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| | DECLARE_UNIFORM_BUFFER_STRUCT (FSceneTextureUniformParameters, ENGINE_API) |
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| FLumenTranslucencyLightingParameters | GetLumenTranslucencyLightingParameters (FRDGBuilder &GraphBuilder, const FLumenTranslucencyGIVolume &LumenTranslucencyGIVolume, const FLumenFrontLayerTranslucency &LumenFrontLayerTranslucency) |
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| bool | Lumen::UseHardwareRayTracedTranslucencyVolume (const FSceneViewFamily &ViewFamily) |
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| bool | Lumen::UseLumenTranslucencyRadianceCacheReflections (const FSceneViewFamily &ViewFamily) |
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| void | HardwareRayTraceTranslucencyVolume (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, LumenRadianceCache::FRadianceCacheInterpolationParameters RadianceCacheParameters, FLumenTranslucencyLightingVolumeParameters VolumeParameters, FLumenTranslucencyLightingVolumeTraceSetupParameters TraceSetupParameters, FRDGTextureRef VolumeTraceRadiance, FRDGTextureRef VolumeTraceHitDistance, ERDGPassFlags ComputePassFlags) |
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| LumenRadianceCache::FRadianceCacheInputs | LumenTranslucencyVolumeRadianceCache::SetupRadianceCacheInputs (const FViewInfo &View) |
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◆ DECLARE_UNIFORM_BUFFER_STRUCT()
◆ GetLumenTranslucencyLightingParameters()
◆ HardwareRayTraceTranslucencyVolume()