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| int32 | GetVolumetricFogGridPixelSize () |
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| FIntVector | GetVolumetricFogResourceGridSize (const FViewInfo &View, int32 &OutVolumetricFogGridPixelSize) |
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| FIntVector | GetVolumetricFogViewGridSize (const FViewInfo &View, int32 &OutVolumetricFogGridPixelSize) |
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| FVector2f | GetVolumetricFogUVMaxForSampling (const FVector2f &ViewRectSize, FIntVector VolumetricFogResourceGridSize, int32 VolumetricFogResourceGridPixelSize) |
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| FVector2f | GetVolumetricFogPrevUVMaxForTemporalBlend (const FVector2f &ViewRectSize, FIntVector VolumetricFogResourceGridSize, int32 VolumetricFogResourceGridPixelSize) |
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| FVector2f | GetVolumetricFogFroxelToScreenSVPosRatio (const FViewInfo &View) |
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| FRDGTextureDesc | GetVolumetricFogRDGTextureDesc (const FIntVector &VolumetricFogResourceGridSize) |
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| bool | DoesPlatformSupportVolumetricFogVoxelization (const FStaticShaderPlatform Platform) |
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| bool | ShouldRenderVolumetricFog (const FScene *Scene, const FSceneViewFamily &ViewFamily) |
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| const FProjectedShadowInfo * | GetShadowForInjectionIntoVolumetricFog (const FVisibleLightInfo &VisibleLightInfo) |
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| bool | LightNeedsSeparateInjectionIntoVolumetricFogForOpaqueShadow (const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, const FVisibleLightInfo &VisibleLightInfo, const FScene &InScene) |
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◆ DoesPlatformSupportVolumetricFogVoxelization()
◆ GetShadowForInjectionIntoVolumetricFog()
◆ GetVolumetricFogFroxelToScreenSVPosRatio()
◆ GetVolumetricFogGridPixelSize()
| int32 GetVolumetricFogGridPixelSize |
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◆ GetVolumetricFogPrevUVMaxForTemporalBlend()
| FVector2f GetVolumetricFogPrevUVMaxForTemporalBlend |
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const FVector2f & |
ViewRectSize, |
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FIntVector |
VolumetricFogResourceGridSize, |
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int32 |
VolumetricFogResourceGridPixelSize |
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◆ GetVolumetricFogRDGTextureDesc()
◆ GetVolumetricFogResourceGridSize()
◆ GetVolumetricFogUVMaxForSampling()
◆ GetVolumetricFogViewGridSize()
◆ LightNeedsSeparateInjectionIntoVolumetricFogForOpaqueShadow()
◆ ShouldRenderVolumetricFog()