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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneRendering.h>
Public Member Functions | |
| FVisibleLightViewInfo () | |
Information about a visible light which is specific to the view it's visible in.
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inline |
Initialization constructor.
| uint32 FVisibleLightViewInfo::bInDrawRange |
true if the light didn't get distance culled.
| uint32 FVisibleLightViewInfo::bInViewFrustum |
true if this light in the view frustum (dir/sky lights always are).
| FMobileCSMSubjectPrimitives FVisibleLightViewInfo::MobileCSMSubjectPrimitives |
List of CSM shadow casters. Used by mobile renderer for culling primitives receiving static + CSM shadows
| TArray<FPrimitiveViewRelevance,SceneRenderingAllocator> FVisibleLightViewInfo::ProjectedShadowViewRelevanceMap |
The view relevance of each shadow in the corresponding FVisibleLightInfo::AllProjectedShadows array.
| FSceneBitArray FVisibleLightViewInfo::ProjectedShadowVisibilityMap |
Whether each shadow in the corresponding FVisibleLightInfo::AllProjectedShadows array is visible.