UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenFrontLayerTranslucency.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "RendererInterface.h"
8
10
12{
13public:
17 bool bEnabled = false;
19};
20
22{
23 bool IsValid() const { return SceneDepth != nullptr; }
26};
27
32
33// Used by Translucency Base Pass
39 SHADER_PARAMETER(float, RelativeDepthThreshold)
40 SHADER_PARAMETER(float, SpecularScale)
41 SHADER_PARAMETER(float, Contrast)
43
45{
46 FTiledReflection* TiledReflection = nullptr;
47 FIntPoint DownsampleFactorXY = -1;
48 bool bScreenSpaceReconstruction = true;
49 bool bDenoising = true;
51};
@ Normal
Definition AndroidInputInterface.h:116
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition LumenFrontLayerTranslucency.h:12
FRDGTextureRef SceneDepth
Definition LumenFrontLayerTranslucency.h:16
FRDGTextureRef Radiance
Definition LumenFrontLayerTranslucency.h:14
float RelativeDepthThreshold
Definition LumenFrontLayerTranslucency.h:18
bool bEnabled
Definition LumenFrontLayerTranslucency.h:17
FRDGTextureRef Normal
Definition LumenFrontLayerTranslucency.h:15
Definition RenderGraphResources.h:571
Definition LumenFrontLayerTranslucency.h:22
bool IsValid() const
Definition LumenFrontLayerTranslucency.h:23
FRDGTextureRef Normal
Definition LumenFrontLayerTranslucency.h:25
FRDGTextureRef SceneDepth
Definition LumenFrontLayerTranslucency.h:24
Definition LumenFrontLayerTranslucency.h:45
FLumenFrontLayerTranslucencyGBufferParameters FrontLayerReflectionGBuffer
Definition LumenFrontLayerTranslucency.h:50
Definition ScreenSpaceRayTracing.h:28
Definition IntPoint.h:25