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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MobileReflectionEnvironmentCapture.h"#include "ReflectionEnvironmentCapture.h"#include "ShaderParameterUtils.h"#include "RHIStaticStates.h"#include "PostProcess/SceneRenderTargets.h"#include "SceneUtils.h"#include "ScreenRendering.h"#include "PipelineStateCache.h"#include "PostProcess/SceneFilterRendering.h"#include "OneColorShader.h"#include "PixelShaderUtils.h"Classes | |
| class | FMobileCubeDownsamplePS |
Namespaces | |
| namespace | MobileReflectionEnvironmentCapture |
Functions | |
| void | ComputeSingleAverageBrightnessFromCubemap (FRDGBuilder &GraphBuilder, FGlobalShaderMap *ShaderMap, FRDGTexture *CubemapTexture, float *OutAverageBrightness) |
| FRDGTexture * | FilterCubeMap (FRDGBuilder &GraphBuilder, FGlobalShaderMap *ShaderMap, FRDGTexture *SourceTexture) |
| void | PremultiplyCubeMipAlpha (FRDGBuilder &GraphBuilder, FGlobalShaderMap *ShaderMap, FRDGTexture *CubemapTexture, int32 MipIndex) |
| IMPLEMENT_GLOBAL_SHADER (FMobileCubeDownsamplePS, "/Engine/Private/ReflectionEnvironmentShaders.usf", "DownsamplePS_Mobile", SF_Pixel) | |
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extern |
Computes the average brightness of the given reflection capture and stores it in the scene.
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extern |
| IMPLEMENT_GLOBAL_SHADER | ( | FMobileCubeDownsamplePS | , |
| "/Engine/Private/ReflectionEnvironmentShaders.usf" | , | ||
| "DownsamplePS_Mobile" | , | ||
| SF_Pixel | |||
| ) |
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extern |