#include <ShaderParameters.h>
◆ FShaderUniformBufferParameter()
| FShaderUniformBufferParameter::FShaderUniformBufferParameter |
( |
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inline |
◆ Bind()
◆ GetBaseIndex()
| uint32 FShaderUniformBufferParameter::GetBaseIndex |
( |
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const |
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inline |
◆ IsBound()
| bool FShaderUniformBufferParameter::IsBound |
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| ) |
const |
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inline |
◆ IsInitialized()
| bool FShaderUniformBufferParameter::IsInitialized |
( |
| ) |
const |
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inline |
◆ Serialize()
| void FShaderUniformBufferParameter::Serialize |
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FArchive & |
Ar | ) |
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inline |
◆ operator<<
The documentation for this class was generated from the following files: