDirectionalLightProxy = nullptr
 
FRDGBufferSRVRef CulledLightDataGridSRV
 
FRDGBufferUAVRef CulledLightDataGridUAV
 
FRDGBufferSRVRef NumCulledLightsGridSRV
 
FRDGBufferUAVRef NumCulledLightsGridUAV
 

Member Function Documentation

◆ SetUniformBuffer()

void FForwardLightingViewResources::SetUniformBuffer ( TRDGUniformBufferRef< FForwardLightUniformParameters UniformBuffer)
inline

Member Data Documentation

◆ CulledLightDataGridSRV

FRDGBufferSRVRef FForwardLightingViewResources::CulledLightDataGridSRV

◆ CulledLightDataGridUAV

FRDGBufferUAVRef FForwardLightingViewResources::CulledLightDataGridUAV

◆ ForwardLightUniformBuffer

TRDGUniformBufferRef<FForwardLightUniformParameters> FForwardLightingViewResources::ForwardLightUniformBuffer = nullptr

◆ ForwardLightUniformParameters

const FForwardLightUniformParameters* FForwardLightingViewResources::ForwardLightUniformParameters = nullptr

◆ NumCulledLightsGridSRV

FRDGBufferSRVRef FForwardLightingViewResources::NumCulledLightsGridSRV

◆ NumCulledLightsGridUAV

FRDGBufferUAVRef FForwardLightingViewResources::NumCulledLightsGridUAV

◆ SelectedForwardDirectionalLightProxy

const FLightSceneProxy* FForwardLightingViewResources::SelectedForwardDirectionalLightProxy = nullptr

The documentation for this class was generated from the following file: