#include <Shader.h>
◆ FShaderMapResourceCode() [1/2]
| FShaderMapResourceCode::FShaderMapResourceCode |
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inline |
◆ FShaderMapResourceCode() [2/2]
◆ ~FShaderMapResourceCode()
◆ AddShaderCompilerOutput() [1/2]
◆ AddShaderCompilerOutput() [2/2]
| void FShaderMapResourceCode::AddShaderCompilerOutput |
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const FShaderCompilerOutput & |
Output, |
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const FString & |
DebugName = FString(), |
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FString |
DebugInfo = FString() |
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) |
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inline |
◆ Finalize()
◆ FindShaderIndex()
| int32 FShaderMapResourceCode::FindShaderIndex |
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const FSHAHash & |
InHash | ) |
const |
◆ GetSizeBytes()
| uint32 FShaderMapResourceCode::GetSizeBytes |
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const |
◆ Serialize()
◆ ToString()
◆ ResourceHash
| FSHAHash FShaderMapResourceCode::ResourceHash |
A hash describing the total contents of *this. Constructed from the contents of ShaderHashes during Finalize.
◆ ShaderCodeResources
◆ ShaderHashes
The documentation for this class was generated from the following files: