#include <SceneRendering.h>
◆ FSceneRendererBase() [1/2]
| FSceneRendererBase::FSceneRendererBase |
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inline |
◆ FSceneRendererBase() [2/2]
| FSceneRendererBase::FSceneRendererBase |
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FScene & |
InScene | ) |
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inline |
◆ GetActiveInstance()
◆ GetDeferredShadingSceneRenderer()
This is a workaround to allow initialization of scene extension (renderers) that depend on data not yet migrated to other extensions. Be very careful to not build in new dependencies on this unless
- required to make something new better,
- you intend to fix this later, pinky promise!
◆ GetScene()
| FScene * FSceneRendererBase::GetScene |
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inlinefinaloverridevirtual |
◆ GetSceneExtensionsRenderers() [1/2]
◆ GetSceneExtensionsRenderers() [2/2]
◆ GetSceneUniformBufferRef()
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inlinefinaloverridevirtual |
◆ GetSceneUniforms() [1/2]
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inlinefinaloverridevirtual |
◆ GetSceneUniforms() [2/2]
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inlinefinaloverridevirtual |
◆ GetViewFamily()
The view family being rendered. This references the Views array, if it exsists. A view family is not always set up by all rendering paths, notably not the VT rendering path.
Reimplemented in FSceneRenderer.
◆ InitSceneExtensionsRenderers()
◆ SetActiveInstance()
◆ Scene
| FScene* FSceneRendererBase::Scene = nullptr |
The scene being rendered.
◆ Views
The views being rendered.
The documentation for this class was generated from the following files: