UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneTextureParameters.h File Reference

Go to the source code of this file.

Functions

FSceneTextureParameters GetSceneTextureParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View)
 
FSceneTextureParameters GetSceneTextureParameters (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures)
 
FSceneTextureParameters GetSceneTextureParameters (FRDGBuilder &GraphBuilder, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextureUniformBuffer)
 
FSceneLightingChannelParameters GetSceneLightingChannelParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef LightingChannelsTexture)
 
RENDERER_API FRDGBufferRef GetEyeAdaptationBuffer (FRDGBuilder &GraphBuilder, const FSceneView &View)
 

Function Documentation

◆ GetEyeAdaptationBuffer()

RENDERER_API FRDGBufferRef GetEyeAdaptationBuffer ( FRDGBuilder GraphBuilder,
const FSceneView View 
)

Returns a render graph buffer resource reference onto the eye adaptation or fallback.

◆ GetSceneLightingChannelParameters()

FSceneLightingChannelParameters GetSceneLightingChannelParameters ( FRDGBuilder GraphBuilder,
const FViewInfo View,
FRDGTextureRef  LightingChannelsTexture 
)

Constructs lighting channel parameters from the scene context.

◆ GetSceneTextureParameters() [1/3]

FSceneTextureParameters GetSceneTextureParameters ( FRDGBuilder GraphBuilder,
const FSceneTextures SceneTextures 
)

Constructs scene texture parameters from the scene texture blackboard struct.

◆ GetSceneTextureParameters() [2/3]

FSceneTextureParameters GetSceneTextureParameters ( FRDGBuilder GraphBuilder,
const FViewInfo View 
)

Contains reference to scene GBuffer textures. Constructs scene texture parameters from the scene context.

◆ GetSceneTextureParameters() [3/3]

FSceneTextureParameters GetSceneTextureParameters ( FRDGBuilder GraphBuilder,
TRDGUniformBufferRef< FSceneTextureUniformParameters SceneTextureUniformBuffer 
)

Constructs scene texture parameters from the scene texture uniform buffer. Useful if you prefer to use loose parameters.