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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderParameters.h>
Public Member Functions | |
| FShaderResourceParameter ()=default | |
| RENDERCORE_API void | Bind (const FShaderParameterMap &ParameterMap, const TCHAR *ParameterName, EShaderParameterFlags Flags=SPF_Optional) |
| bool | IsBound () const |
| bool | IsInitialized () const |
| uint32 | GetBaseIndex () const |
| uint32 | GetNumResources () const |
| EShaderParameterType | GetType () const |
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| RENDERCORE_API FArchive & | operator<< (FArchive &Ar, FShaderResourceParameter &P) |
A shader resource binding (textures or samplerstates).
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| void FShaderResourceParameter::Bind | ( | const FShaderParameterMap & | ParameterMap, |
| const TCHAR * | ParameterName, | ||
| EShaderParameterFlags | Flags = SPF_Optional |
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