389 FGlobalShader::SetParameters<FViewUniformShaderParameters>(
BatchedParameters, ViewUniformBuffer);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FVertexDeclarationRHIRef RHICreateVertexDeclaration(const FVertexDeclarationElementList &Elements)
Definition DynamicRHI.h:1191
#define LAYOUT_FIELD(T, Name,...)
Definition MemoryLayout.h:471
@ VET_Float2
Definition RHIDefinitions.h:499
ENGINE_API TGlobalResource< FScreenVertexDeclaration > GScreenVertexDeclaration
Definition ScreenRendering.cpp:10
bool operator!=(const FScreenVertex &a, const FScreenVertex &b)
Definition ScreenRendering.h:30
bool operator==(const FScreenVertex &a, const FScreenVertex &b)
Definition ScreenRendering.h:25
void SetTextureParameter(FRHIBatchedShaderParameters &BatchedParameters, const FShaderResourceParameter &Parameter, FRHITexture *TextureRHI)
Definition ShaderParameterUtils.h:77
void SetShaderValue(FRHIBatchedShaderParameters &BatchedParameters, const FShaderParameter &Parameter, const ParameterType &Value, uint32 ElementIndex=0)
Definition ShaderParameterUtils.h:24
@ SPF_Mandatory
Definition ShaderParameters.h:51
#define DECLARE_EXPORTED_SHADER_TYPE(ShaderClass, ShaderMetaTypeShortcut, RequiredAPI,...)
Definition Shader.h:1683
#define STRUCT_OFFSET(struc, member)
Definition UnrealTemplate.h:218
Definition GlobalShader.h:269
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &Environment)
Definition GlobalShader.h:289
Definition RHICommandList.h:455
Definition RHIResources.h:671
Definition RHIResources.h:2153
Definition RenderResource.h:37
Definition ScreenRendering.h:98
FScreenFromSlice0PS()
Definition ScreenRendering.h:122
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:102
FScreenFromSlice0PS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:118
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition ScreenRendering.h:112
Definition ScreenRendering.h:229
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI, uint32 ArraySlice=0)
Definition ScreenRendering.h:254
FScreenPSArraySlice(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:239
FScreenPSArraySlice()
Definition ScreenRendering.h:246
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition ScreenRendering.h:234
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture, uint32 ArraySlice=0)
Definition ScreenRendering.h:248
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:233
Definition ScreenRendering.h:163
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI)
Definition ScreenRendering.h:182
FScreenPSInvertAlpha()
Definition ScreenRendering.h:175
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:167
FScreenPSInvertAlpha(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:169
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture)
Definition ScreenRendering.h:177
Definition ScreenRendering.h:270
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI, int MipLevel=0)
Definition ScreenRendering.h:291
FScreenPSMipLevel()
Definition ScreenRendering.h:283
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:274
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture, int MipLevel=0)
Definition ScreenRendering.h:285
FScreenPSMipLevel(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:276
Definition ScreenRendering.h:341
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI)
Definition ScreenRendering.h:361
FScreenPS_OSE()
Definition ScreenRendering.h:354
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:345
FScreenPS_OSE(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:347
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture)
Definition ScreenRendering.h:356
Definition ScreenRendering.h:65
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI)
Definition ScreenRendering.h:84
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:69
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture)
Definition ScreenRendering.h:79
FScreenPS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:71
FScreenPS()
Definition ScreenRendering.h:77
Definition ScreenRendering.h:307
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture, int MipLevel=0)
Definition ScreenRendering.h:322
FScreenPSsRGBSourceMipLevel(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:313
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI, int MipLevel=0)
Definition ScreenRendering.h:328
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:311
FScreenPSsRGBSourceMipLevel()
Definition ScreenRendering.h:320
Definition ScreenRendering.h:196
FScreenPSsRGBSource(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:202
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHISamplerState *SamplerStateRHI, FRHITexture *TextureRHI)
Definition ScreenRendering.h:215
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:200
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture)
Definition ScreenRendering.h:210
FScreenPSsRGBSource()
Definition ScreenRendering.h:208
Definition ScreenRendering.h:129
FScreenUnwrapSlicesPS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:152
FScreenUnwrapSlicesPS()
Definition ScreenRendering.h:156
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition ScreenRendering.h:146
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:133
Definition ScreenRendering.h:375
FScreenVS()
Definition ScreenRendering.h:385
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHIUniformBuffer *ViewUniformBuffer)
Definition ScreenRendering.h:387
FScreenVS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition ScreenRendering.h:381
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition ScreenRendering.h:379
Definition ScreenRendering.h:37
virtual void ReleaseRHI() override
Definition ScreenRendering.h:53
FVertexDeclarationRHIRef VertexDeclarationRHI
Definition ScreenRendering.h:39
virtual void InitRHI(FRHICommandListBase &RHICmdList) override
Definition ScreenRendering.h:44
virtual ~FScreenVertexDeclaration()
Definition ScreenRendering.h:42
Definition ShaderParameters.h:56
Definition ShaderParameters.h:87
Definition RenderResource.h:354
UE_NODEBUG UE_FORCEINLINE_HINT SizeType Add(ElementType &&Item)
Definition Array.h:2696
Definition RenderResource.h:543
UE_FORCEINLINE_HINT void SafeRelease()
Definition RefCounting.h:599
Definition StereoRenderUtils.h:16
bool IsMobileMultiViewEnabled() const
Definition StereoRenderUtils.h:40
Definition GlobalShader.h:73
Definition RHIShaderParameters.h:241
Definition ScreenRendering.h:20
FVector2f Position
Definition ScreenRendering.h:21
FVector2f UV
Definition ScreenRendering.h:22
Definition ShaderCore.h:544
const EShaderPlatform Platform
Definition ShaderPermutation.h:29