UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderLooseParameterBufferInfo Class Reference

#include <Shader.h>

Public Member Functions

 LAYOUT_FIELD (uint16, BaseIndex)
 
 LAYOUT_FIELD (uint16, Size)
 
 LAYOUT_FIELD (TMemoryImageArray< FShaderLooseParameterInfo >, Parameters)
 
 FShaderLooseParameterBufferInfo ()
 
 FShaderLooseParameterBufferInfo (uint16 InBufferIndex, uint16 InBufferSize)
 
bool operator== (const FShaderLooseParameterBufferInfo &Rhs) const
 
bool operator< (const FShaderLooseParameterBufferInfo &Rhs) const
 

Friends

FArchiveoperator<< (FArchive &Ar, FShaderLooseParameterBufferInfo &Info)
 

Constructor & Destructor Documentation

◆ FShaderLooseParameterBufferInfo() [1/2]

FShaderLooseParameterBufferInfo::FShaderLooseParameterBufferInfo ( )
inline

◆ FShaderLooseParameterBufferInfo() [2/2]

FShaderLooseParameterBufferInfo::FShaderLooseParameterBufferInfo ( uint16  InBufferIndex,
uint16  InBufferSize 
)
inline

Member Function Documentation

◆ LAYOUT_FIELD() [1/3]

FShaderLooseParameterBufferInfo::LAYOUT_FIELD ( TMemoryImageArray< FShaderLooseParameterInfo ,
Parameters   
)

◆ LAYOUT_FIELD() [2/3]

FShaderLooseParameterBufferInfo::LAYOUT_FIELD ( uint16  ,
BaseIndex   
)

◆ LAYOUT_FIELD() [3/3]

FShaderLooseParameterBufferInfo::LAYOUT_FIELD ( uint16  ,
Size   
)

◆ operator<()

bool FShaderLooseParameterBufferInfo::operator< ( const FShaderLooseParameterBufferInfo Rhs) const
inline

◆ operator==()

bool FShaderLooseParameterBufferInfo::operator== ( const FShaderLooseParameterBufferInfo Rhs) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FShaderLooseParameterBufferInfo Info 
)
friend

The documentation for this class was generated from the following file: