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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneTextures.h>
Inheritance diagram for FMinimalSceneTextures:Public Member Functions | |
| RENDERER_API FSceneTextureShaderParameters | GetSceneTextureShaderParameters (ERHIFeatureLevel::Type FeatureLevel) const |
| FRDGTextureRef | FindOrAddUserSceneTexture (FRDGBuilder &GraphBuilder, int32 ViewIndex, FName Name, FIntPoint ResolutionDivisor, bool &bOutFirstRender, const UMaterialInterface *MaterialInterface, const FIntRect &OutputRect) const |
| FScreenPassTextureSlice | GetUserSceneTexture (FRDGBuilder &GraphBuilder, const FViewInfo &View, int32 ViewIndex, FName Name, const UMaterialInterface *MaterialInterface) const |
| FIntPoint | GetUserSceneTextureDivisor (FName Name) const |
| const FTransientUserSceneTexture * | FindUserSceneTextureByEvent (const FUserSceneTextureEventData &Event) const |
Static Public Member Functions | |
| static RENDERER_API void | InitializeViewFamily (FRDGBuilder &GraphBuilder, FViewFamilyInfo &ViewFamily) |
RDG struct containing the minimal set of scene textures common across all rendering configurations.
| FRDGTextureRef FMinimalSceneTextures::FindOrAddUserSceneTexture | ( | FRDGBuilder & | GraphBuilder, |
| int32 | ViewIndex, | ||
| FName | Name, | ||
| FIntPoint | ResolutionDivisor, | ||
| bool & | bOutFirstRender, | ||
| const UMaterialInterface * | MaterialInterface, | ||
| const FIntRect & | OutputRect | ||
| ) | const |
| const FTransientUserSceneTexture * FMinimalSceneTextures::FindUserSceneTextureByEvent | ( | const FUserSceneTextureEventData & | Event | ) | const |
| FSceneTextureShaderParameters FMinimalSceneTextures::GetSceneTextureShaderParameters | ( | ERHIFeatureLevel::Type | FeatureLevel | ) | const |
| FScreenPassTextureSlice FMinimalSceneTextures::GetUserSceneTexture | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| int32 | ViewIndex, | ||
| FName | Name, | ||
| const UMaterialInterface * | MaterialInterface | ||
| ) | const |
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static |
| FRDGTextureMSAA FMinimalSceneTextures::Color {} |
| FSceneTexturesConfig FMinimalSceneTextures::Config |
| FCustomDepthTextures FMinimalSceneTextures::CustomDepth {} |
| FRDGTextureMSAA FMinimalSceneTextures::Depth {} |
| EMobileSceneTextureSetupMode FMinimalSceneTextures::MobileSetupMode = EMobileSceneTextureSetupMode::None |
| TRDGUniformBufferRef<FMobileSceneTextureUniformParameters> FMinimalSceneTextures::MobileUniformBuffer {} |
| const FViewFamilyInfo* FMinimalSceneTextures::Owner = nullptr |
| FRDGTextureMSAA FMinimalSceneTextures::PartialDepth {} |
| ESceneTextureSetupMode FMinimalSceneTextures::SetupMode = ESceneTextureSetupMode::None |
| FRDGTextureSRVRef FMinimalSceneTextures::Stencil {} |
| TRDGUniformBufferRef<FSceneTextureUniformParameters> FMinimalSceneTextures::UniformBuffer {} |
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mutable |
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mutable |