![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <RenderGraphUtils.h>
Public Member Functions | |
| FRDGTextureMSAA ()=default | |
| FRDGTextureMSAA (FRDGTextureRef InTarget, FRDGTextureRef InResolve) | |
| FRDGTextureMSAA (FRDGTextureRef InTexture) | |
| bool | IsValid () const |
| bool | IsSeparate () const |
| bool | operator== (FRDGTextureMSAA Other) const |
| bool | operator!= (FRDGTextureMSAA Other) const |
Public Attributes | |
| FRDGTextureRef | Target = nullptr |
| FRDGTextureRef | Resolve = nullptr |
Simple pair of RDG textures used for MSAA.
|
default |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
| FRDGTextureRef FRDGTextureMSAA::Resolve = nullptr |
| FRDGTextureRef FRDGTextureMSAA::Target = nullptr |