#include <Shader.h>
◆ FShaderLooseParameterBufferInfo() [1/2]
| FShaderLooseParameterBufferInfo::FShaderLooseParameterBufferInfo |
( |
| ) |
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inline |
◆ FShaderLooseParameterBufferInfo() [2/2]
| FShaderLooseParameterBufferInfo::FShaderLooseParameterBufferInfo |
( |
uint16 |
InBufferIndex, |
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uint16 |
InBufferSize |
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) |
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inline |
◆ LAYOUT_FIELD() [1/3]
◆ LAYOUT_FIELD() [2/3]
| FShaderLooseParameterBufferInfo::LAYOUT_FIELD |
( |
uint16 |
, |
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|
BaseIndex |
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) |
| |
◆ LAYOUT_FIELD() [3/3]
| FShaderLooseParameterBufferInfo::LAYOUT_FIELD |
( |
uint16 |
, |
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|
Size |
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) |
| |
◆ operator<()
◆ operator==()
◆ operator<<
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/RenderCore/Public/Shader.h