#include <SceneRendering.h>
◆ FHZBOcclusionTester()
| FHZBOcclusionTester::FHZBOcclusionTester |
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| ) |
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◆ ~FHZBOcclusionTester()
| FHZBOcclusionTester::~FHZBOcclusionTester |
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inline |
◆ AddBounds()
| uint32 FHZBOcclusionTester::AddBounds |
( |
const FVector & |
BoundsOrigin, |
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const FVector & |
BoundsExtent |
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) |
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◆ GetGPUSizeBytes()
| uint64 FHZBOcclusionTester::GetGPUSizeBytes |
( |
bool |
bLogSizes | ) |
const |
◆ GetNum()
| uint32 FHZBOcclusionTester::GetNum |
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const |
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inline |
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ IsValidFrame()
| bool FHZBOcclusionTester::IsValidFrame |
( |
uint32 |
FrameNumber | ) |
const |
◆ IsVisible()
| bool FHZBOcclusionTester::IsVisible |
( |
uint32 |
Index | ) |
const |
◆ MapResults()
◆ ReleaseRHI()
| void FHZBOcclusionTester::ReleaseRHI |
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| ) |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ SetValidFrameNumber()
| void FHZBOcclusionTester::SetValidFrameNumber |
( |
uint32 |
FrameNumber | ) |
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◆ Submit()
◆ UnmapResults()
The documentation for this class was generated from the following files: