UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderUniformBufferParameter Class Reference

#include <ShaderParameters.h>

+ Inheritance diagram for FShaderUniformBufferParameter:

Public Member Functions

 FShaderUniformBufferParameter ()
 
RENDERCORE_API void Bind (const FShaderParameterMap &ParameterMap, const TCHAR *ParameterName, EShaderParameterFlags Flags=SPF_Optional)
 
bool IsBound () const
 
void Serialize (FArchive &Ar)
 
bool IsInitialized () const
 
uint32 GetBaseIndex () const
 

Friends

FArchiveoperator<< (FArchive &Ar, FShaderUniformBufferParameter &P)
 

Constructor & Destructor Documentation

◆ FShaderUniformBufferParameter()

FShaderUniformBufferParameter::FShaderUniformBufferParameter ( )
inline

Member Function Documentation

◆ Bind()

void FShaderUniformBufferParameter::Bind ( const FShaderParameterMap ParameterMap,
const TCHAR ParameterName,
EShaderParameterFlags  Flags = SPF_Optional 
)

◆ GetBaseIndex()

uint32 FShaderUniformBufferParameter::GetBaseIndex ( ) const
inline

◆ IsBound()

bool FShaderUniformBufferParameter::IsBound ( ) const
inline

◆ IsInitialized()

bool FShaderUniformBufferParameter::IsInitialized ( ) const
inline

◆ Serialize()

void FShaderUniformBufferParameter::Serialize ( FArchive Ar)
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FShaderUniformBufferParameter P 
)
friend

The documentation for this class was generated from the following files: