UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PathTracingResources.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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class
FRDGTexture
;
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struct
FPathTracingResources
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{
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FRDGTexture
*
DenoisedRadiance
=
nullptr
;
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FRDGTexture
*
Radiance
=
nullptr
;
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FRDGTexture
*
Albedo
=
nullptr
;
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FRDGTexture
*
Normal
=
nullptr
;
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FRDGTexture
*
Variance
=
nullptr
;
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bool
bPostProcessEnabled
=
false
;
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};
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struct
FPathTracingRealtimeDenoiserResources
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{
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FRDGTexture
*
DiffuseColor
=
nullptr
;
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FRDGTexture
*
SpecularColor
=
nullptr
;
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FRDGTexture
*
Roughness
=
nullptr
;
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FRDGTexture
*
Normal
=
nullptr
;
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FRDGTexture
*
LinearDepth
=
nullptr
;
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};
FRDGTexture
Definition
RenderGraphResources.h:571
FPathTracingRealtimeDenoiserResources
Definition
PathTracingResources.h:19
FPathTracingRealtimeDenoiserResources::Normal
FRDGTexture * Normal
Definition
PathTracingResources.h:23
FPathTracingRealtimeDenoiserResources::Roughness
FRDGTexture * Roughness
Definition
PathTracingResources.h:22
FPathTracingRealtimeDenoiserResources::DiffuseColor
FRDGTexture * DiffuseColor
Definition
PathTracingResources.h:20
FPathTracingRealtimeDenoiserResources::LinearDepth
FRDGTexture * LinearDepth
Definition
PathTracingResources.h:24
FPathTracingRealtimeDenoiserResources::SpecularColor
FRDGTexture * SpecularColor
Definition
PathTracingResources.h:21
FPathTracingResources
Definition
PathTracingResources.h:8
FPathTracingResources::Albedo
FRDGTexture * Albedo
Definition
PathTracingResources.h:11
FPathTracingResources::DenoisedRadiance
FRDGTexture * DenoisedRadiance
Definition
PathTracingResources.h:9
FPathTracingResources::Variance
FRDGTexture * Variance
Definition
PathTracingResources.h:13
FPathTracingResources::Normal
FRDGTexture * Normal
Definition
PathTracingResources.h:12
FPathTracingResources::bPostProcessEnabled
bool bPostProcessEnabled
Definition
PathTracingResources.h:15
FPathTracingResources::Radiance
FRDGTexture * Radiance
Definition
PathTracingResources.h:10
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PathTracingResources.h
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