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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GlobalShader.h>
Inheritance diagram for FGlobalShader:Public Types | |
| using | ShaderMetaType = FGlobalShaderType |
| using | FPermutationParameters = FGlobalShaderPermutationParameters |
Public Types inherited from FShader | |
| using | FPermutationDomain = FShaderPermutationNone |
| using | FPermutationParameters = FShaderPermutationParameters |
| using | CompiledShaderInitializerType = FShaderCompiledShaderInitializerType |
| using | ShaderMetaType = FShaderType |
| using | ShaderStatKeyType = FMemoryImageName |
| using | FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant > |
Additional Inherited Members | |
Protected Member Functions inherited from FShader | |
| LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs) | |
| LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash) | |
Global shaders derive from this class to set their default recompile group as a global one
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default |
| FGlobalShader::FGlobalShader | ( | const ShaderMetaType::CompiledShaderInitializerType & | Initializer | ) |
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inlinestatic |
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inline |
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inlinestatic |
Can be overridden by FShader subclasses to determine whether a specific permutation should be compiled.
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inlinestatic |
Can be overridden by FShader subclasses to determine whether a specific permutation should be precached.