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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SceneTextureParameters.h"#include "SceneRendering.h"#include "ScenePrivate.h"#include "SceneTextures.h"#include "SystemTextures.h"Functions | |
| FSceneTextureParameters | GetSceneTextureParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
| FSceneTextureParameters | GetSceneTextureParameters (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures) |
| FSceneTextureParameters | GetSceneTextureParameters (FRDGBuilder &GraphBuilder, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextureUniformBuffer) |
| FSceneLightingChannelParameters | GetSceneLightingChannelParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef LightingChannelsTexture) |
| FRDGBufferRef | GetEyeAdaptationBuffer (FRDGBuilder &GraphBuilder, const FSceneView &View) |
| FRDGBufferRef GetEyeAdaptationBuffer | ( | FRDGBuilder & | GraphBuilder, |
| const FSceneView & | View | ||
| ) |
Returns a render graph buffer resource reference onto the eye adaptation or fallback.
| FSceneLightingChannelParameters GetSceneLightingChannelParameters | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| FRDGTextureRef | LightingChannelsTexture | ||
| ) |
Constructs lighting channel parameters from the scene context.
| FSceneTextureParameters GetSceneTextureParameters | ( | FRDGBuilder & | GraphBuilder, |
| const FSceneTextures & | SceneTextures | ||
| ) |
Constructs scene texture parameters from the scene texture blackboard struct.
| FSceneTextureParameters GetSceneTextureParameters | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View | ||
| ) |
Contains reference to scene GBuffer textures. Constructs scene texture parameters from the scene context.
| FSceneTextureParameters GetSceneTextureParameters | ( | FRDGBuilder & | GraphBuilder, |
| TRDGUniformBufferRef< FSceneTextureUniformParameters > | SceneTextureUniformBuffer | ||
| ) |
Constructs scene texture parameters from the scene texture uniform buffer. Useful if you prefer to use loose parameters.