82 extern bool UseHardwareRayTracedTranslucencyVolume(
const FSceneViewFamily& ViewFamily);
83 extern bool UseLumenTranslucencyRadianceCacheReflections(
const FSceneViewFamily& ViewFamily);
90 LumenRadianceCache::FRadianceCacheInterpolationParameters RadianceCacheParameters,
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void HardwareRayTraceTranslucencyVolume(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, LumenRadianceCache::FRadianceCacheInterpolationParameters RadianceCacheParameters, FLumenTranslucencyLightingVolumeParameters VolumeParameters, FLumenTranslucencyLightingVolumeTraceSetupParameters TraceSetupParameters, FRDGTextureRef VolumeTraceRadiance, FRDGTextureRef VolumeTraceHitDistance, ERDGPassFlags ComputePassFlags)
Definition LumenTranslucencyVolumeHardwareRayTracing.cpp:115
FLumenTranslucencyLightingParameters GetLumenTranslucencyLightingParameters(FRDGBuilder &GraphBuilder, const FLumenTranslucencyGIVolume &LumenTranslucencyGIVolume, const FLumenFrontLayerTranslucency &LumenFrontLayerTranslucency)
Definition LumenTranslucencyVolumeLighting.cpp:349
ERDGPassFlags
Definition RenderGraphDefinitions.h:128
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_REF(StructType, MemberName)
Definition ShaderParameterMacros.h:1909
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
#define DECLARE_UNIFORM_BUFFER_STRUCT(StructTypeName, PrefixKeywords)
Definition ShaderParameterStructDeclaration.h:10
Definition LumenFrontLayerTranslucency.h:12
Definition LumenTranslucencyVolumeLighting.h:20
uint32 GridPixelSizeShift
Definition LumenTranslucencyVolumeLighting.h:28
FRDGTextureRef HistoryTexture0
Definition LumenTranslucencyVolumeLighting.h:25
FRDGTextureRef Texture0
Definition LumenTranslucencyVolumeLighting.h:23
FIntVector GridSize
Definition LumenTranslucencyVolumeLighting.h:29
FVector GridZParams
Definition LumenTranslucencyVolumeLighting.h:27
LumenRadianceCache::FRadianceCacheInterpolationParameters RadianceCacheInterpolationParameters
Definition LumenTranslucencyVolumeLighting.h:22
FRDGTextureRef HistoryTexture1
Definition LumenTranslucencyVolumeLighting.h:26
FRDGTextureRef Texture1
Definition LumenTranslucencyVolumeLighting.h:24
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition SceneRendering.h:1132
Definition DeferredShadingRenderer.h:40
Definition LumenTranslucencyVolumeLighting.cpp:257
LumenRadianceCache::FRadianceCacheInputs SetupRadianceCacheInputs(const FViewInfo &View)
Definition LumenTranslucencyVolumeLighting.cpp:301
Definition DeferredShadingRenderer.cpp:316
Definition LumenSceneData.h:895
static const TIntVector3 ZeroValue
Definition IntVector.h:45
static CORE_API const TVector< double > ZeroVector
Definition Vector.h:79