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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "RHI.h"#include "RenderResource.h"#include "ShaderParameters.h"#include "Shader.h"#include "GlobalShader.h"#include "ShaderParameterUtils.h"#include "SceneView.h"#include "StereoRenderUtils.h"Go to the source code of this file.
Classes | |
| struct | FScreenVertex |
| class | FScreenVertexDeclaration |
| class | FScreenPS |
| class | FScreenFromSlice0PS |
| class | FScreenUnwrapSlicesPS |
| class | FScreenPSInvertAlpha |
| class | FScreenPSsRGBSource |
| class | FScreenPSArraySlice |
| class | FScreenPSMipLevel |
| class | FScreenPSsRGBSourceMipLevel |
| class | FScreenPS_OSE |
| class | FScreenVS |
Functions | |
| bool | operator== (const FScreenVertex &a, const FScreenVertex &b) |
| bool | operator!= (const FScreenVertex &a, const FScreenVertex &b) |
Variables | |
| ENGINE_API TGlobalResource< FScreenVertexDeclaration > | GScreenVertexDeclaration |
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inline |
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extern |
Vertex declaration for screen-space rendering.