UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileReflectionEnvironmentCapture.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "HAL/Platform.h"
6
8class FRDGBuilder;
9class FRDGTexture;
10class FScene;
11class FTexture;
12
13template<int32 MaxSHOrder> class TSHVectorRGB;
15
17{
18 void ComputeAverageBrightness(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture, float* OutAverageBrightness);
19 FRDGTexture* FilterReflectionEnvironment(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture, FSHVectorRGB3* OutIrradianceEnvironmentMap);
20 void CopyToSkyTexture(FRDGBuilder& GraphBuilder, FScene* Scene, FRDGTexture* CubemapTexture, FTexture* ProcessedTexture);
21 void CreateCubeMips(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture);
22}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
TSHVectorRGB< 3 > FSHVectorRGB3
Definition MobileReflectionEnvironmentCapture.h:14
Definition GlobalShader.h:173
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition ScenePrivate.h:2875
Definition RenderResource.h:354
Definition SHMath.h:494
Definition MobileReflectionEnvironmentCapture.cpp:40
void CopyToSkyTexture(FRDGBuilder &GraphBuilder, FScene *Scene, FRDGTexture *CubemapTexture, FTexture *ProcessedTexture)