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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PathTracingResources.h"#include "ShaderParameterMacros.h"#include "PathTracingOutputInvalidateReason.h"Go to the source code of this file.
Namespaces | |
| namespace | PathTracing |
| RENDERER_API FRHIRayTracingShader * GetGPULightmassDefaultHiddenHitShader | ( | const FGlobalShaderMap * | ShaderMap | ) |
| RENDERER_API FRHIRayTracingShader * GetGPULightmassDefaultMissShader | ( | const FGlobalShaderMap * | ShaderMap | ) |
| RENDERER_API FRHIRayTracingShader * GetGPULightmassDefaultOpaqueHitShader | ( | const FGlobalShaderMap * | ShaderMap | ) |
| RENDERER_API FRHIRayTracingShader * GetPathTracingDefaultHiddenHitShader | ( | const FGlobalShaderMap * | ShaderMap | ) |
| RENDERER_API FRHIRayTracingShader * GetPathTracingDefaultMissShader | ( | const FGlobalShaderMap * | ShaderMap | ) |
| RENDERER_API FRHIRayTracingShader * GetPathTracingDefaultOpaqueHitShader | ( | const FGlobalShaderMap * | ShaderMap | ) |
| void PreparePathTracingCloudMaterial | ( | FRDGBuilder & | GraphBuilder, |
| FScene * | Scene, | ||
| TArrayView< FViewInfo > | Views | ||
| ) |
| void PreparePathTracingRTPSO | ( | ) |
| bool PrepareSkyTexture | ( | FRDGBuilder & | GraphBuilder, |
| FScene * | Scene, | ||
| const FViewInfo & | View, | ||
| bool | SkylightEnabled, | ||
| bool | UseMISCompensation, | ||
| FPathTracingSkylight * | SkylightParameters | ||
| ) |