#include <LumenSceneData.h>
◆ FLumenSceneFrameTemporaries()
| FLumenSceneFrameTemporaries::FLumenSceneFrameTemporaries |
( |
const TArray< FViewInfo > & |
Views | ) |
|
◆ AlbedoAtlas
◆ BackfaceDiffuseIndirect
◆ bReallocateAtlas
| bool FLumenSceneFrameTemporaries::bReallocateAtlas = false |
◆ CardBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::CardBufferSRV = nullptr |
◆ CardPageBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::CardPageBufferSRV = nullptr |
◆ CardPageBufferUAV
| FRDGBufferUAV* FLumenSceneFrameTemporaries::CardPageBufferUAV = nullptr |
◆ CardPageHighResLastUsedBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::CardPageHighResLastUsedBufferSRV = nullptr |
◆ CardPageHighResLastUsedBufferUAV
| FRDGBufferUAV* FLumenSceneFrameTemporaries::CardPageHighResLastUsedBufferUAV = nullptr |
◆ CardPageLastUsedBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::CardPageLastUsedBufferSRV = nullptr |
◆ CardPageLastUsedBufferUAV
| FRDGBufferUAV* FLumenSceneFrameTemporaries::CardPageLastUsedBufferUAV = nullptr |
◆ DebugData
◆ DepthAtlas
◆ DepthHistory
◆ DiffuseIndirect
◆ DiffuseLightingAndSecondMomentHistoryAtlas
| FRDGTextureRef FLumenSceneFrameTemporaries::DiffuseLightingAndSecondMomentHistoryAtlas = nullptr |
◆ DirectLightingAtlas
| FRDGTextureRef FLumenSceneFrameTemporaries::DirectLightingAtlas = nullptr |
◆ DownsampledSceneDepth2x1
◆ DownsampledSceneDepth2x2
◆ DownsampledWorldNormal2x1
◆ DownsampledWorldNormal2x2
◆ EmissiveAtlas
◆ EncodedReprojectionVector
◆ FinalLightingAtlas
| FRDGTextureRef FLumenSceneFrameTemporaries::FinalLightingAtlas = nullptr |
◆ HeightfieldBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::HeightfieldBufferSRV = nullptr |
◆ IndirectLightingAtlas
| FRDGTextureRef FLumenSceneFrameTemporaries::IndirectLightingAtlas = nullptr |
◆ LightIsMoving
◆ LumenCardSceneUniformBuffer
◆ LumenPackedPixelData
◆ LumenTileBitmask
◆ MegaLightsPackedPixelData
◆ MegaLightsTileBitmask
◆ MeshCardsBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::MeshCardsBufferSRV = nullptr |
◆ NewBackfaceDiffuseIndirect
| FLumenSharedRT FLumenSceneFrameTemporaries::NewBackfaceDiffuseIndirect |
◆ NewDiffuseIndirect
◆ NewHistoryFastUpdateMode_NumFramesAccumulated
| FLumenSharedRT FLumenSceneFrameTemporaries::NewHistoryFastUpdateMode_NumFramesAccumulated |
◆ NewResolveVariance
◆ NewRoughSpecularIndirect
◆ NormalAtlas
◆ NormalHistory
◆ NumFramesAccumulatedHistoryAtlas
| FRDGTextureRef FLumenSceneFrameTemporaries::NumFramesAccumulatedHistoryAtlas = nullptr |
◆ OpacityAtlas
◆ PageTableBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::PageTableBufferSRV = nullptr |
◆ PrimitiveGroupBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::PrimitiveGroupBufferSRV = nullptr |
◆ RadiosityNumFramesAccumulatedAtlas
| FRDGTextureRef FLumenSceneFrameTemporaries::RadiosityNumFramesAccumulatedAtlas = nullptr |
◆ ReflectNumHistoryFrames
◆ ReflectResolveVariance
◆ ReflectSpecularIndirect
◆ ReservoirRayDirection
◆ ReservoirTraceHitDistance
◆ ReservoirTraceHitNormal
◆ ReservoirTraceRadiance
◆ ReservoirWeights
◆ ResolveVariance
◆ RoughSpecularIndirect
◆ SceneAddOpsReadbackBuffer
◆ SceneInstanceIndexToMeshCardsIndexBufferSRV
| FRDGBufferSRV* FLumenSceneFrameTemporaries::SceneInstanceIndexToMeshCardsIndexBufferSRV = nullptr |
◆ SceneRemoveOpsReadbackBuffer
◆ SurfaceCacheFeedbackBuffer
◆ SurfaceCacheFeedbackResources
◆ TileShadowDownsampleFactorAtlas
| FRDGBufferRef FLumenSceneFrameTemporaries::TileShadowDownsampleFactorAtlas = nullptr |
◆ UpdateSceneTask
◆ ViewExtent
| FIntPoint FLumenSceneFrameTemporaries::ViewExtent |
◆ ViewOrigins
The documentation for this struct was generated from the following files: