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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NameTypes.h>
Public Member Functions | |
| FMemoryImageName () | |
| FMemoryImageName (EName Name) | |
| FORCEINLINE | FMemoryImageName (const FName &Name) |
| bool | UEOpEquals (EName Name) const |
| FORCEINLINE bool | IsNone () const |
| CORE_API FString | ToString () const |
| FORCEINLINE bool | UEOpEquals (FMemoryImageName Rhs) const |
Public Attributes | |
| friend | FName |
Friends | |
| CORE_API void | Freeze::ApplyMemoryImageNamePatch (void *NameDst, const FMemoryImageName &Name, const FPlatformTypeLayoutParameters &LayoutParams) |
| CORE_API void | Freeze::IntrinsicWriteMemoryImage (FMemoryImageWriter &Writer, const FMemoryImageName &Object, const FTypeLayoutDesc &) |
| CORE_API uint32 | Freeze::IntrinsicUnfrozenCopy (const FMemoryUnfreezeContent &Context, const FMemoryImageName &Object, void *OutDst) |
| FORCEINLINE uint32 | GetTypeHash (FMemoryImageName Name) |
Predictably sized structure for representing an FName in memory images while allowing the size to be smaller than FScriptName when case-preserving behavior is not required.
| FORCEINLINE FMemoryImageName::FMemoryImageName | ( | ) |
| FORCEINLINE FMemoryImageName::FMemoryImageName | ( | EName | Name | ) |
| FORCEINLINE FMemoryImageName::FMemoryImageName | ( | const FName & | Name | ) |
| FORCEINLINE bool FMemoryImageName::IsNone | ( | ) | const |
| FString FMemoryImageName::ToString | ( | ) | const |
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| friend FMemoryImageName::FName |