![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Typedefs | |
| typedef uint16 | Type |
Functions | |
| FString | ToString (uint16 Value) |
Variables | |
| const Type | None = 0 |
| const Type | Success = (1 << 0) |
| const Type | Blocked = (1 << 1) |
| const Type | OffPath = (1 << 2) |
| const Type | UserAbort = (1 << 3) |
| const Type | OwnerFinished = (1 << 4) |
| const Type | InvalidPath = (1 << 5) |
| const Type | MovementStop = (1 << 6) |
| const Type | NewRequest = (1 << 7) |
| const Type | ForcedScript = (1 << 8) |
| const Type | AlreadyAtGoal = (1 << 9) |
| const Type | FirstGameplayFlagShift = 10 |
| const Type | UserAbortFlagMask = ~(Success | Blocked | OffPath) |
| FString FPathFollowingResultFlags::ToString | ( | uint16 | Value | ) |
|
inline |
Finish details: never started, agent was already at goal
|
inline |
Movement was blocked (EPathFollowingResult::Blocked)
|
inline |
Can be used to create project specific reasons
|
inline |
Abort details: blueprint MoveTo function was called
|
inline |
Abort details: path is no longer valid
|
inline |
Abort details: unable to move
|
inline |
Abort details: new movement request was received
|
inline |
|
inline |
Agent is not on path (EPathFollowingResult::OffPath)
|
inline |
Abort details: owner no longer wants to move
|
inline |
Reached destination (EPathFollowingResult::Success)
|
inline |
Aborted (EPathFollowingResult::Aborted)