58 int32 VirtualShadowMapId,
80 bool bDirectionalLight,
92 int32 VirtualShadowMapId,
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void CompositeVirtualShadowMapFromMaskBits(FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, const FIntRect ScissorRect, FVirtualShadowMapArray &VirtualShadowMapArray, EVirtualShadowMapProjectionInputType InputType, int32 VirtualShadowMapId, FRDGTextureRef ShadowMaskBits, FRDGTextureRef OutputShadowMaskTexture)
Definition VirtualShadowMapProjection.cpp:693
FRDGTextureRef CreateVirtualShadowMapMaskBits(FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FVirtualShadowMapArray &VirtualShadowMapArray, const TCHAR *Name)
Definition VirtualShadowMapProjection.cpp:377
void RenderVirtualShadowMapProjectionOnePass(FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, FVirtualShadowMapArray &VirtualShadowMapArray, EVirtualShadowMapProjectionInputType InputType, FRDGTextureRef ShadowMaskBits)
Definition VirtualShadowMapProjection.cpp:392
EVirtualShadowMapProjectionInputType
Definition VirtualShadowMapProjection.h:31
void CompositeVirtualShadowMapMask(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FIntRect ScissorRect, const FRDGTextureRef Input, bool bDirectionalLight, bool bModulateRGB, FTiledVSMProjection *TiledVSMProjection, FRDGTextureRef OutputShadowMaskTexture)
Definition VirtualShadowMapProjection.cpp:570
void RenderVirtualShadowMapProjection(FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, FVirtualShadowMapArray &VirtualShadowMapArray, const FIntRect ScissorRect, EVirtualShadowMapProjectionInputType InputType, const TSharedPtr< FVirtualShadowMapClipmap > &Clipmap, bool bModulateRGB, FTiledVSMProjection *TiledVSMProjection, FRDGTextureRef OutputShadowMaskTexture, const TSharedPtr< FVirtualShadowMapClipmap > &FirstPersonClipmap)
Definition VirtualShadowMapProjection.cpp:474
Definition LightSceneInfo.h:208
Definition RenderGraphResources.h:1426
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition VirtualShadowMapArray.h:291
Definition VirtualShadowMapClipmap.h:42
Definition SharedPointer.h:692
FString ToString(uint16 Value)
Definition PathFollowingComponent.cpp:82
Definition HairStrandsData.h:476
Definition SceneTextures.h:52
Definition VirtualShadowMapProjection.h:22
FRDGBufferSRVRef TileListDataBufferSRV
Definition VirtualShadowMapProjection.h:25
FRDGBufferRef DrawIndirectParametersBuffer
Definition VirtualShadowMapProjection.h:23
uint32 TileSize
Definition VirtualShadowMapProjection.h:26
FRDGBufferRef DispatchIndirectParametersBuffer
Definition VirtualShadowMapProjection.h:24