UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderMapResourceCode Member List

This is the complete list of members for FShaderMapResourceCode, including all inherited members.

AddRef() constFThreadSafeRefCountedObjectinline
AddShaderCompilerOutput(const FShaderCompilerOutput &Output, const FString &DebugName=FString(), FString DebugInfo=FString())FShaderMapResourceCodeinline
AddShaderCompilerOutput(const FShaderCompilerOutput &Output, const FShaderCompileJobKey &Key, FString DebugInfo=FString())FShaderMapResourceCode
Finalize()FShaderMapResourceCode
FindShaderIndex(const FSHAHash &InHash) constFShaderMapResourceCode
FShaderMapResourceCode()FShaderMapResourceCodeinline
FShaderMapResourceCode(const FShaderMapResourceCode &Other)FShaderMapResourceCode
FThreadSafeRefCountedObject()=defaultFThreadSafeRefCountedObject
FThreadSafeRefCountedObject(const FThreadSafeRefCountedObject &Rhs)=deleteFThreadSafeRefCountedObject
GetRefCount() constFThreadSafeRefCountedObjectinline
GetSizeBytes() constFShaderMapResourceCode
operator=(const FThreadSafeRefCountedObject &Rhs)=deleteFThreadSafeRefCountedObject
Release() constFThreadSafeRefCountedObjectinline
ResourceHashFShaderMapResourceCode
Serialize(FShaderSerializeContext &Ctx)FShaderMapResourceCode
ShaderCodeResourcesFShaderMapResourceCode
ShaderHashesFShaderMapResourceCode
ToString(FStringBuilderBase &OutString) constFShaderMapResourceCode
~FShaderMapResourceCode()FShaderMapResourceCode
~FThreadSafeRefCountedObject()FThreadSafeRefCountedObjectinlinevirtual