UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGTextureMSAA Struct Reference

#include <RenderGraphUtils.h>

Public Member Functions

 FRDGTextureMSAA ()=default
 
 FRDGTextureMSAA (FRDGTextureRef InTarget, FRDGTextureRef InResolve)
 
 FRDGTextureMSAA (FRDGTextureRef InTexture)
 
bool IsValid () const
 
bool IsSeparate () const
 
bool operator== (FRDGTextureMSAA Other) const
 
bool operator!= (FRDGTextureMSAA Other) const
 

Public Attributes

FRDGTextureRef Target = nullptr
 
FRDGTextureRef Resolve = nullptr
 

Detailed Description

Simple pair of RDG textures used for MSAA.

Constructor & Destructor Documentation

◆ FRDGTextureMSAA() [1/3]

FRDGTextureMSAA::FRDGTextureMSAA ( )
default

◆ FRDGTextureMSAA() [2/3]

FRDGTextureMSAA::FRDGTextureMSAA ( FRDGTextureRef  InTarget,
FRDGTextureRef  InResolve 
)
inline

◆ FRDGTextureMSAA() [3/3]

FRDGTextureMSAA::FRDGTextureMSAA ( FRDGTextureRef  InTexture)
inline

Member Function Documentation

◆ IsSeparate()

bool FRDGTextureMSAA::IsSeparate ( ) const
inline

◆ IsValid()

bool FRDGTextureMSAA::IsValid ( ) const
inline

◆ operator!=()

bool FRDGTextureMSAA::operator!= ( FRDGTextureMSAA  Other) const
inline

◆ operator==()

bool FRDGTextureMSAA::operator== ( FRDGTextureMSAA  Other) const
inline

Member Data Documentation

◆ Resolve

FRDGTextureRef FRDGTextureMSAA::Resolve = nullptr

◆ Target

FRDGTextureRef FRDGTextureMSAA::Target = nullptr

The documentation for this struct was generated from the following file: