UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ScreenRendering.h File Reference
#include "CoreMinimal.h"
#include "RHI.h"
#include "RenderResource.h"
#include "ShaderParameters.h"
#include "Shader.h"
#include "GlobalShader.h"
#include "ShaderParameterUtils.h"
#include "SceneView.h"
#include "StereoRenderUtils.h"

Go to the source code of this file.

Classes

struct  FScreenVertex
 
class  FScreenVertexDeclaration
 
class  FScreenPS
 
class  FScreenFromSlice0PS
 
class  FScreenUnwrapSlicesPS
 
class  FScreenPSInvertAlpha
 
class  FScreenPSsRGBSource
 
class  FScreenPSArraySlice
 
class  FScreenPSMipLevel
 
class  FScreenPSsRGBSourceMipLevel
 
class  FScreenPS_OSE
 
class  FScreenVS
 

Functions

bool operator== (const FScreenVertex &a, const FScreenVertex &b)
 
bool operator!= (const FScreenVertex &a, const FScreenVertex &b)
 

Variables

ENGINE_API TGlobalResource< FScreenVertexDeclarationGScreenVertexDeclaration
 

Function Documentation

◆ operator!=()

bool operator!= ( const FScreenVertex a,
const FScreenVertex b 
)
inline

◆ operator==()

bool operator== ( const FScreenVertex a,
const FScreenVertex b 
)
inline

Variable Documentation

◆ GScreenVertexDeclaration

ENGINE_API TGlobalResource<FScreenVertexDeclaration> GScreenVertexDeclaration
extern

Vertex declaration for screen-space rendering.