UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderParameterMapInfo Class Reference

#include <Shader.h>

Public Member Functions

 LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameterInfo >, UniformBuffers)
 
 LAYOUT_FIELD (TMemoryImageArray< FShaderResourceParameterInfo >, TextureSamplers)
 
 LAYOUT_FIELD (TMemoryImageArray< FShaderResourceParameterInfo >, SRVs)
 
 LAYOUT_FIELD (TMemoryImageArray< FShaderLooseParameterBufferInfo >, LooseParameterBuffers)
 
 LAYOUT_FIELD (uint64, Hash)
 
bool operator== (const FShaderParameterMapInfo &Rhs) const
 

Friends

FArchiveoperator<< (FArchive &Ar, FShaderParameterMapInfo &Info)
 

Member Function Documentation

◆ LAYOUT_FIELD() [1/5]

FShaderParameterMapInfo::LAYOUT_FIELD ( TMemoryImageArray< FShaderLooseParameterBufferInfo ,
LooseParameterBuffers   
)

◆ LAYOUT_FIELD() [2/5]

FShaderParameterMapInfo::LAYOUT_FIELD ( TMemoryImageArray< FShaderResourceParameterInfo ,
SRVs   
)

◆ LAYOUT_FIELD() [3/5]

FShaderParameterMapInfo::LAYOUT_FIELD ( TMemoryImageArray< FShaderResourceParameterInfo ,
TextureSamplers   
)

◆ LAYOUT_FIELD() [4/5]

FShaderParameterMapInfo::LAYOUT_FIELD ( TMemoryImageArray< FShaderUniformBufferParameterInfo ,
UniformBuffers   
)

◆ LAYOUT_FIELD() [5/5]

FShaderParameterMapInfo::LAYOUT_FIELD ( uint64  ,
Hash   
)

◆ operator==()

bool FShaderParameterMapInfo::operator== ( const FShaderParameterMapInfo Rhs) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FShaderParameterMapInfo Info 
)
friend

The documentation for this class was generated from the following file: