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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SceneView.h"#include "RenderGraphUtils.h"#include "CustomDepthRendering.h"#include "SceneRenderTargetParameters.h"#include "GBufferInfo.h"#include "ScreenPass.h"Go to the source code of this file.
Classes | |
| struct | FTransientUserSceneTexture |
| struct | FUserSceneTextureEventData |
| struct | FMinimalSceneTextures |
| struct | FSceneTextures |
Enumerations | |
| enum class | EUserSceneTextureEvent { MissingInput , CollidingInput , FoundInput , Output , Pass , CustomRenderPass } |
Functions | |
| RENDERER_API void | InitializeSceneTexturesConfig (FSceneTexturesConfig &Config, const FSceneViewFamily &ViewFamily, FIntPoint ExtentOverride=FIntPoint(0, 0)) |
| void | QueueSceneTextureExtractions (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures) |
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strong |
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extern |
Initializes a scene textures config instance from the view family.
| void QueueSceneTextureExtractions | ( | FRDGBuilder & | GraphBuilder, |
| const FSceneTextures & | SceneTextures | ||
| ) |
Extracts scene textures into the global extraction instance.