70#define OCCLUSION_SLOP (1.0f)
83class UPrimitiveComponent;
88class UStaticMeshComponent;
158 bool bNeedsScanOnRead;
197 , bNeedsScanOnRead(
false)
218 , bNeedsScanOnRead(
false)
294 return A.PrimitiveId ==
B.PrimitiveId &&
A.CustomIndex ==
B.CustomIndex;
350 if (PendingOcclusionQuery[
QueryIndex].GetQuery() && PendingOcclusionQueryFrames[
QueryIndex] == FrameNumber -
uint32(NumBufferedFrames))
362 PendingOcclusionQueryFrames[
QueryIndex] = FrameNumber;
375 Parameters.FadeTimeScaleBias.X = 0.0f;
376 Parameters.FadeTimeScaleBias.Y = 1.0f;
393 Parameters.LODFactor = 0.0f;
475 enum {NumSamples = 3571};
488 Samples[NumSamples/3] = 0.0f;
489 Samples[(NumSamples*2)/3] = 0.0f;
500 CurrentSample.compare_exchange_strong(
Current, 0);
507 float Fraction = Samples[
Current];
513 std::atomic<uint32> CurrentSample;
515 float Samples[NumSamples];
622 int32 CurrentScreenResolution;
623 int32 CurrentDepthResolution;
628 uint8 CameraAerialPerspectiveVolumeCount;
629 uint8 CameraAerialPerspectiveVolumeIndex;
630 bool bSeparatedAtmosphereMieRayLeigh;
703 return GPUFeedbackBuffer;
708 return LatestOcclusionResults.Contains(PrimitiveKey);
712 struct FOcclusionBatch
715 uint32 NumBatchedPrimitives;
723 struct FOcclusionBuffer
727 uint32 OcclusionFrameCounter = 0u;
730 FOcclusionBuffer OcclusionBuffers[3];
731 uint32 CurrentBufferIndex;
734 uint32 ResultsOcclusionFrameCounter;
755 return (PrimitiveId ==
Other.PrimitiveId && Light ==
Other.Light && ShadowSplitIndex ==
Other.ShadowSplitIndex && bTranslucentShadow ==
Other.bTranslucentShadow);
776 int32 ShadowSplitIndex;
777 bool bTranslucentShadow;
832#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
862 class FEyeAdaptationManager
865 FEyeAdaptationManager();
870 float GetLastExposure()
const {
return LastExposure; }
873 float GetLastAverageLocalExposure()
const {
return LastAverageLocalExposure; }
876 float GetLastAverageSceneLuminance()
const {
return LastAverageSceneLuminance; }
880 return GetBuffer(CurrentBufferIndex);
885 return GetOrCreateBuffer(GraphBuilder, CurrentBufferIndex);
889 void UpdateLastExposureFromBuffer();
890 void EnqueueExposureBufferReadback(
FRDGBuilder& GraphBuilder);
908 static const int32 NUM_BUFFERS = 2;
910 static const int32 EXPOSURE_BUFFER_SIZE_IN_VECTOR4 = 2;
912 int32 CurrentBufferIndex = 0;
914 float LastExposure = 0;
915 float LastAverageLocalExposure = 1.0f;
916 float LastAverageSceneLuminance = 0;
924 static const uint32 MAX_READBACK_BUFFERS = 4;
925 uint32 ReadbackBuffersWriteIndex = 0;
926 uint32 ReadbackBuffersNumPending = 0;
928 } EyeAdaptationManager;
933#if WITH_EDITORONLY_DATA
938 } ExposureCompensationCurveLUT;
946 bool bValidTonemappingLUT =
false;
954 int32 DistanceFieldTemporalSampleIndex;
960 bool bRoundRobinOcclusionEnabled;
1091 uint32 PathTracingInvalidationCounter = 0;
1192 DistanceFieldTemporalSampleIndex = 0;
1202 DistanceFieldTemporalSampleIndex++;
1205 if(DistanceFieldTemporalSampleIndex >= 4)
1207 DistanceFieldTemporalSampleIndex = 0;
1213 return DistanceFieldTemporalSampleIndex;
1244#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
1278 return bRoundRobinOcclusionEnabled;
1298 return EyeAdaptationManager.GetCurrentBuffer(GraphBuilder).GetReference();
1303 EyeAdaptationManager.SwapBuffers();
1310 EyeAdaptationManager.UpdateLastExposureFromBuffer();
1318 EyeAdaptationManager.EnqueueExposureBufferReadback(GraphBuilder);
1324 return EyeAdaptationManager.GetLastExposure();
1329 return EyeAdaptationManager.GetLastAverageLocalExposure();
1334 return EyeAdaptationManager.GetLastAverageSceneLuminance();
1339 return ExposureCompensationCurveLUT.Texture;
1348 return bValidTonemappingLUT;
1353 bValidTonemappingLUT = bValid;
1387 if (CombinedLUTRenderTarget.
IsValid() ==
false ||
1388 CombinedLUTRenderTarget->GetDesc().Extent.Y !=
LUTSize ||
1389 ((CombinedLUTRenderTarget->GetDesc().Depth != 0) !=
bUseVolumeLUT) ||
1409 return SubstrateViewDebugData;
1430 Collector.AddReferencedObjects(MIDPool);
1466 if(MIDUsedCount < (
uint32)MIDPool.
Num())
1468 NewMID = MIDPool[MIDUsedCount];
1476 MIDPool[MIDUsedCount] =
NewMID;
1480 NewMID->ClearParameterValues();
1515 MID->Parent->GetPackage()->GetFName().ToString(PackagePath);
1516 return FStringView(PackagePath).StartsWith(MidParentRootPath);
1524#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
1537 if (ViewState->bIsFrozen)
1539 check(ViewState->bIsFrozenViewMatricesCached);
1542 ViewState->bIsFrozenViewMatricesCached =
false;
1549 if (ViewState->bIsFrozen)
1551 check(!ViewState->bIsFrozenViewMatricesCached);
1554 ViewState->bIsFrozenViewMatricesCached =
true;
2032 return Element.BuiltData;
2053 return MaxNumBlocks;
2058 return MaxNumBlocks - FreeBlocks.Num();
2062 int32 MaxNumBlocks = 0;
2207 void ProcessStreamingRequestsFromGPU(
2211 void ProcessReadRequests(
2350 bool UpdateCacheAllocation(
2354 bool bUnbuiltPreview,
2363 void UpdateCachePrimitive(
2366 bool bAllowUnbuiltPreview,
2396 void InterpolatePoint(
2404 void InterpolateBlock(
2431 bool bUpdateAllCacheEntries;
2570 ComponentData.Remove(PrimitiveComponentId);
2608 uint64 InternalFrameIndex = 0;
2659 bool IsActive()
const {
return (SceneNodes.Num() > 0); }
2671 void HideNodeChildren(
FSceneViewState* ViewState, FLODSceneNode& Node);
2675#define DEBUG_CSM_CACHING 0
2782 return A.ViewUniqueId ==
B.ViewUniqueId &&
A.GPUIndex ==
B.GPUIndex;
2807 FLumenSceneDataMap::TConstIterator NextSceneData;
2974 bool bDrawInGame : 1;
2975 bool bRayTracingFarField : 1;
2976 bool bCastHiddenShadow : 1;
2977 bool bAffectIndirectLightingWhileHidden : 1;
2980 bool bUsesLightingChannels : 1;
2993 float MinDrawDistance = 0.0f;
3614 virtual void Release()
override;
3716 return NumVisibleLights_GameThread > 0 || NumEnabledSkylights_GameThread > 0;
3809 return bForceNoPrecomputedLighting;
3820 CreateLightPrimitiveInteractionsTask.
Wait();
3825 return CreateLightPrimitiveInteractionsTask;
3830 return GPUSkinUpdateTask;
3835 return GPUSkinCacheTask;
3843 CacheMeshDrawCommandsTask.
Wait();
3848 return CacheMeshDrawCommandsTask;
3854 CacheNaniteMaterialBinsTask.
Wait();
3859 return CacheNaniteMaterialBinsTask;
3880#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
3884 template<
typename TExtension>
3886 template<
typename TExtension>
3888 template<
typename TExtension>
3890 template<
typename TExtension>
3945 void UpdatePrimitiveTransformInternal(T*
Primitive);
3948 virtual void UpdatePrimitiveTransforms(IPrimitiveTransformUpdater* PrimitiveTransformUpdater)
override;
3976 void UpdatePrimitiveLightingAttachmentRoot(UPrimitiveComponent*
Primitive);
3978 void AssignAvailableShadowMapChannelForLight(
FLightSceneInfo* LightSceneInfo);
3997 void RemoveLightSceneInfo_RenderThread(
FLightSceneInfo* LightSceneInfo);
4021 void ProcessAtmosphereLightRemoval_RenderThread(
FLightSceneInfo* LightSceneInfo);
4022 void ProcessAtmosphereLightAddition_RenderThread(
FLightSceneInfo* LightSceneInfo);
4030 template <
typename UpdatePayloadType>
4033 template <
typename UpdatePayloadType>
4036 template <
typename UpdatePayloadType>
4044 FString FullWorldName;
4048 template<
typename RangeType>
4054 struct FLevelCommand
4081 uint64 PersistentViewStateDebugFlags;
4087 int32 NumVisibleLights_GameThread;
4093 int32 NumEnabledSkylights_GameThread;
4097 uint32 SceneFrameNumberRenderThread;
4102 bool bForceNoPrecomputedLighting;
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
#define checkSlow(expr)
Definition AssertionMacros.h:332
#define check(expr)
Definition AssertionMacros.h:314
@ INDEX_NONE
Definition CoreMiscDefines.h:150
@ ForceInitToZero
Definition CoreMiscDefines.h:156
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define CSV_SCOPED_SET_WAIT_STAT(StatName)
Definition CsvProfiler.h:158
T * ToRawPtr(const TObjectPtr< T > &Ptr)
Definition ObjectPtr.h:1000
EDepthDrawingMode
Definition DepthRendering.h:21
#define NUM_ATMOSPHERE_LIGHTS
Definition EngineDefines.h:26
#define NUM_LIGHTING_CHANNELS
Definition EngineTypes.h:557
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
return true
Definition ExternalRpcRegistry.cpp:601
bool IsValidRef(const FVertexBufferAndSRV &Buffer)
Definition GPUSkinVertexFactory.h:92
@ GDF_Num
Definition GlobalDistanceField.h:21
#define FVector
Definition IOSSystemIncludes.h:8
EMaterialDomain
Definition MaterialDomain.h:13
UE::Math::TVector< float > FVector3f
Definition MathFwd.h:73
FInt32Point FIntPoint
Definition MathFwd.h:124
const bool
Definition NetworkReplayStreaming.h:178
EPrimitiveDirtyState
Definition PrimitiveDirtyState.h:9
ERayTracingProxyType
Definition PrimitiveSceneProxy.h:278
#define TexCreate_RenderTargetable
Definition RHIDefinitions.h:1192
#define TexCreate_None
Definition RHIDefinitions.h:1191
#define TexCreate_UAV
Definition RHIDefinitions.h:1209
#define TexCreate_ShaderResource
Definition RHIDefinitions.h:1195
#define DECLARE_GPU_STAT_NAMED_EXTERN(StatName, NameString)
Definition RealtimeGPUProfiler.h:260
TGlobalResource< FRenderTargetPool > GRenderTargetPool
Definition RenderTargetPool.cpp:13
EUpdateAllPrimitiveSceneInfosAsyncOps
Definition SceneInterface.h:85
ESequencerState
Definition SceneManagement.h:122
TMap< FPrimitiveComponentId, FPrimitiveFadingState > FPrimitiveFadingStateMap
Definition ScenePrivate.h:471
ELightDirtyFlags
Definition ScenePrivate.h:2815
void PrepareDistanceFieldScene(FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccessQueue, const FSceneRenderUpdateInputs &SceneUpdateInputs)
Definition DistanceFieldObjectManagement.cpp:976
ELightUpdateId
Definition ScenePrivate.h:2821
bool ShouldIncludeDomainInMeshPass(EMaterialDomain Domain)
Definition ScenePrivate.h:4107
TGlobalResource< FGlobalDistanceCullFadeUniformBuffer > GDistanceCullFadedInUniformBuffer
Definition RendererScene.cpp:213
TMap< FLumenSceneDataKey, FLumenSceneData * > FLumenSceneDataMap
Definition ScenePrivate.h:2791
uint32 GetTypeHash(const FPrimitiveOcclusionHistoryKey &Key)
Definition ScenePrivate.h:287
bool operator==(const FPrimitiveOcclusionHistoryKey &A, const FPrimitiveOcclusionHistoryKey &B)
Definition ScenePrivate.h:292
TGlobalResource< FGlobalDitherUniformBuffer > GDitherFadedInUniformBuffer
Definition RendererScene.cpp:216
FOcclusionRandomStream GOcclusionRandomStream
Definition SceneOcclusion.cpp:105
FFastVramConfig GFastVRamConfig
Definition SceneRendering.cpp:788
EShadingPath
Definition SceneUtils.h:24
#define SKY_IRRADIANCE_ENVIRONMENT_MAP_VEC4_COUNT
Definition SceneView.h:842
CORE_API bool IsInGameThread()
Definition ThreadingBase.cpp:185
uint32 PointerHash(const void *Key)
Definition TypeHash.h:91
constexpr uint32 HashCombine(uint32 A, uint32 C)
Definition TypeHash.h:36
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
EVTInvalidatePriority
Definition VirtualTextureEnum.h:29
uint32 Offset
Definition VulkanMemory.cpp:4033
uint32 Size
Definition VulkanMemory.cpp:4034
static INLINE_CANEVERRENDER bool CanEverRender()
Definition App.h:411
Definition Archive.h:1208
Definition ScenePrivate.h:2275
TArray< FPrimitiveSceneInfo * > Primitives
Definition ScenePrivate.h:2282
FAttachmentGroupSceneInfo()
Definition ScenePrivate.h:2284
FPrimitiveSceneInfo * ParentSceneInfo
Definition ScenePrivate.h:2279
Definition ScenePrivate.h:2261
FIndirectLightingCacheAllocation * Allocation
Definition ScenePrivate.h:2270
FIndirectLightingCacheBlock Block
Definition ScenePrivate.h:2269
FBlockUpdateInfo(const FIndirectLightingCacheBlock &InBlock, FIndirectLightingCacheAllocation *InAllocation)
Definition ScenePrivate.h:2264
Definition MeshPassProcessor.h:1914
Definition ScenePrivate.h:2678
FShadowMapRenderTargetsRefCounted ShadowMap
Definition ScenePrivate.h:2681
FCachedShadowMapData(const FWholeSceneProjectedShadowInitializer &InInitializer, float InLastUsedTime)
Definition ScenePrivate.h:2708
float LastUsedTime
Definition ScenePrivate.h:2682
void InvalidateCachedShadow()
Definition ScenePrivate.h:2701
bool bCachedShadowMapHasPrimitives
Definition ScenePrivate.h:2683
TBitArray StaticShadowSubjectPersistentPrimitiveIdMap
Definition ScenePrivate.h:2689
int32 LastFrameExtraStaticShadowSubjects
Definition ScenePrivate.h:2699
FVector PreShadowTranslation
Definition ScenePrivate.h:2692
bool bCachedShadowMapHasNaniteGeometry
Definition ScenePrivate.h:2684
FWholeSceneProjectedShadowInitializer Initializer
Definition ScenePrivate.h:2680
float MaxSubjectZ
Definition ScenePrivate.h:2693
FIntPoint ShadowBufferResolution
Definition ScenePrivate.h:2691
float MinSubjectZ
Definition ScenePrivate.h:2694
Definition ScenePrivate.h:1665
int32 CubemapIndex
Definition ScenePrivate.h:1668
bool operator==(const FCaptureComponentSceneState &Other) const
Definition ScenePrivate.h:1677
FCaptureComponentSceneState(int32 InCubemapIndex)
Definition ScenePrivate.h:1672
float AverageBrightness
Definition ScenePrivate.h:1670
Definition ScenePrivate.h:2504
FMatrix LocalToWorld
Definition ScenePrivate.h:2508
uint64 LastFrameUpdated
Definition ScenePrivate.h:2511
FMatrix PreviousLocalToWorld
Definition ScenePrivate.h:2509
uint64 LastFrameUsed
Definition ScenePrivate.h:2510
bool bPreviousLocalToWorldValid
Definition ScenePrivate.h:2512
FPrimitiveSceneInfo * PrimitiveSceneInfo
Definition ScenePrivate.h:2507
Definition DeferredDecalProxy.h:16
Definition IDelegateInstance.h:14
Definition ScenePrivate.h:1967
int32 ReversedMipIndex
Definition ScenePrivate.h:1976
FDistanceFieldAssetMipId(FSetElementId InAssetId, int32 InReversedMipIndex=0)
Definition ScenePrivate.h:1970
FSetElementId AssetId
Definition ScenePrivate.h:1975
Definition ScenePrivate.h:1981
FIntVector IndirectionDimensions
Definition ScenePrivate.h:1989
FDistanceFieldAssetMipRelocation(FIntVector InIndirectionDimensions, FIntVector InSrcPosition, FIntVector InDstPosition)
Definition ScenePrivate.h:1983
FIntVector SrcPosition
Definition ScenePrivate.h:1990
FIntVector DstPosition
Definition ScenePrivate.h:1991
Definition ScenePrivate.h:1996
FIntVector IndirectionDimensions
Definition ScenePrivate.h:2005
int32 IndirectionTableOffset
Definition ScenePrivate.h:2006
int32 NumBricks
Definition ScenePrivate.h:2008
FIntVector IndirectionAtlasOffset
Definition ScenePrivate.h:2007
FDistanceFieldAssetMipState()
Definition ScenePrivate.h:1999
TArray< int32, TInlineAllocator< 4 > > AllocatedBlocks
Definition ScenePrivate.h:2009
Definition ScenePrivate.h:2013
TArray< FDistanceFieldAssetMipState, TInlineAllocator< 3 > > ReversedMips
Definition ScenePrivate.h:2025
int32 WantedNumMips
Definition ScenePrivate.h:2024
const FDistanceFieldVolumeData * BuiltData
Definition ScenePrivate.h:2022
FDistanceFieldAssetState()
Definition ScenePrivate.h:2016
int32 RefCount
Definition ScenePrivate.h:2023
Definition ScenePrivate.h:2045
int32 GetAllocatedSize() const
Definition ScenePrivate.h:2056
int32 GetMaxSize() const
Definition ScenePrivate.h:2051
void Allocate(int32 NumBlocks, TArray< int32, TInlineAllocator< 4 > > &OutBlocks)
Definition DistanceFieldStreaming.cpp:460
Definition DistanceFieldLightingShared.h:55
Definition ScenePrivate.h:2071
FReadBuffer IndirectionUploadDataBuffer
Definition ScenePrivate.h:2177
TRefCountPtr< FRDGPooledBuffer > IndirectionTable
Definition ScenePrivate.h:2171
void AddPrimitive(FPrimitiveSceneInfo *InPrimitive)
Definition RendererScene.cpp:560
bool HasPendingRemovePrimitive(const FPrimitiveSceneInfo *Primitive) const
Definition ScenePrivate.h:2113
void VerifyIntegrity()
Definition RendererScene.cpp:675
void UpdateDistanceFieldObjectBuffers(FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccessQueue, FScene *Scene, TArray< FDistanceFieldAssetMipId > &DistanceFieldAssetAdds, TArray< FSetElementId > &DistanceFieldAssetRemoves)
Definition DistanceFieldObjectManagement.cpp:491
FReadBuffer BrickUploadCoordinatesBuffer
Definition ScenePrivate.h:2182
bool HasPendingUploads() const
Definition ScenePrivate.h:2098
FRDGScatterUploadBuffer UploadHeightFieldBoundsBuffer
Definition ScenePrivate.h:2151
TRefCountPtr< IPooledRenderTarget > DistanceFieldBrickVolumeTexture
Definition ScenePrivate.h:2180
bool HasPendingHeightFieldOperations() const
Definition ScenePrivate.h:2108
FReadBuffer BrickUploadDataBuffer
Definition ScenePrivate.h:2183
FDistanceFieldObjectBuffers * HeightFieldObjectBuffers
Definition ScenePrivate.h:2148
FRDGAsyncScatterUploadBuffer IndirectionTableUploadBuffer
Definition ScenePrivate.h:2172
FRDGScatterUploadBuffer UploadDistanceFieldBoundsBuffer
Definition ScenePrivate.h:2153
TSet< FPrimitiveSceneInfo * > PendingAddOperations
Definition ScenePrivate.h:2191
FDistanceFieldBlockAllocator DistanceFieldAtlasBlockAllocator
Definition ScenePrivate.h:2179
TSparseSet< FDistanceFieldAssetState, TFDistanceFieldAssetStateFuncs > AssetStateArray
Definition ScenePrivate.h:2161
FRDGScatterUploadBuffer AssetDataUploadBuffer
Definition ScenePrivate.h:2163
TRefCountPtr< IPooledRenderTarget > IndirectionAtlas
Definition ScenePrivate.h:2174
bool CanUse16BitObjectIndices() const
Definition ScenePrivate.h:2131
TArray< FPrimitiveAndInstance > PrimitiveInstanceMapping
Definition ScenePrivate.h:2188
int32 HFVisibilityAtlasGenerattion
Definition ScenePrivate.h:2200
TArray< FRHIGPUBufferReadback * > StreamingRequestReadbackBuffers
Definition ScenePrivate.h:2165
void Release()
Definition RendererScene.cpp:658
bool bCanUse16BitObjectIndices
Definition ScenePrivate.h:2203
uint32 MaxStreamingReadbackBuffers
Definition ScenePrivate.h:2166
TArray< int32 > IndicesToUpdateInObjectBuffers
Definition ScenePrivate.h:2158
~FDistanceFieldSceneData()
Definition DistanceFieldStreaming.cpp:577
FRDGScatterUploadBuffer UploadDistanceFieldDataBuffer
Definition ScenePrivate.h:2152
FIntVector BrickTextureDimensionsInBricks
Definition ScenePrivate.h:2181
bool HasPendingStreaming() const
Definition ScenePrivate.h:2126
TSet< FPrimitiveSceneInfo * > PendingUpdateOperations
Definition ScenePrivate.h:2192
TArray< FBox > PrimitiveModifiedBounds[GDF_Num]
Definition ScenePrivate.h:2194
int32 NumObjectsInBuffer
Definition ScenePrivate.h:2146
void ListMeshDistanceFields(bool bDumpAssetStats) const
Definition DistanceFieldStreaming.cpp:1689
TArray< FHeightFieldPrimitiveRemoveInfo > PendingHeightFieldRemoveOps
Definition ScenePrivate.h:2197
int32 HeightFieldAtlasGeneration
Definition ScenePrivate.h:2199
FRDGScatterUploadBuffer UploadHeightFieldDataBuffer
Definition ScenePrivate.h:2150
uint32 ReadbackBuffersWriteIndex
Definition ScenePrivate.h:2167
bool HasPendingOperations() const
Definition ScenePrivate.h:2103
TRefCountPtr< FRDGPooledBuffer > AssetDataBuffer
Definition ScenePrivate.h:2162
TArray< FPrimitiveRemoveInfo > PendingRemoveOperations
Definition ScenePrivate.h:2193
void RemovePrimitive(FPrimitiveSceneInfo *InPrimitive)
Definition RendererScene.cpp:609
bool bTrackAllPrimitives
Definition ScenePrivate.h:2202
TArray< FPrimitiveSceneInfo * > HeightfieldPrimitives
Definition ScenePrivate.h:2189
void UpdatePrimitive(FPrimitiveSceneInfo *InPrimitive)
Definition RendererScene.cpp:593
FTextureLayout3d IndirectionAtlasLayout
Definition ScenePrivate.h:2175
TArray< FDistanceFieldReadRequest > ReadRequests
Definition ScenePrivate.h:2185
TSet< int32 > IndicesToUpdateInObjectBuffersSet
Definition ScenePrivate.h:2159
FDistanceFieldSceneData(FDistanceFieldSceneData &&)
FDistanceFieldObjectBuffers * ObjectBuffers
Definition ScenePrivate.h:2147
void UpdateDistanceFieldAtlas(FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccessQueue, const FSceneRenderUpdateInputs &SceneUpdateInputs, TArray< FDistanceFieldAssetMipId > &DistanceFieldAssetAdds, TArray< FSetElementId > &DistanceFieldAssetRemoves)
Definition DistanceFieldStreaming.cpp:1419
uint32 ReadbackBuffersNumPending
Definition ScenePrivate.h:2168
friend class FDistanceFieldStreamingUpdateTask
Definition ScenePrivate.h:2231
FReadBuffer IndirectionUploadIndicesBuffer
Definition ScenePrivate.h:2176
const FDistanceFieldObjectBuffers * GetHeightFieldObjectBuffers() const
Definition ScenePrivate.h:2141
FGrowOnlySpanAllocator IndirectionTableAllocator
Definition ScenePrivate.h:2170
TSet< FPrimitiveSceneInfo * > PendingHeightFieldAddOps
Definition ScenePrivate.h:2196
const FDistanceFieldObjectBuffers * GetCurrentObjectBuffers() const
Definition ScenePrivate.h:2136
Definition DistanceFieldAtlas.h:241
Type
Definition RHIResources.h:412
Definition SceneCore.h:147
Definition FXSystem.h:131
Definition SceneRendering.h:309
Definition GPUSceneWriter.h:91
Definition GPUScene.h:217
Definition GPUSkinCache.h:126
Definition ScenePrivate.h:436
TArray< FBox > PrimitiveModifiedBounds
Definition ScenePrivate.h:438
Definition ScenePrivate.h:442
const class FDistanceFieldSceneData * LastUsedSceneDataForFullUpdate
Definition ScenePrivate.h:467
FVector3f CachedClipmapCenter
Definition ScenePrivate.h:460
FInt64Vector LastPartialUpdateOriginInPages
Definition ScenePrivate.h:457
FGlobalDistanceFieldCacheTypeState Cache[GDF_Num]
Definition ScenePrivate.h:464
float CacheClipmapInfluenceRadius
Definition ScenePrivate.h:462
FGlobalDistanceFieldClipmapState()
Definition ScenePrivate.h:445
uint32 CacheMostlyStaticSeparately
Definition ScenePrivate.h:458
FInt64Vector FullUpdateOriginInPages
Definition ScenePrivate.h:456
float CachedClipmapExtent
Definition ScenePrivate.h:461
Definition GlobalRenderResources.h:216
Definition GlobalShader.h:173
Definition GrowOnlySpanAllocator.h:8
Definition ScenePrivate.h:524
bool IsNodeFading(const int32 PrimIndex) const
Definition ScenePrivate.h:532
TBitArray ForcedVisiblePrimitiveMap
Definition ScenePrivate.h:563
float FOVDistanceScaleSq
Definition ScenePrivate.h:566
float TemporalLODSyncTime
Definition ScenePrivate.h:565
TBitArray PrimitiveFadingOutLODMap
Definition ScenePrivate.h:562
bool IsValidPrimitiveIndex(const int32 PrimIndex) const
Definition ScenePrivate.h:556
bool IsNodeFadingOut(const int32 PrimIndex) const
Definition ScenePrivate.h:538
bool IsNodeForcedHidden(const int32 PrimIndex) const
Definition ScenePrivate.h:550
TBitArray ForcedHiddenPrimitiveMap
Definition ScenePrivate.h:564
bool IsNodeForcedVisible(const int32 PrimIndex) const
Definition ScenePrivate.h:544
FHLODVisibilityState()
Definition ScenePrivate.h:526
uint16 UpdateCount
Definition ScenePrivate.h:567
TBitArray PrimitiveFadingLODMap
Definition ScenePrivate.h:561
Definition SceneRendering.h:397
virtual void InitRHI(FRHICommandListBase &RHICmdList) override
Definition SceneOcclusion.cpp:815
Definition ScenePrivate.h:1826
FHairTransientResources * TransientResources
Definition ScenePrivate.h:1829
TArray< FHairStrandsInstance * > RegisteredProxies
Definition ScenePrivate.h:1828
Definition ScenePrivate.h:1953
FHeightFieldPrimitiveRemoveInfo(const FPrimitiveSceneInfo *InPrimitive)
Definition ScenePrivate.h:1955
FBox WorldBounds
Definition ScenePrivate.h:1962
Definition PrimitiveSceneInfo.h:61
Definition ScenePrivate.h:2241
FIndirectLightingCacheBlock()
Definition ScenePrivate.h:2244
FVector Size
Definition ScenePrivate.h:2255
bool bHasEverBeenUpdated
Definition ScenePrivate.h:2256
FIntVector MinTexel
Definition ScenePrivate.h:2252
FVector Min
Definition ScenePrivate.h:2254
int32 TexelSize
Definition ScenePrivate.h:2253
Definition ScenePrivate.h:2302
FRHITexture * GetTexture2()
Definition ScenePrivate.h:2335
void UpdateCache(FScene *Scene, FSceneRenderer &Renderer, bool bAllowUnbuiltPreview)
Definition IndirectLightingCache.cpp:456
FRHITexture * GetTexture0()
Definition ScenePrivate.h:2333
FIndirectLightingCacheAllocation * FindPrimitiveAllocation(FPrimitiveComponentId PrimitiveId) const
Definition IndirectLightingCache.cpp:376
void ReleasePrimitive(FPrimitiveComponentId PrimitiveId)
Definition IndirectLightingCache.cpp:359
FIndirectLightingCacheAllocation * AllocatePrimitive(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bUnbuiltPreview)
Definition IndirectLightingCache.cpp:325
void SetLightingCacheDirty(FScene *Scene, const FPrecomputedLightVolume *Volume)
Definition IndirectLightingCache.cpp:808
virtual void InitRHI(FRHICommandListBase &RHICmdList)
Definition IndirectLightingCache.cpp:157
void FinalizeCacheUpdates(FScene *Scene, FSceneRenderer &Renderer, FILCUpdatePrimTaskData &TaskData)
Definition IndirectLightingCache.cpp:449
void StartUpdateCachePrimitivesTask(FScene *Scene, FSceneRenderer &Renderer, bool bAllowUnbuiltPreview, FILCUpdatePrimTaskData &OutTaskData)
Definition IndirectLightingCache.cpp:436
FRHITexture * GetTexture1()
Definition ScenePrivate.h:2334
virtual void ReleaseRHI()
Definition IndirectLightingCache.cpp:180
Definition ScenePrivate.h:319
void ReleaseQuery(uint32 FrameNumber, int32 NumBufferedFrames)
Definition ScenePrivate.h:340
FRHIRenderQuery * GetPastQuery(uint32 FrameNumber, int32 NumBufferedFrames)
Definition ScenePrivate.h:346
void ReleaseStaleQueries(uint32 FrameNumber, int32 NumBufferedFrames)
Definition ScenePrivate.h:325
void SetCurrentQuery(uint32 FrameNumber, FRHIPooledRenderQuery &&NewQuery, int32 NumBufferedFrames)
Definition ScenePrivate.h:357
Definition InstanceCullingManager.h:45
Definition InstanceCullingOcclusionQuery.h:21
Definition ScenePrivate.h:2613
void AddChildNode(FPrimitiveComponentId ParentId, FPrimitiveSceneInfo *ChildSceneInfo)
Definition SceneVisibility.cpp:6052
void RemoveChildNode(FPrimitiveComponentId ParentId, FPrimitiveSceneInfo *ChildSceneInfo)
Definition SceneVisibility.cpp:6076
void ClearVisibilityState(FViewInfo &View)
Definition SceneVisibility.cpp:6101
void UpdateVisibilityStates(FViewInfo &View, UE::Tasks::FTaskEvent &FlushCachedShadowsTaskEvent)
Definition SceneVisibility.cpp:6131
void UpdateNodeSceneInfo(FPrimitiveComponentId NodeId, FPrimitiveSceneInfo *SceneInfo)
Definition SceneVisibility.cpp:6093
bool IsActive() const
Definition ScenePrivate.h:2659
FLODSceneTree(FScene *InScene)
Definition ScenePrivate.h:2615
Definition LightSceneInfo.h:36
Definition LightSceneInfo.h:208
Definition LightSceneProxy.h:43
Definition LocalFogVolumeSceneProxy.h:12
Definition ScenePrivate.h:2794
FORCEINLINE FLumenSceneData * operator->() const
Definition ScenePrivate.h:2801
FORCEINLINE FLumenSceneData & operator*() const
Definition ScenePrivate.h:2802
FORCEINLINE bool operator!() const
Definition ScenePrivate.h:2800
FLumenSceneDataIterator & operator++()
Definition LumenScene.cpp:831
Definition LumenSceneData.h:1002
Definition LumenViewState.h:327
Definition ParameterCollection.h:25
Definition MegaLightsViewState.h:12
Definition NameTypes.h:1900
Definition NameTypes.h:617
Definition NaniteShared.h:717
Definition NaniteShared.h:884
Definition NaniteVisibility.h:82
Definition ScenePrivate.h:681
void AddPrimitive(const FPrimitiveOcclusionHistoryKey &PrimitiveKey, const FVector &BoundsOrigin, const FVector &BoundsBoxExtent, FGlobalDynamicVertexBuffer &DynamicVertexBuffer)
Definition SceneOcclusion.cpp:1796
~FOcclusionFeedback()
Definition SceneOcclusion.cpp:1653
FOcclusionFeedback()
Definition SceneOcclusion.cpp:1645
virtual void InitRHI(FRHICommandListBase &RHICmdList) override
Definition SceneOcclusion.cpp:1657
void EndOcclusionScope(FRDGBuilder &GraphBuilder)
Definition SceneOcclusion.cpp:1701
virtual void ReleaseRHI() override
Definition SceneOcclusion.cpp:1672
void SubmitOcclusionDraws(FRHICommandList &RHICmdList, FViewInfo &View)
Definition SceneOcclusion.cpp:1878
bool IsOccluded(const FPrimitiveOcclusionHistoryKey &PrimitiveKey) const
Definition ScenePrivate.h:706
void ReadbackResults(FRHICommandListImmediate &RHICmdList)
Definition SceneOcclusion.cpp:1722
void AdvanceFrame(uint32 OcclusionFrameCounter)
Definition SceneOcclusion.cpp:1712
FRDGBuffer * GetGPUFeedbackBuffer() const
Definition ScenePrivate.h:701
void BeginOcclusionScope(FRDGBuilder &GraphBuilder)
Definition SceneOcclusion.cpp:1688
@ MaxBufferedOcclusionFrames
Definition ScenePrivateBase.h:25
static uint32 GetQueryLookupIndex(int32 CurrentFrame, int32 NumBufferedFrames)
Definition ScenePrivateBase.h:32
static uint32 GetQueryIssueIndex(int32 CurrentFrame, int32 NumBufferedFrames)
Definition ScenePrivateBase.h:42
Definition ScenePrivate.h:474
float GetFraction()
Definition ScenePrivate.h:493
FOcclusionRandomStream()
Definition ScenePrivate.h:479
Definition OutputDevice.h:133
Definition PhysicsFieldComponent.h:293
Definition RendererInterface.h:597
Definition PlanarReflectionSceneProxy.h:88
Definition PrecomputedLightVolume.h:151
Definition PrecomputedVolumetricLightmap.h:148
Definition PrecomputedVolumetricLightmap.h:223
FPrecomputedVolumetricLightmapData * Data
Definition PrecomputedVolumetricLightmap.h:245
Definition ScenePrivate.h:1870
FPrimitiveAndInstance(const FMatrix &InLocalToWorld, const FBox &InWorldBounds, FPrimitiveSceneInfo *InPrimitive, int32 InInstanceIndex)
Definition ScenePrivate.h:1872
FORCEINLINE void SetTransformAndBounds(const FMatrix &InLocalToWorld, const FBox &InWorldBounds)
Definition ScenePrivate.h:1888
FVector Origin
Definition ScenePrivate.h:1881
FORCEINLINE FBox GetWorldBounds() const
Definition ScenePrivate.h:1920
int32 InstanceIndex
Definition ScenePrivate.h:1886
FRenderBounds WorldBoundsRelativeToOrigin
Definition ScenePrivate.h:1884
FPrimitiveSceneInfo * Primitive
Definition ScenePrivate.h:1879
FVector3f TransformRows[3]
Definition ScenePrivate.h:1882
FORCEINLINE FMatrix GetLocalToWorld() const
Definition ScenePrivate.h:1898
Definition PrimitiveComponentId.h:12
Definition ScenePrivate.h:405
bool bIsVisible
Definition ScenePrivate.h:429
FDistanceCullFadeUniformBufferRef UniformBuffer
Definition ScenePrivate.h:420
FVector2D FadeTimeScaleBias
Definition ScenePrivate.h:417
FPrimitiveFadingState()
Definition ScenePrivate.h:407
bool bValid
Definition ScenePrivate.h:432
float EndTime
Definition ScenePrivate.h:426
uint32 FrameNumber
Definition ScenePrivate.h:423
Definition ScenePrivate.h:112
FPrimitiveOcclusionHistory(FPrimitiveComponentId InPrimitiveId, int32 SubQuery)
Definition ScenePrivate.h:185
void SetCurrentQuery(uint32 FrameNumber, FRHIRenderQuery *NewQuery, int32 NumBufferedFrames, bool bGrouped, bool bNeedsScan)
Definition ScenePrivate.h:243
uint32 LastConsideredFrameNumber
Definition ScenePrivate.h:122
uint32 LastTestFrameNumber
Definition ScenePrivate.h:121
bool bGroupedQuery[FOcclusionQueryHelpers::MaxBufferedOcclusionFrames]
Definition ScenePrivate.h:149
FRHIRenderQuery * GetQueryForReading(uint32 FrameNumber, int32 NumBufferedFrames, int32 LagTolerance, bool &bOutGrouped) const
Definition ScenePrivate.h:228
uint8 WasOccludedLastFrame
Definition ScenePrivate.h:145
FPrimitiveComponentId PrimitiveId
Definition ScenePrivate.h:115
uint32 PendingOcclusionQueryFrames[FOcclusionQueryHelpers::MaxBufferedOcclusionFrames]
Definition ScenePrivate.h:119
int32 CustomIndex
Definition ScenePrivate.h:140
float LastPixelsPercentage
Definition ScenePrivate.h:135
uint8 OcclusionStateWasDefiniteLastFrame
Definition ScenePrivate.h:146
FRHIRenderQuery * PendingOcclusionQuery[FOcclusionQueryHelpers::MaxBufferedOcclusionFrames]
Definition ScenePrivate.h:118
float LastConsideredTime
Definition ScenePrivate.h:129
float LastProvenVisibleTime
Definition ScenePrivate.h:126
uint8 BecameEligibleForQueryCooldown
Definition ScenePrivate.h:143
uint32 LastQuerySubmitFrame() const
Definition ScenePrivate.h:254
FPrimitiveOcclusionHistory()
Definition ScenePrivate.h:207
uint32 HZBTestIndex
Definition ScenePrivate.h:123
Definition ScenePrivate.h:1928
FPrimitiveRemoveInfo(const FPrimitiveSceneInfo *InPrimitive)
Definition ScenePrivate.h:1930
bool bOftenMoving
Definition ScenePrivate.h:1945
const FDistanceFieldVolumeData * DistanceFieldData
Definition ScenePrivate.h:1949
const FPrimitiveSceneInfo * Primitive
Definition ScenePrivate.h:1943
TArray< int32, TInlineAllocator< 1 > > DistanceFieldInstanceIndices
Definition ScenePrivate.h:1947
Definition PrimitiveSceneInfo.h:266
FPrimitiveComponentId PrimitiveComponentId
Definition PrimitiveSceneInfo.h:279
FPrimitiveSceneProxy * Proxy
Definition PrimitiveSceneInfo.h:273
static const uint32 MaxCachedReflectionCaptureProxies
Definition PrimitiveSceneInfo.h:337
Definition PrimitiveSceneProxy.h:296
virtual void GetDistanceFieldAtlasData(const class FDistanceFieldVolumeData *&OutDistanceFieldData, float &SelfShadowBias) const
Definition PrimitiveSceneProxy.h:559
bool HasDynamicTransform() const
Definition PrimitiveSceneProxy.h:920
Definition ShadowRendering.h:279
Definition UnifiedBuffer.h:371
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphUtils.h:1272
Definition RenderGraphResources.h:1196
Definition UnifiedBuffer.h:479
Definition RenderGraphResources.h:571
Definition RHICommandList.h:455
Definition RHICommandList.h:3819
Definition RHIGPUReadback.h:116
Definition RHIGPUReadback.h:139
Definition RHIResources.h:2452
void ReleaseQuery()
Definition RHIResources.h:2498
FRHIRenderQuery * GetQuery() const
Definition RHIResources.h:2471
Definition RHIResources.h:2444
Definition RHIResources.h:2153
Definition RayTracingMeshDrawCommands.h:121
Definition RHIResources.h:4982
Definition PipelineStateCache.cpp:1285
Definition RectLightSceneProxy.h:16
Definition UObjectGlobals.h:2492
Definition MapBuildDataRegistry.h:195
Definition ReflectionCaptureProxy.h:31
uint32 Guid
Definition ReflectionCaptureProxy.h:48
Definition ScenePrivate.h:1625
void ResizeCubemapArrayGPU(uint32 InMaxCubemaps, int32 CubemapSize, const TArray< int32 > &IndexRemapping)
Definition ReflectionEnvironment.cpp:533
int32 GetCubemapSize() const
Definition ScenePrivate.h:1650
void ReleaseCubeArray()
Definition ReflectionEnvironment.cpp:179
virtual void ReleaseRHI() override
Definition ReflectionEnvironment.cpp:185
const TRefCountPtr< IPooledRenderTarget > & GetRenderTarget() const
Definition ScenePrivate.h:1652
FReflectionEnvironmentCubemapArray(ERHIFeatureLevel::Type InFeatureLevel)
Definition ScenePrivate.h:1628
bool IsValid() const
Definition ScenePrivate.h:1651
int32 CubemapSize
Definition ScenePrivate.h:1657
int32 GetMaxCubemaps() const
Definition ScenePrivate.h:1649
void UpdateMaxCubemaps(uint32 InMaxCubemaps, int32 CubemapSize)
Definition ReflectionEnvironment.cpp:590
void Reset()
Definition ReflectionEnvironment.cpp:610
uint32 MaxCubemaps
Definition ScenePrivate.h:1656
TRefCountPtr< IPooledRenderTarget > ReflectionEnvs
Definition ScenePrivate.h:1658
virtual void InitRHI(FRHICommandListBase &RHICmdList) override
Definition ReflectionEnvironment.cpp:148
Definition ScenePrivate.h:1753
bool AllocatedReflectionCaptureStateHasChanged
Definition ScenePrivate.h:1763
TBitArray CubemapArraySlotsUsed
Definition ScenePrivate.h:1779
int32 NumBoxCaptures
Definition ScenePrivate.h:1783
int32 ReflectionCaptureSizeGameThread
Definition ScenePrivate.h:1800
TSparseArray< UReflectionCaptureComponent * > AllocatedReflectionCapturesGameThread
Definition ScenePrivate.h:1794
FReflectionEnvironmentSceneData(ERHIFeatureLevel::Type InFeatureLevel)
Definition ScenePrivate.h:1803
void ResizeCubemapArrayGPU(uint32 InMaxCubemaps, int32 InCubemapSize)
Definition ReflectionEnvironment.cpp:434
int32 DesiredReflectionCaptureSizeGameThread
Definition ScenePrivate.h:1801
TUniformBufferRef< FReflectionCaptureShaderData > ReflectionCaptureUniformBuffer
Definition ScenePrivate.h:1787
bool DoesAllocatedDataNeedUpdate(int32 DesiredMaxCubemaps, int32 DesiredCaptureSize) const
Definition ReflectionEnvironment.cpp:423
TUniformBufferRef< FMobileReflectionCaptureShaderData > MobileReflectionCaptureUniformBuffer
Definition ScenePrivate.h:1788
bool bRegisteredReflectionCapturesHasChanged
Definition ScenePrivate.h:1760
int32 MaxAllocatedReflectionCubemapsGameThread
Definition ScenePrivate.h:1797
FReflectionCaptureCache AllocatedReflectionCaptureState
Definition ScenePrivate.h:1776
TArray< FReflectionCaptureSortData > SortedCaptures
Definition ScenePrivate.h:1782
TArray< FReflectionCaptureProxy * > RegisteredReflectionCaptures
Definition ScenePrivate.h:1766
void SetGameThreadTrackingData(int32 MaxAllocatedCubemaps, int32 CaptureSize, int32 DesiredCaptureSize)
Definition ReflectionEnvironment.cpp:416
FReflectionEnvironmentCubemapArray CubemapArray
Definition ScenePrivate.h:1773
int32 NumSphereCaptures
Definition ScenePrivate.h:1784
TArray< FSphere > RegisteredReflectionCapturePositionAndRadius
Definition ScenePrivate.h:1767
Definition RenderResource.h:37
static RENDERCORE_API FRHICommandListBase & GetImmediateCommandList()
Definition RenderResource.cpp:173
Definition UnrealClient.h:30
Definition RuntimeVirtualTextureSceneProxy.h:15
Definition SceneExtensions.h:205
Definition SceneExtensions.h:147
TDerivedExtension * GetExtensionPtr()
Definition SceneExtensions.h:160
TDerivedExtension & GetExtension()
Definition SceneExtensions.h:177
Definition SceneInterface.h:106
virtual void UpdateAllPrimitiveSceneInfos(FRDGBuilder &GraphBuilder, EUpdateAllPrimitiveSceneInfosAsyncOps AsyncOps=EUpdateAllPrimitiveSceneInfosAsyncOps::None)=0
virtual void UpdateCachedRayTracingState(class FPrimitiveSceneProxy *SceneProxy)
Definition SceneInterface.h:747
Definition ScenePrimitiveUpdates.h:129
Definition ScenePrimitiveUpdates.h:116
Definition SceneRendering.h:2080
Definition ScenePrivate.h:2519
void StartFrame(FScene *Scene)
Definition RendererScene.cpp:3330
void OverridePreviousTransform(FPrimitiveComponentId PrimitiveComponentId, const FMatrix &PreviousLocalToWorld)
Definition ScenePrivate.h:2586
void ApplyOffset(FVector Offset)
Definition ScenePrivate.h:2596
bool GetComponentPreviousLocalToWorld(FPrimitiveComponentId PrimitiveComponentId, FMatrix &OutPreviousLocalToWorld) const
Definition ScenePrivate.h:2530
void RemoveFromScene(FPrimitiveComponentId PrimitiveComponentId, bool bImmediate)
Definition ScenePrivate.h:2566
void UpdateTransform(FPrimitiveSceneInfo *PrimitiveSceneInfo, const FMatrix &LocalToWorld, const FMatrix &PreviousLocalToWorld)
Definition ScenePrivate.h:2548
Definition SceneView.h:2212
bool bWorldIsPaused
Definition SceneView.h:2393
FGameTime Time
Definition SceneView.h:2327
Definition SceneManagement.h:132
uint8 bValidEyeAdaptationBuffer
Definition SceneManagement.h:279
Definition ScenePrivate.h:750
FProjectedShadowKey(FPrimitiveComponentId InPrimitiveId, const ULightComponent *InLight, int32 InSplitIndex, bool bInTranslucentShadow)
Definition ScenePrivate.h:760
bool operator==(const FProjectedShadowKey &Other) const
Definition ScenePrivate.h:753
friend uint32 GetTypeHash(const FSceneViewState::FProjectedShadowKey &Key)
Definition ScenePrivate.h:768
Definition ScenePrivate.h:746
const TArray< uint8 > * CachedVisibilityChunk
Definition ScenePrivate.h:811
uint32 FrameIndex
Definition ScenePrivate.h:974
virtual void OnStartPostProcessing(FSceneView &CurrentView) override
Definition ScenePrivate.h:1434
float GetLastEyeAdaptationExposure() const
Definition ScenePrivate.h:1322
FHZBOcclusionTester HZBOcclusionTests
Definition ScenePrivate.h:802
FRDGPooledBuffer * GetCurrentEyeAdaptationBuffer(FRDGBuilder &GraphBuilder)
Definition ScenePrivate.h:1295
FMegaLightsViewState MegaLights
Definition ScenePrivate.h:1005
FShaderPrintStateData ShaderPrintStateData
Definition ScenePrivate.h:1147
uint32 OcclusionFrameCounter
Definition ScenePrivate.h:825
bool IsShadowOccluded(FSceneViewState::FProjectedShadowKey ShadowKey, int32 NumBufferedFrames) const
Definition SceneOcclusion.cpp:283
int32 CachedVisibilityChunkIndex
Definition ScenePrivate.h:814
bool bLumenSceneDataAdded
Definition ScenePrivate.h:1151
int32 CachedVisibilityBucketIndex
Definition ScenePrivate.h:813
TRefCountPtr< IPooledRenderTarget > Spectral
Definition ScenePrivate.h:1041
uint32 GetFrameIndex(uint32 Pow2Modulus) const
Definition ScenePrivate.h:1161
TRefCountPtr< FRDGPooledBuffer > ConstantsBuffer
Definition ScenePrivate.h:1042
void SetValidTonemappingLUT(bool bValid=true)
Definition ScenePrivate.h:1351
TMap< FSimpleLightId, int32 > SimpleLightIdToForwardLightIndex
Definition ScenePrivate.h:1027
virtual FRDGTextureRef GetVolumetricCloudTexture(FRDGBuilder &GraphBuilder) override
Definition ScenePrivate.h:1130
uint64 GetGPUSizeBytes(bool bLogSizes=false) const
Definition SceneViewState.cpp:428
virtual void ReleaseRHI() override
Definition RendererScene.cpp:412
virtual FTemporalLODState & GetTemporalLODState() override
Definition ScenePrivate.h:1559
FRHITexture * TextureRHI
Definition ScenePrivate.h:1070
void SetupDistanceFieldTemporalOffset(const FSceneViewFamily &Family)
Definition ScenePrivate.h:1198
FHairStrandsViewStateData HairStrandsViewStateData
Definition ScenePrivate.h:1145
void UpdateLastRenderTime(const FSceneViewFamily &Family)
Definition ScenePrivate.h:1225
FIntPoint ImageSize
Definition ScenePrivate.h:1053
virtual FVector2f GetVolumetricCloudTextureUVScale() const override
Definition ScenePrivate.h:1135
virtual void ResetViewState()
Definition ScenePrivate.h:1187
FSubstrateViewDebugData & GetSubstrateViewDebugData()
Definition ScenePrivate.h:1407
TUniquePtr< FForwardLightingViewResources > ForwardLightingResources
Definition ScenePrivate.h:1104
virtual void InitRHI(FRHICommandListBase &RHICmdList) override
Definition ScenePrivate.h:1413
uint32 GetShareOriginViewKey() const
Definition ScenePrivate.h:1579
FScene * Scene
Definition ScenePrivate.h:793
uint32 GetOcclusionFrameCounter() const
Definition ScenePrivate.h:1584
FRHITexture * GetExposureCompensationCurveLUT() const
Definition ScenePrivate.h:1337
FTemporalLODState TemporalLODState
Definition ScenePrivate.h:1121
void UpdateEyeAdaptationLastExposureFromBuffer()
Definition ScenePrivate.h:1306
uint32 GetDistanceFieldTemporalSampleIndex() const
Definition ScenePrivate.h:1211
FMatrix44f PrevViewMatrixForOcclusionQuery
Definition ScenePrivate.h:821
FVector VolumetricCloudShadowmapPreviousAnchorPoint[NUM_ATMOSPHERE_LIGHTS]
Definition ScenePrivate.h:1127
FVector2f PrevLightScatteringViewGridUVToViewRectVolumeUV
Definition ScenePrivate.h:1107
int32 CachedVisibilityHandlerId
Definition ScenePrivate.h:812
float GetTemporalLODTransition() const override
Definition ScenePrivate.h:1569
FVector VolumetricCloudShadowmapPreviousAtmosphericLightPos[NUM_ATMOSPHERE_LIGHTS]
Definition ScenePrivate.h:1126
void EnqueueEyeAdaptationExposureBufferReadback(FRDGBuilder &GraphBuilder)
Definition ScenePrivate.h:1314
double LastRenderTime
Definition ScenePrivate.h:818
virtual SIZE_T GetSizeBytes() const override
Definition SceneOcclusion.cpp:321
uint32 bIsFreezing
Definition ScenePrivate.h:834
FTextureRHIRef Texture
Definition ScenePrivate.h:931
TMap< FPrimitiveComponentId, FHLODSceneNodeVisibilityState > HLODSceneNodeVisibilityStates
Definition ScenePrivate.h:851
float LightScatteringHistoryPreExposure
Definition ScenePrivate.h:1106
uint32 GetFrameIndex() const
Definition ScenePrivate.h:1168
FGlintShadingLUTsStateData GlintShadingLUTsData
Definition ScenePrivate.h:1149
float PreExposure
Definition ScenePrivate.h:854
void TrimHistoryRenderTargets(const FScene *InScene)
Definition LightShaftRendering.cpp:667
TSet< FPrimitiveComponentId > FrozenPrimitives
Definition ScenePrivate.h:843
const uint8 * ResolvePrecomputedVisibilityData(FViewInfo &View, const FScene *InScene)
Definition SceneOcclusion.cpp:148
virtual void SetSequencerState(ESequencerState InSequencerState) override
Definition ScenePrivate.h:1592
virtual float GetPreExposure() const override
Definition ScenePrivate.h:1444
FOcclusionFeedback OcclusionFeedback
Definition ScenePrivate.h:803
uint32 ShareOriginUniqueID
Definition ScenePrivate.h:786
FHLODVisibilityState HLODVisibilityState
Definition ScenePrivate.h:850
uint32 GetViewKey() const override
Definition ScenePrivate.h:1574
struct FSceneViewState::FOcclusion Occlusion
TRefCountPtr< IPooledRenderTarget > LightScatteringHistory
Definition ScenePrivate.h:1112
TMap< int32, TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > > AdaptiveVolumetricShadowMapUniformBufferMap
Definition ScenePrivate.h:1018
virtual void ActivateFrozenViewMatrices(FSceneView &SceneView) override
Definition ScenePrivate.h:1534
FTranslucencyLightingViewState TranslucencyLighting
Definition ScenePrivate.h:1010
void UpdateMotionBlurTimeScale(const FViewInfo &View)
Definition SceneVisibility.cpp:5558
bool bUpdateLastExposure
Definition ScenePrivate.h:857
FRHITexture * PhysicalRHI
Definition ScenePrivate.h:1045
uint32 GetOutputFrameIndex() const
Definition ScenePrivate.h:1181
TMap< int32, FIndividualOcclusionHistory > PlanarReflectionOcclusionHistories
Definition ScenePrivate.h:830
IPooledRenderTarget * GetTonemappingLUT(FRHICommandList &RHICmdList, const int32 LUTSize, const bool bUseVolumeLUT, const bool bNeedUAV, const bool bNeedFloatOutput)
Definition ScenePrivate.h:1385
TMap< int32, int32 > LightSceneIdToForwardLightIndex
Definition ScenePrivate.h:1024
uint32 UniqueID
Definition ScenePrivate.h:780
float GetLastAverageLocalExposure() const
Definition ScenePrivate.h:1327
struct FSceneViewState::@1801 FilmGrainCache
TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > AdaptiveVolumetricCameraMapUniformBuffer
Definition ScenePrivate.h:1017
void UpdateExposureCompensationCurveLUT(FRHICommandList &RHICmdList, UCurveFloat *Curve)
Definition PostProcessEyeAdaptation.cpp:742
TRefCountPtr< IPooledRenderTarget > SubsurfaceScatteringQualityHistoryRT
Definition ScenePrivate.h:1002
virtual FVector2f GetVolumetricCloudTextureUVMax() const override
Definition ScenePrivate.h:1140
FStochasticLightingViewState StochasticLighting
Definition ScenePrivate.h:1008
uint32 bIsFrozenViewMatricesCached
Definition ScenePrivate.h:840
void UpdateTemporalLODTransition(const FViewInfo &View)
Definition ScenePrivate.h:1242
FLumenViewState Lumen
Definition ScenePrivate.h:1004
float GetLastAverageSceneLuminance() const
Definition ScenePrivate.h:1332
FVector2f VolumetricFogPrevUVMax
Definition ScenePrivate.h:1109
uint32 GetOutputFrameIndex(uint32 Pow2Modulus) const
Definition ScenePrivate.h:1174
float MotionBlurTargetDeltaTime
Definition ScenePrivate.h:820
FTemporalAAHistory LightShaftOcclusionHistory
Definition ScenePrivate.h:993
TPimplPtr< DiaphragmDOF::FDOFViewState > DepthOfFieldState
Definition ScenePrivate.h:1074
TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > FrustumVoxelGridUniformBuffer
Definition ScenePrivate.h:1014
FVector2f VolumetricFogPrevUVMaxForTemporalBlend
Definition ScenePrivate.h:1110
uint32 PendingPrevFrameNumber
Definition ScenePrivate.h:816
int32 TemporalAASampleIndex
Definition ScenePrivate.h:965
FRDGPooledBuffer * GetCurrentEyeAdaptationBuffer() const override final
Definition ScenePrivate.h:1288
float MotionBlurTimeScale
Definition ScenePrivate.h:819
TRefCountPtr< FPersistentGlobalDistanceFieldData > GlobalDistanceFieldData
Definition ScenePrivate.h:1116
FVector2f VolumetricFogPrevViewGridRectUVToResourceUV
Definition ScenePrivate.h:1108
virtual void SystemMemoryMirrorBackup(FSceneViewStateSystemMemoryMirror *SystemMemoryMirror) override final
Definition SceneViewState.cpp:830
TMap< FSceneViewState::FProjectedShadowKey, FRHIPooledRenderQuery > ShadowKeyOcclusionQueryMap
Definition ScenePrivate.h:795
virtual bool HasLumenSceneData() const override
Definition SceneViewState.cpp:575
TRefCountPtr< IPooledRenderTarget > DistanceFieldAOHistoryRT
Definition ScenePrivate.h:998
FSamplerStateRHIRef LandscapeWeightmapSamplerCache
Definition ScenePrivate.h:1081
uint32 OutputFrameIndex
Definition ScenePrivate.h:980
IPooledRenderTarget * GetTonemappingLUT() const
Definition ScenePrivate.h:1402
TArray< ShadowKeyOcclusionQueryMap, TInlineAllocator< FOcclusionQueryHelpers::MaxBufferedOcclusionFrames > > ShadowOcclusionQueryMaps
Definition ScenePrivate.h:796
virtual void RestoreUnfrozenViewMatrices(FSceneView &SceneView) override
Definition ScenePrivate.h:1546
FFrameBasedOcclusionQueryPool PrimitiveOcclusionQueryPool
Definition ScenePrivate.h:800
FPreviousViewInfo PrevFrameViewInfo
Definition ScenePrivate.h:990
FAdaptiveVolumetricShadowMapUniformBufferParameters * AdaptiveVolumetricCameraMapUniformBufferParameters
Definition ScenePrivate.h:1016
uint32 PhysicalMipLevel
Definition ScenePrivate.h:1056
bool HasValidTonemappingLUT() const
Definition ScenePrivate.h:1346
virtual const FViewMatrices * GetFrozenViewMatrices() const override
Definition ScenePrivate.h:1525
FVector VolumetricCloudShadowmapPreviousAtmosphericLightDir[NUM_ATMOSPHERE_LIGHTS]
Definition ScenePrivate.h:1128
float LandscapeCachedMipBias
Definition ScenePrivate.h:1078
TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > OrthoVoxelGridUniformBuffer
Definition ScenePrivate.h:1013
FRenderQueryPoolRHIRef OcclusionQueryPool
Definition ScenePrivate.h:799
FVolumetricRenderTargetViewStateData VolumetricCloudRenderTarget
Definition ScenePrivate.h:1123
float Scale
Definition ScenePrivate.h:1050
virtual UMaterialInstanceDynamic * GetReusableMID(class UMaterialInterface *InSource) override
Definition ScenePrivate.h:1450
virtual void ClearMIDPool(FStringView MidParentRootPath={}) override
Definition ScenePrivate.h:1501
FSamplerStateRHIRef MaterialTextureBilinearClampedSamplerCache
Definition ScenePrivate.h:1080
FPersistentSkyAtmosphereData PersistentSkyAtmosphereData
Definition ScenePrivate.h:805
FIntRect DistanceFieldAOHistoryViewRect
Definition ScenePrivate.h:997
float MaterialTextureCachedMipBias
Definition ScenePrivate.h:1077
uint32 PrevFrameNumber
Definition ScenePrivate.h:817
TMap< const ULightComponent *, TUniquePtr< FTemporalAAHistory > > LightShaftBloomHistoryRTs
Definition ScenePrivate.h:995
UCurveFloat * Curve
Definition ScenePrivate.h:932
float LumenSurfaceCacheResolution
Definition ScenePrivate.h:1152
FSamplerStateRHIRef MaterialTextureBilinearWrapedSamplerCache
Definition ScenePrivate.h:1079
void TrimOcclusionHistory(float CurrentTime, float MinHistoryTime, float MinQueryTime, int32 FrameNumber)
Definition SceneOcclusion.cpp:262
virtual ESequencerState GetSequencerState() override
Definition ScenePrivate.h:1597
bool IsRoundRobinEnabled() const
Definition ScenePrivate.h:1276
virtual uint32 GetCurrentTemporalAASampleIndex() const
Definition ScenePrivate.h:1155
TRefCountPtr< IPooledRenderTarget > DistanceFieldIrradianceHistoryRT
Definition ScenePrivate.h:999
FMatrix VolumetricCloudShadowmapPreviousTranslatedWorldToLightClipMatrix[NUM_ATMOSPHERE_LIGHTS]
Definition ScenePrivate.h:1125
static FPooledRenderTargetDesc CreateLUTRenderTarget(const int32 LUTSize, const bool bUseVolumeLUT, const bool bNeedUAV, const bool bNeedFloatOutput)
Definition ScenePrivate.h:1356
FPrimitiveFadingStateMap PrimitiveFadingStates
Definition ScenePrivate.h:828
FVector PrevViewOriginForOcclusionQuery
Definition ScenePrivate.h:822
FTemporalRenderTargetState VolumetricCloudShadowRenderTarget[NUM_ATMOSPHERE_LIGHTS]
Definition ScenePrivate.h:1124
virtual void RemoveLumenSceneData(FSceneInterface *InScene) override
Definition SceneViewState.cpp:554
FIntVector VolumetricFogPrevResourceGridSize
Definition ScenePrivate.h:1111
TRefCountPtr< IPooledRenderTarget > PrevLightScatteringConservativeDepthTexture
Definition ScenePrivate.h:1113
virtual void SystemMemoryMirrorRestore(FSceneViewStateSystemMemoryMirror *SystemMemoryMirror) override final
Definition SceneViewState.cpp:851
virtual const FTemporalLODState & GetTemporalLODState() const override
Definition ScenePrivate.h:1564
virtual FSceneViewState * GetConcreteViewState() override
Definition ScenePrivate.h:1423
void UpdateRoundRobin(const bool bUseRoundRobin)
Definition ScenePrivate.h:1271
virtual void AddLumenSceneData(FSceneInterface *InScene, float SurfaceCacheResolution) override
Definition SceneViewState.cpp:496
ESequencerState SequencerState
Definition ScenePrivate.h:1119
virtual RENDERER_API void Destroy() override
Definition SceneOcclusion.cpp:308
void SwapEyeAdaptationBuffers()
Definition ScenePrivate.h:1301
struct FSceneViewState::@1800 BloomFFTKernel
virtual void AddReferencedObjects(FReferenceCollector &Collector) override
Definition ScenePrivate.h:1428
TMap< int32, TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > > BeerShadowMapUniformBufferMap
Definition ScenePrivate.h:1020
virtual void SetExposureCompensationCurve(UCurveFloat *NewCurve) override
Definition PostProcessEyeAdaptation.cpp:710
uint32 bIsFrozen
Definition ScenePrivate.h:837
TArray< uint8 > DecompressedVisibilityChunk
Definition ScenePrivate.h:808
FViewMatrices CachedViewMatrices
Definition ScenePrivate.h:846
Definition SceneView.h:1425
FSceneViewStateInterface * State
Definition SceneView.h:1429
FViewMatrices ViewMatrices
Definition SceneView.h:1464
bool bIsViewInfo
Definition SceneView.h:1626
FRHIGPUMask GPUMask
Definition SceneView.h:1507
Definition ScenePrivate.h:2875
float DefaultMaxDistanceFieldOcclusionDistance
Definition ScenePrivate.h:3344
virtual FScene * GetRenderScene() final
Definition ScenePrivate.h:3648
virtual void OnLevelRemovedFromWorld(const FName &LevelRemovedName, UWorld *InWorld, bool bIsLightingScenario) override
Definition RendererScene.cpp:4582
virtual void RemoveExponentialHeightFog(uint64 Id) override
Definition RendererScene.cpp:3684
virtual FSkyAtmosphereRenderSceneInfo * GetSkyAtmosphereSceneInfo() override
Definition ScenePrivate.h:3481
virtual void AddPrecomputedLightVolume(const class FPrecomputedLightVolume *Volume) override
Definition RendererScene.cpp:3057
virtual void UpdateCachedRenderStates(FPrimitiveSceneProxy *SceneProxy) override
Definition RendererScene.cpp:4145
FSceneVelocityData VelocityData
Definition ScenePrivate.h:3321
FCachedPassMeshDrawList CachedDrawLists[EMeshPass::Num]
Definition ScenePrivate.h:2902
FLODSceneTree SceneLODHierarchy
Definition ScenePrivate.h:3334
virtual void ValidateSkyLightRealTimeCapture(FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef SceneColorTexture) override
Definition ReflectionEnvironmentRealTimeCapture.cpp:282
TScenePrimitiveArray< FPrimitiveBounds > PrimitiveBounds
Definition ScenePrivate.h:2955
virtual void ReloadNaniteFixedFunctionBins() override
Definition RendererScene.cpp:781
virtual void UpdateInstanceCullDistance(UPrimitiveComponent *Primitive, float StartCullDistance, float EndCullDistance) override
Definition RendererScene.cpp:1752
TArray< FDeferredDecalProxy * > Decals
Definition ScenePrivate.h:3155
virtual void RemovePrimitive(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1987
virtual void AddWindSource(UWindDirectionalSourceComponent *WindComponent) override
Definition RendererScene.cpp:3707
TRefCountPtr< IPooledRenderTarget > CapturedSkyRenderTarget
Definition ScenePrivate.h:3087
virtual void UpdateEarlyZPassMode() override
Definition RendererScene.cpp:4292
virtual void UpdateAllPrimitiveSceneInfos(FRDGBuilder &GraphBuilder, EUpdateAllPrimitiveSceneInfosAsyncOps AsyncOps=EUpdateAllPrimitiveSceneInfosAsyncOps::None) override
Definition RendererScene.cpp:5146
void FlushDirtyRuntimeVirtualTextures()
Definition RendererScene.cpp:3275
virtual void AllocateReflectionCaptures(const TArray< UReflectionCaptureComponent * > &NewCaptures, const TCHAR *CaptureReason, bool bVerifyOnlyCapturing, bool bCapturingForMobile, bool bInsideTick) override
Definition ReflectionEnvironmentCapture.cpp:833
virtual void AddSpeedTreeWind(FVertexFactory *VertexFactory, const UStaticMesh *StaticMesh) override
Definition RendererScene.cpp:3892
virtual void UpdateDecalFadeOutTime(UDecalComponent *Decal) override
Definition RendererScene.cpp:2562
TSparseArray< FStaticMeshBatch * > StaticMeshes
Definition ScenePrivate.h:3251
int32 NumMobileMovableDirectionalLights_RenderThread
Definition ScenePrivate.h:3319
const FReflectionCaptureProxy * FindClosestReflectionCapture(FVector Position) const
Definition RendererScene.cpp:2906
virtual void ReleaseReflectionCubemap(UReflectionCaptureComponent *CaptureComponent) override
Definition RendererScene.cpp:2866
virtual void UpdatePrimitiveInstancesFromCompute(FPrimitiveSceneDesc *Primitive, FGPUSceneWriteDelegate &&DataWriterGPU) override
Definition RendererScene.cpp:1776
FNaniteShadingCommands NaniteShadingCommands[ENaniteMeshPass::Num]
Definition ScenePrivate.h:2913
TArray< TRefCountPtr< IPooledRenderTarget > > PrevAtlasHZBs
Definition ScenePrivate.h:3239
virtual void GetRectLightAtlasSlot(const FRectLightSceneProxy *Proxy, FLightRenderParameters *Out) override
Definition RendererScene.cpp:2740
virtual void RemoveSpeedTreeWind_RenderThread(FVertexFactory *VertexFactory, const UStaticMesh *StaticMesh) override
Definition RendererScene.cpp:3920
virtual void SetPhysicsField(class FPhysicsFieldSceneProxy *PhysicsFieldSceneProxy) override
Definition RendererScene.cpp:2446
virtual void UpdatePlanarReflectionTransform(UPlanarReflectionComponent *Component) override
Definition PlanarReflectionRendering.cpp:672
virtual void StartFrame() override
Definition ScenePrivate.h:3742
virtual const FSkyAtmosphereRenderSceneInfo * GetSkyAtmosphereSceneInfo() const override
Definition ScenePrivate.h:3482
FScenePrimitiveOctree PrimitiveOctree
Definition ScenePrivate.h:3300
FExclusiveDepthStencil::Type CachedDefaultBasePassDepthStencilAccess
Definition ScenePrivate.h:3055
void AddGPUSkinCacheAsyncComputeWait(FRDGBuilder &GraphBuilder) const
Definition RendererScene.cpp:6627
FLightSceneInfo * AtmosphereLights[NUM_ATMOSPHERE_LIGHTS]
Definition ScenePrivate.h:3150
float DynamicIndirectShadowsSelfShadowingIntensity
Definition ScenePrivate.h:3348
FDistanceFieldSceneData DistanceFieldSceneData
Definition ScenePrivate.h:3227
virtual void AllocateAndCaptureFrameSkyEnvMap(FRDGBuilder &GraphBuilder, FSceneRenderer &SceneRenderer, FViewInfo &MainView, bool bShouldRenderSkyAtmosphere, bool bShouldRenderVolumetricCloud, FInstanceCullingManager &InstanceCullingManager, FRDGExternalAccessQueue &ExternalAccessQueue) override
Definition ReflectionEnvironmentRealTimeCapture.cpp:340
virtual void SetFXSystem(class FFXSystemInterface *InFXSystem) override
Definition RendererScene.cpp:711
FORCEINLINE FCachedShadowMapData & GetCachedShadowMapDataRef(int32 LightID, int32 ShadowMapIndex=0)
Definition ScenePrivate.h:3765
void FindClosestReflectionCaptures(FVector Position, const FReflectionCaptureProxy *(&SortedByDistanceOUT)[FPrimitiveSceneInfo::MaxCachedReflectionCaptureProxies]) const
Definition RendererScene.cpp:2975
virtual void GetRelevantLights(UPrimitiveComponent *Primitive, TArray< const ULightComponent * > *RelevantLights) const override
Definition RendererScene.cpp:4085
TArray< class FWindSourceSceneProxy * > WindSources
Definition ScenePrivate.h:3279
FLumenSceneData * GetLumenSceneData(const FViewInfo &View) const
Definition ScenePrivate.h:3532
virtual void UpdatePrimitiveDistanceFieldSceneData_GameThread(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1953
virtual void AddRuntimeVirtualTexture(class URuntimeVirtualTextureComponent *Component) override
Definition RendererScene.cpp:3193
virtual class FSkeletalMeshUpdater * GetSkeletalMeshUpdater() override
Definition ScenePrivate.h:3661
virtual TConstArrayView< FPrimitiveComponentId > GetScenePrimitiveComponentIds() const final
Definition ScenePrivate.h:3728
virtual class FFXSystemInterface * GetFXSystem() override
Definition RendererScene.cpp:719
virtual FVolumetricCloudRenderSceneInfo * GetVolumetricCloudSceneInfo() override
Definition ScenePrivate.h:3506
TExtension & GetExtension()
Definition ScenePrivate.h:3889
void WaitForCacheMeshDrawCommandsTask()
Definition ScenePrivate.h:3840
TArray< FTypeOffsetTableEntry > TypeOffsetTable
Definition ScenePrivate.h:3030
uint32 GetCachedTransmittanceAndMultiScatteringLUTsVersion() const
Definition ScenePrivate.h:3484
virtual void IncrementFrameNumber() override
Definition RendererScene.cpp:7008
virtual void RemoveLocalFogVolume(class FLocalFogVolumeSceneProxy *FogProxy) override
Definition LocalFogVolumeRendering.cpp:272
FVector4f MobileSkyLightRealTimeCaptureIrradianceEnvironmentMap[SKY_IRRADIANCE_ENVIRONMENT_MAP_VEC4_COUNT]
Definition ScenePrivate.h:3141
uint32 PrimitivesAlwaysVisibleOffset
Definition ScenePrivate.h:2946
EDepthDrawingMode EarlyZPassMode
Definition ScenePrivate.h:3046
virtual const FVolumetricCloudRenderSceneInfo * GetVolumetricCloudSceneInfo() const override
Definition ScenePrivate.h:3507
virtual void UpdateStaticDrawLists() override
Definition RendererScene.cpp:4133
virtual void AddHairStrands(FHairStrandsInstance *Proxy) override
Definition RendererScene.cpp:2652
TArray< int32 > PersistentPrimitiveIdToIndexMap
Definition ScenePrivate.h:3009
TRefCountPtr< IPooledRenderTarget > RealTimeReflectionCaptureCamera360APLutTexture
Definition ScenePrivate.h:3084
void LumenInvalidateSurfaceCacheForPrimitive(FPrimitiveSceneInfo *InPrimitive)
Definition LumenScene.cpp:757
FORCEINLINE const FCachedShadowMapData & GetCachedShadowMapDataRef(int32 LightID, int32 ShadowMapIndex=0) const
Definition ScenePrivate.h:3774
virtual void AddDecal(UDecalComponent *Component) override
Definition RendererScene.cpp:2493
class FGPUSkinCache * GPUSkinCache
Definition ScenePrivate.h:3324
FGPUScene GPUScene
Definition ScenePrivate.h:3183
static void GetEarlyZPassMode(ERHIFeatureLevel::Type InFeatureLevel, EDepthDrawingMode &OutZPassMode, bool &bOutEarlyZPassMovable)
Definition RendererScene.cpp:4317
TArray< FLocalFogVolumeSceneProxy * > LocalFogVolumes
Definition ScenePrivate.h:3271
virtual void AddExponentialHeightFog(uint64 Id, const FExponentialHeightFogDynamicState &State) override
Definition RendererScene.cpp:3672
TMap< const UStaticMesh *, struct FSpeedTreeWindComputation * > SpeedTreeWindComputationMap
Definition ScenePrivate.h:3285
void DebugRender(TArrayView< FViewInfo > Views)
Definition RendererScene.cpp:7018
TRefCountPtr< IPooledRenderTarget > ConvolvedSkyRenderTarget[2]
Definition ScenePrivate.h:3090
TMap< FVertexFactory *, const UStaticMesh * > SpeedTreeVertexFactoryMap
Definition ScenePrivate.h:3286
virtual void UpdatePhysicsField(FRDGBuilder &GraphBuilder, FViewInfo &View) override
Definition RendererScene.cpp:2481
virtual bool GetPreviousLocalToWorld(const FPrimitiveSceneInfo *PrimitiveSceneInfo, FMatrix &OutPreviousLocalToWorld) const override
Definition RendererScene.cpp:3325
FLinearColor PathTracingSkylightColor
Definition ScenePrivate.h:3133
const class FPlanarReflectionSceneProxy * FindClosestPlanarReflection(const FBoxSphereBounds &Bounds) const
Definition RendererScene.cpp:2935
bool HasSkyAtmosphere() const
Definition ScenePrivate.h:3572
class FInstanceCullingOcclusionQueryRenderer * InstanceCullingOcclusionQueryRenderer
Definition ScenePrivate.h:3895
FLumenSceneData * DefaultLumenSceneData
Definition ScenePrivate.h:3229
FORCEINLINE int32 GetPrimitiveIndex(const FPersistentPrimitiveIndex &PersistentPrimitiveIndex) const
Definition ScenePrivate.h:3798
virtual void BatchRemovePrimitives(TArrayView< UPrimitiveComponent * > InPrimitives) override
Definition RendererScene.cpp:2059
virtual void UnregisterAnimBank(const TConstArrayView< FAnimBankRecordHandle > Handles) override
Definition RendererScene.cpp:2712
virtual void BatchReleasePrimitives(TArrayView< UPrimitiveComponent * > InPrimitives) override
Definition RendererScene.cpp:2134
virtual void UpdateSceneCaptureContents(class USceneCaptureComponent2D *CaptureComponent, ISceneRenderBuilder &SceneRenderBuilder) override
Definition SceneCaptureRendering.cpp:1078
virtual void AddSparseVolumeTextureViewer(FSparseVolumeTextureViewerSceneProxy *SVTV) override
Definition SparseVolumeTextureViewerSceneProxy.cpp:13
virtual void RemoveReflectionCapture(UReflectionCaptureComponent *Component) override
Definition RendererScene.cpp:2786
TExtension * GetExtensionPtr()
Definition ScenePrivate.h:3885
virtual bool IsEditorScene() const override
Definition ScenePrivate.h:3719
virtual void UpdatePrimitiveSelectedState_RenderThread(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bIsSelected) override
Definition RendererScene.cpp:1884
volatile int32 NumUnbuiltReflectionCaptures
Definition ScenePrivate.h:3315
virtual void ProcessAndRenderIlluminanceMeter(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneColorTexture)
Definition IlluminanceMeter.cpp:102
virtual void RemoveDecal(UDecalComponent *Component) override
Definition RendererScene.cpp:2519
virtual void GetDirectionalWindParameters(FVector &OutDirection, float &OutSpeed, float &OutMinGustAmt, float &OutMaxGustAmt) const override
Definition RendererScene.cpp:3858
FVolumetricLightmapSceneData VolumetricLightmapSceneData
Definition ScenePrivate.h:3181
FSceneExtensions SceneExtensions
Definition ScenePrivate.h:3362
FORCEINLINE TArray< FCachedShadowMapData > * GetCachedShadowMapDatas(int32 LightID)
Definition ScenePrivate.h:3760
virtual void RemoveSkyAtmosphere(FSkyAtmosphereSceneProxy *SkyAtmosphereSceneProxy) override
Definition SkyAtmosphereRendering.cpp:612
TQueue< TSharedPtr< FRHIGPUBufferReadback > > MobileSkyLightRealTimeCaptureIrradianceReadBackQueries
Definition ScenePrivate.h:3139
SIZE_T GetSizeBytes() const
Definition RendererScene.cpp:789
class FFXSystemInterface * FXSystem
Definition ScenePrivate.h:2882
virtual void UpdatePlanarReflectionContents(UPlanarReflectionComponent *CaptureComponent, FSceneRenderer &MainSceneRenderer, ISceneRenderBuilder &SceneRenderBuilder) override
Definition PlanarReflectionRendering.cpp:442
virtual void UpdatePrimitivesDrawnInGame_RenderThread(TArrayView< FPrimitiveSceneProxy * > PrimitiveSceneProxies, bool bDrawnInGame) override
Definition RendererScene.cpp:1804
virtual bool RequestGPUSceneUpdate(FPrimitiveSceneInfo &PrimitiveSceneInfo, EPrimitiveDirtyState PrimitiveDirtyState) override
Definition RendererScene.cpp:766
FLumenSceneDataIterator GetLumenSceneDataIterator() const
Definition ScenePrivate.h:3812
TBitArray PrimitivesNeedingStaticMeshUpdate
Definition ScenePrivate.h:3006
virtual void RemovePrecomputedVolumetricLightmap(const class FPrecomputedVolumetricLightmap *Volume) override
Definition RendererScene.cpp:3167
virtual void GetWindParameters_GameThread(const FVector &Position, FVector &OutDirection, float &OutSpeed, float &OutMinGustAmt, float &OutMaxGustAmt) const override
Definition RendererScene.cpp:3823
bool bRuntimeVirtualTexturePrimitiveHideGame
Definition ScenePrivate.h:3310
TBitArray PrimitivesNeedingUniformBufferUpdate
Definition ScenePrivate.h:3007
virtual void GetReflectionCaptureData(UReflectionCaptureComponent *Component, class FReflectionCaptureData &OutCaptureData) override
Definition ReflectionEnvironmentCapture.cpp:1123
FSceneLightOctree LocalShadowCastingLightOctree
Definition ScenePrivate.h:3295
FLightSceneInfo * SimpleDirectionalLight
Definition ScenePrivate.h:3144
FLumenSceneDataMap PerViewOrGPULumenSceneData
Definition ScenePrivate.h:3230
virtual void UpdateDecalTransform(UDecalComponent *Decal) override
Definition RendererScene.cpp:2539
TScenePrimitiveArray< FMatrix > PrimitiveTransforms
Definition ScenePrivate.h:2951
virtual void UpdatePrimitiveInstances(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1757
virtual bool HasAtmosphereLightRequiringLightingBuild() const override
Definition RendererScene.cpp:2413
virtual void InvalidatePathTracedOutput(PathTracing::EInvalidateReason InvalidateReason=PathTracing::EInvalidateReason::Uncategorized) override
Definition RendererScene.cpp:3297
const TExtension * GetExtensionPtr() const
Definition ScenePrivate.h:3887
bool GetForceNoPrecomputedLighting() const
Definition ScenePrivate.h:3807
TArray< FLightSceneInfo *, TInlineAllocator< 4 > > DirectionalLights
Definition ScenePrivate.h:3152
FSpanAllocator PersistentPrimitiveIdAllocator
Definition ScenePrivate.h:3350
LightFunctionAtlas::FLightFunctionAtlasSceneData LightFunctionAtlasSceneData
Definition ScenePrivate.h:3342
int32 GetMaxPersistentPrimitiveIndex() const
Definition ScenePrivate.h:3796
virtual void AddPlanarReflection(class UPlanarReflectionComponent *Component) override
Definition PlanarReflectionRendering.cpp:642
TMap< FName, TArray< FPrimitiveSceneInfo * > > PrimitivesNeedingLevelUpdateNotification
Definition ScenePrivate.h:2999
virtual void RemoveWindSource(UWindDirectionalSourceComponent *WindComponent) override
Definition RendererScene.cpp:3728
virtual bool HasAnyLocalFogVolume() const override
Definition LocalFogVolumeRendering.cpp:284
static FExclusiveDepthStencil::Type GetDefaultBasePassDepthStencilAccess(ERHIFeatureLevel::Type InFeatureLevel)
Definition RendererScene.cpp:4300
virtual void UpdateLightColorAndBrightness(ULightComponent *Light) override
Definition RendererScene.cpp:3505
TArray< FSkyLightSceneProxy * > SkyLightStack
Definition ScenePrivate.h:3136
virtual void BatchUpdateDecals(TArray< FDeferredDecalUpdateParams > &&UpdateParams) override
Definition RendererScene.cpp:2614
virtual void UpdateParameterCollections(const TArray< FMaterialParameterCollectionInstanceResource * > &InParameterCollections) override
Definition RendererScene.cpp:746
volatile int32 NumUncachedStaticLightingInteractions
Definition ScenePrivate.h:3313
uint32 CachedTransmittanceAndMultiScatteringLUTsVersion
Definition ScenePrivate.h:3260
virtual bool HasAnyLights() const override
Definition ScenePrivate.h:3713
TMap< int32, TArray< FCachedShadowMapData > > CachedShadowMaps
Definition ScenePrivate.h:3236
float GlobalDistanceFieldViewDistance
Definition ScenePrivate.h:3346
virtual void InvalidateLumenSurfaceCache_GameThread(UPrimitiveComponent *Component) override
Definition RendererScene.cpp:3308
virtual bool HasAnyExponentialHeightFog() const override
Definition RendererScene.cpp:3702
void SetCachedTransmittanceAndMultiScatteringLUTsVersion(uint32 NewTransmittanceAndMultiScatteringLUTsVersion)
Definition ScenePrivate.h:3488
virtual FPrimitiveSceneInfo * GetPrimitiveSceneInfo(int32 PrimitiveIndex) const final
Definition RendererScene.cpp:1962
TArray< FPrimitiveSceneProxy * > PrimitiveSceneProxies
Definition ScenePrivate.h:2953
void LumenUpdatePrimitive(FPrimitiveSceneInfo *InPrimitive)
Definition LumenScene.cpp:737
FVolumetricCloudRenderSceneInfo * VolumetricCloud
Definition ScenePrivate.h:3266
virtual void ReleasePrimitive(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:2090
virtual void BatchAddPrimitives(TArrayView< UPrimitiveComponent * > InPrimitives) override
Definition RendererScene.cpp:1477
virtual void RemoveVolumetricCloud(FVolumetricCloudSceneProxy *VolumetricCloudSceneProxy) override
Definition VolumetricCloudRendering.cpp:596
FHairStrandsSceneData HairStrandsSceneData
Definition ScenePrivate.h:3167
virtual void RemoveSparseVolumeTextureViewer(FSparseVolumeTextureViewerSceneProxy *SVTV) override
Definition SparseVolumeTextureViewerSceneProxy.cpp:25
virtual const TArray< FWindSourceSceneProxy * > & GetWindSources_RenderThread() const override
Definition RendererScene.cpp:3782
TArray< class FPlanarReflectionSceneProxy * > PlanarReflections
Definition ScenePrivate.h:3160
virtual void GetRuntimeVirtualTextureHidePrimitiveMask(uint8 &bHideMaskEditor, uint8 &bHideMaskGame) const override
Definition RendererScene.cpp:3256
virtual TConstArrayView< FPrimitiveSceneProxy * > GetPrimitiveSceneProxies() const final
Definition ScenePrivate.h:3723
virtual void UpdateSpeedTreeWind(double CurrentTime) override
Definition RendererScene.cpp:3944
FLightSceneInfo * MobileDirectionalLights[NUM_LIGHTING_CHANNELS]
Definition ScenePrivate.h:3147
virtual void UpdateSceneSettings(AWorldSettings *WorldSettings) override
Definition RendererScene.cpp:693
virtual bool RequiresHitProxies() const override
Definition RendererScene.cpp:4217
TArray< UWindDirectionalSourceComponent * > WindComponents_GameThread
Definition ScenePrivate.h:3282
FSceneLightSceneInfoUpdateDelegate OnPreLightSceneInfoUpdate
Definition ScenePrivate.h:3907
FString GetFullWorldName() const
Definition ScenePrivate.h:3372
virtual void OnLevelAddedToWorld(const FName &InLevelName, UWorld *InWorld, bool bIsLightingScenario) override
Definition RendererScene.cpp:4563
virtual TArray< FAnimBankRecordHandle > RegisterAnimBank(const TConstArrayView< struct FAnimBankDesc > Descs) override
Definition RendererScene.cpp:2679
virtual void GetLightIESAtlasSlot(const FLightSceneProxy *Proxy, FLightRenderParameters *Out) override
Definition RendererScene.cpp:2731
TRefCountPtr< FRDGPooledBuffer > SkyIrradianceEnvironmentMap
Definition ScenePrivate.h:3078
FNaniteVisibility NaniteVisibility[ENaniteMeshPass::Num]
Definition ScenePrivate.h:2920
TArray< TRefCountPtr< IPooledRenderTarget > > PrevAtlasCompleteHZBs
Definition ScenePrivate.h:3240
virtual void AddLocalFogVolume(class FLocalFogVolumeSceneProxy *FogProxy) override
Definition LocalFogVolumeRendering.cpp:259
TArray< class UPlanarReflectionComponent * > PlanarReflections_GameThread
Definition ScenePrivate.h:3161
virtual void SetPrecomputedVisibility(const FPrecomputedVisibilityHandler *InPrecomputedVisibilityHandler) override
Definition RendererScene.cpp:4107
virtual void RemoveHairStrands(FHairStrandsInstance *Proxy) override
Definition RendererScene.cpp:2661
const UE::Tasks::FTask & GetCacheMeshDrawCommandsTask() const
Definition ScenePrivate.h:3846
DECLARE_MULTICAST_DELEGATE_TwoParams(FSceneLightSceneInfoUpdateDelegate, FRDGBuilder &, const FLightSceneChangeSet &)
TScenePrimitiveArray< FBoxSphereBounds > PrimitiveOcclusionBounds
Definition ScenePrivate.h:2965
virtual void RequestPreloadRuntimeVirtualTexture(class URuntimeVirtualTextureComponent *Component, FBoxSphereBounds const &WorldBounds, int32 Level) override
Definition RendererScene.cpp:3284
FTextureLayout PreshadowCacheLayout
Definition ScenePrivate.h:3248
TArray< FVolumetricCloudSceneProxy * > VolumetricCloudStack
Definition ScenePrivate.h:3269
TMap< FGuid, FUniformBufferRHIRef > ParameterCollections
Definition ScenePrivate.h:3331
TRefCountPtr< IPooledRenderTarget > PathTracingSkylightPdf
Definition ScenePrivate.h:3132
void LumenAddPrimitive(FPrimitiveSceneInfo *InPrimitive)
Definition LumenScene.cpp:699
virtual void AddPrimitive(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1302
TArray< const FPrecomputedLightVolume * > PrecomputedLightVolumes
Definition ScenePrivate.h:3176
virtual void UpdateDecalFadeInTime(UDecalComponent *Decal) override
Definition RendererScene.cpp:2588
FViewSceneChangeSet * ProcessViewChanges(FRDGBuilder &GraphBuilder, TConstArrayView< FViewInfo * > AllViews)
Definition RendererScene.cpp:5159
bool IsSecondAtmosphereLightEnabled()
Definition ScenePrivate.h:3581
TRefCountPtr< IPooledRenderTarget > RealTimeReflectionCaptureSkyAtmosphereViewLutTexture
Definition ScenePrivate.h:3081
virtual void AddInvisibleLight(ULightComponent *Light) override
Definition RendererScene.cpp:2332
bool ShouldRenderSkylightInBasePass(bool bIsTranslucent) const
Definition RendererScene.cpp:6597
virtual void DumpUnbuiltLightInteractions(FOutputDevice &Ar) const override
Definition RendererScene.cpp:4364
virtual void UpdateReflectionCaptureTransform(UReflectionCaptureComponent *Component) override
Definition RendererScene.cpp:2829
void ResetAtmosphereLightsProperties()
Definition SkyAtmosphereRendering.cpp:640
virtual void AddLight(ULightComponent *Light) override
Definition RendererScene.cpp:2295
int32 ConvolvedSkyRenderTargetReadyIndex
Definition ScenePrivate.h:3093
TMap< FPrimitiveComponentId, FAttachmentGroupSceneInfo > AttachmentGroups
Definition ScenePrivate.h:3289
void UpdatePrimitiveTransform_RenderThread(FPrimitiveSceneProxy *PrimitiveSceneProxy, const FBoxSphereBounds &WorldBounds, const FBoxSphereBounds &LocalBounds, const FMatrix &LocalToWorld, const FVector &OwnerPosition, const TOptional< FTransform > &PreviousTransform)
Definition RendererScene.cpp:1525
bool bRequiresHitProxies
Definition ScenePrivate.h:3303
virtual void OnWorldCleanup() override
Definition RendererScene.cpp:803
const UE::Tasks::FTask & GetCreateLightPrimitiveInteractionsTask() const
Definition ScenePrivate.h:3823
FSubstrateSceneData SubstrateSceneData
Definition ScenePrivate.h:3340
const class FPlanarReflectionSceneProxy * GetForwardPassGlobalPlanarReflection() const
Definition RendererScene.cpp:2963
virtual void UpdateWindSource(UWindDirectionalSourceComponent *WindComponent) override
Definition RendererScene.cpp:3749
FORCEINLINE const FCachedShadowMapData * GetCachedShadowMapData(int32 LightID, int32 ShadowMapIndex=0) const
Definition ScenePrivate.h:3783
virtual ~FScene()
Definition RendererScene.cpp:1226
TArray< TRefCountPtr< FProjectedShadowInfo > > CachedPreshadows
Definition ScenePrivate.h:3245
TRefCountPtr< IPooledRenderTarget > PathTracingSkylightTexture
Definition ScenePrivate.h:3131
TArray< FString > OverflowingDynamicShadowedLights
Definition ScenePrivate.h:3043
FOITSceneData OITSceneData
Definition ScenePrivate.h:3170
TRefCountPtr< IPooledRenderTarget > PreShadowCacheDepthZ
Definition ScenePrivate.h:3242
FIndirectLightingCache IndirectLightingCache
Definition ScenePrivate.h:3179
UWorld * World
Definition ScenePrivate.h:2879
virtual void UpdatePrimitiveVelocityState_RenderThread(FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bIsBeingMoved) override
Definition RendererScene.cpp:4691
FReflectionEnvironmentSceneData ReflectionSceneData
Definition ScenePrivate.h:3164
TArray< FCustomRenderPassRendererInput > CustomRenderPassRendererInputs
Definition ScenePrivate.h:3365
virtual void UpdateSkyCaptureContents(const USkyLightComponent *CaptureComponent, bool bCaptureEmissiveOnly, UTextureCube *SourceCubemap, FTexture *OutProcessedTexture, float &OutAverageBrightness, FSHVectorRGB3 &OutIrradianceEnvironmentMap, TArray< FFloat16Color > *OutRadianceMap, FLinearColor *SpecifiedCubemapColorScale) override
Definition ReflectionEnvironmentCapture.cpp:1740
void WaitForCreateLightPrimitiveInteractionsTask()
Definition ScenePrivate.h:3817
virtual class FGPUSkinCache * GetGPUSkinCache() override
Definition ScenePrivate.h:3656
bool RequiresDebugMaterials() const
Definition ScenePrivate.h:3927
TArray< FPrimitiveSceneInfo * > DynamicIndirectCasterPrimitives
Definition ScenePrivate.h:3158
virtual bool AddCustomRenderPass(const FSceneViewFamily *ViewFamily, const FCustomRenderPassRendererInput &CustomRenderPassInput)
Definition RendererScene.cpp:7028
FLightSceneInfoCompactSparseArray InvisibleLights
Definition ScenePrivate.h:3040
struct FScene::FRealTimeSlicedReflectionCapture RealTimeSlicedReflectionCapture
TSparseArray< int32 > PersistentViewStateUniqueIDs
Definition ScenePrivate.h:2891
void DumpMeshDrawCommandMemoryStats()
Definition RendererScene.cpp:894
const UE::Tasks::FTask & GetGPUSkinCacheTask() const
Definition ScenePrivate.h:3833
TArray< FPrimitiveFlagsCompact > PrimitiveFlagsCompact
Definition ScenePrivate.h:2957
virtual void RemoveRuntimeVirtualTexture(class URuntimeVirtualTextureComponent *Component) override
Definition RendererScene.cpp:3235
virtual void ResetPhysicsField() override
Definition RendererScene.cpp:2470
virtual void UpdateLightTransform(ULightComponent *Light) override
Definition RendererScene.cpp:3500
int32 NumMobileStaticAndCSMLights_RenderThread
Definition ScenePrivate.h:3318
int32 GetMaxPersistentViewId() const
Definition ScenePrivate.h:2896
virtual bool HasPrecomputedVolumetricLightmap_RenderThread() const override
Definition RendererScene.cpp:3145
virtual void GetComputeTaskWorkers(TArray< class IComputeTaskWorker * > &OutWorkers) const override
Definition ScenePrivate.h:3666
int64 GetCachedWholeSceneShadowMapsSize() const
Definition RendererScene.cpp:3037
virtual void AddPrecomputedVolumetricLightmap(const class FPrecomputedVolumetricLightmap *Volume, bool bIsPersistentLevel) override
Definition RendererScene.cpp:3156
TArray< class IComputeTaskWorker * > ComputeTaskWorkers
Definition ScenePrivate.h:3328
virtual void InvalidateRuntimeVirtualTexture(class URuntimeVirtualTextureComponent *Component, FBoxSphereBounds const &WorldBounds, EVTInvalidatePriority InvalidatePriority) override
Definition RendererScene.cpp:3262
const FPrecomputedVisibilityHandler * PrecomputedVisibilityHandler
Definition ScenePrivate.h:3292
bool bEarlyZPassMovable
Definition ScenePrivate.h:3049
void LumenRemovePrimitive(FPrimitiveSceneInfo *InPrimitive, int32 PrimitiveIndex)
Definition LumenScene.cpp:778
const TExtension & GetExtension() const
Definition ScenePrivate.h:3891
virtual void ResetReflectionCaptures(bool bOnlyIfOOM) override
Definition ReflectionEnvironmentCapture.cpp:1059
TArray< uint32 > PrimitiveOctreeIndex
Definition ScenePrivate.h:2961
FStateBucketMap CachedMeshDrawCommandStateBuckets[EMeshPass::Num]
Definition ScenePrivate.h:2901
bool bCachedSkyLightRealTimeCapture
Definition ScenePrivate.h:3061
FVirtualShadowMapArrayCacheManager * GetVirtualShadowMapCache()
Definition RendererScene.cpp:7058
TArray< FPrimitiveVisibilityId > PrimitiveVisibilityIds
Definition ScenePrivate.h:2959
virtual void SetSkyLight(FSkyLightSceneProxy *Light) override
Definition RendererScene.cpp:2362
TMap< FPrimitiveComponentId, FPrimitiveSceneInfo * > LandscapeToNaniteProxyMap
Definition ScenePrivate.h:3233
TArray< FPrimitiveComponentId > PrimitiveComponentIds
Definition ScenePrivate.h:2967
FExclusiveDepthStencil::Type DefaultBasePassDepthStencilAccess
Definition ScenePrivate.h:3052
bool CanSampleSkyLightRealTimeCaptureData() const
Definition RendererScene.cpp:5153
virtual void RemovePrecomputedLightVolume(const class FPrecomputedLightVolume *Volume) override
Definition RendererScene.cpp:3069
TSparseArray< FRuntimeVirtualTextureSceneProxy * > RuntimeVirtualTextures
Definition ScenePrivate.h:3337
FSkyAtmosphereRenderSceneInfo * SkyAtmosphere
Definition ScenePrivate.h:3257
virtual void UpdateLightProxy(ULightComponent *Light, TFunction< void(FLightSceneProxy *)> &&Func) override
Definition RendererScene.cpp:3513
virtual void ApplyWorldOffset(const FVector &InOffset) override
Definition RendererScene.cpp:4432
bool bCachedShouldRenderSkylightInBasePass
Definition ScenePrivate.h:3058
bool bScenesPrimitivesNeedStaticMeshElementUpdate
Definition ScenePrivate.h:3064
FNaniteRasterPipelines NaniteRasterPipelines[ENaniteMeshPass::Num]
Definition ScenePrivate.h:2916
virtual void GetPrimitiveUniformShaderParameters_RenderThread(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool &bHasPrecomputedVolumetricLightmap, FMatrix &PreviousLocalToWorld, int32 &SingleCaptureIndex, bool &bOutputVelocity) const override
Definition RendererScene.cpp:3360
virtual void UpdateCustomPrimitiveData(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1938
virtual const FScene * GetRenderScene() const final
Definition ScenePrivate.h:3649
bool HasVolumetricCloud() const
Definition ScenePrivate.h:3576
TArray< int32 > DirectionalShadowCastingLightIDs
Definition ScenePrivate.h:3297
class FSkeletalMeshUpdater * SkeletalMeshUpdater
Definition ScenePrivate.h:3325
TArray< FSceneViewState * > ViewStates
Definition ScenePrivate.h:2885
virtual void DisableSkyLight(FSkyLightSceneProxy *Light) override
Definition RendererScene.cpp:2382
virtual void AddReflectionCapture(UReflectionCaptureComponent *Component) override
Definition RendererScene.cpp:2752
FLightSceneInfoCompactSparseArray Lights
Definition ScenePrivate.h:3034
virtual void UpdatePrimitiveTransform(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1556
void GetRelevantLights_RenderThread(const FPrimitiveSceneProxy *PrimitiveSceneProxy, TArray< const FLightSceneProxy * > &OutRelevantLights) const
Definition RendererScene.cpp:4042
virtual void RemoveLight(ULightComponent *Light) override
Definition RendererScene.cpp:3631
virtual FRHIUniformBuffer * GetSpeedTreeUniformBuffer(const FVertexFactory *VertexFactory) const override
Definition RendererScene.cpp:4016
bool bRuntimeVirtualTexturePrimitiveHideEditor
Definition ScenePrivate.h:3309
virtual void RemovePlanarReflection(UPlanarReflectionComponent *Component) override
Definition PlanarReflectionRendering.cpp:657
TArray< FSparseVolumeTextureViewerSceneProxy * > SparseVolumeTextureViewers
Definition ScenePrivate.h:3273
const UE::Tasks::FTask & GetGPUSkinUpdateTask() const
Definition ScenePrivate.h:3828
FSkyLightSceneProxy * SkyLight
Definition ScenePrivate.h:3075
FSceneLightSceneInfoUpdateDelegate OnPostLightSceneInfoUpdate
Definition ScenePrivate.h:3913
bool bIsEditorScene
Definition ScenePrivate.h:3306
virtual void ShowPhysicsField() override
Definition RendererScene.cpp:2458
virtual void AddVolumetricCloud(FVolumetricCloudSceneProxy *VolumetricCloudSceneProxy) override
Definition VolumetricCloudRendering.cpp:577
const UE::Tasks::FTask & GetCacheNaniteMaterialBinsTask() const
Definition ScenePrivate.h:3857
TArray< FPrimitiveSceneInfo * > Primitives
Definition ScenePrivate.h:2949
virtual uint32 GetFrameNumber() const override
Definition RendererScene.cpp:6996
virtual bool HasSkyLightRequiringLightingBuild() const override
Definition RendererScene.cpp:2408
FLumenSceneData * GetLumenSceneData(const FSceneView &View) const
Definition ScenePrivate.h:3543
virtual void RefreshNaniteRasterBins(FPrimitiveSceneInfo &PrimitiveSceneInfo) override
Definition RendererScene.cpp:776
FRHIUniformBuffer * GetParameterCollectionBuffer(const FGuid &InId) const
Definition ScenePrivate.h:3696
TAtomic< uint32 > PathTracingInvalidationCounter
Definition ScenePrivate.h:3067
virtual void AddSkyAtmosphere(FSkyAtmosphereSceneProxy *SkyAtmosphereSceneProxy, bool bStaticLightingBuilt) override
Definition SkyAtmosphereRendering.cpp:588
TArray< FSkyAtmosphereSceneProxy * > SkyAtmosphereStack
Definition ScenePrivate.h:3263
FLumenSceneData * FindLumenSceneData(uint32 ViewKey, uint32 GPUIndex) const
Definition RendererScene.cpp:724
void WaitForCacheNaniteMaterialBinsTask()
Definition ScenePrivate.h:3851
TArray< uint8 > PrimitiveOcclusionFlags
Definition ScenePrivate.h:2963
FPersistentUniformBuffers UniformBuffers
Definition ScenePrivate.h:2898
virtual void UpdatePrimitiveDrawDistance(UPrimitiveComponent *Primitive, float MinDrawDistance, float MaxDrawDistance, float VirtualTextureMaxDrawDistance) override
Definition RendererScene.cpp:1747
class FPhysicsFieldSceneProxy * PhysicsField
Definition ScenePrivate.h:3276
uint32 GetFrameNumberRenderThread() const
Definition ScenePrivate.h:3754
virtual void GetWindParameters(const FVector &Position, FVector &OutDirection, float &OutSpeed, float &OutMinGustAmt, float &OutMaxGustAmt) const override
Definition RendererScene.cpp:3788
virtual void Release() override
Definition RendererScene.cpp:4222
virtual UWorld * GetWorld() const override
Definition ScenePrivate.h:3615
FNaniteShadingPipelines NaniteShadingPipelines[ENaniteMeshPass::Num]
Definition ScenePrivate.h:2917
virtual void UpdatePrimitiveAttachment(UPrimitiveComponent *Primitive) override
Definition RendererScene.cpp:1912
virtual void UpdatePrimitiveOcclusionBoundsSlack(UPrimitiveComponent *Primitive, float NewSlack) override
Definition RendererScene.cpp:1742
virtual bool RequestUniformBufferUpdate(FPrimitiveSceneInfo &PrimitiveSceneInfo) override
Definition RendererScene.cpp:771
TArray< FExponentialHeightFogSceneInfo > ExponentialFogs
Definition ScenePrivate.h:3254
Definition SetUtilities.h:95
Definition SceneRendering.h:1841
void Release()
Definition SceneRendering.h:1893
Definition SkeletalMeshUpdater.h:398
Definition SkyAtmosphereRendering.h:138
Definition SkyAtmosphereSceneProxy.h:16
Definition SkyLightSceneProxy.h:17
Definition SpanAllocator.h:15
int32 GetMaxSize() const
Definition SpanAllocator.h:80
Definition SparseVolumeTextureViewerSceneProxy.h:22
Definition StaticMeshBatch.h:16
Definition StochasticLightingViewState.h:8
Definition VolumetricRenderTargetViewStateData.h:138
Definition TextureLayout3d.h:16
Definition TextureLayout.h:24
Definition RenderResource.h:354
Definition RefCounting.h:283
Definition TranslucentLightingViewState.h:11
Definition IndirectLightingCache.cpp:390
Definition VertexFactory.h:661
Definition SceneRendering.h:1132
FLumenSceneData * ViewLumenSceneData
Definition SceneRendering.h:1533
FSceneViewState * ViewState
Definition SceneRendering.h:1143
Definition VirtualShadowMapCacheManager.h:259
Definition VolumetricCloudRendering.h:85
Definition VolumetricCloudProxy.h:21
Definition ScenePrivate.h:1833
FVector4f IndirectLightingSHCoefficients2
Definition ScenePrivate.h:1837
FVector4f IndirectLightingSHCoefficients0[3]
Definition ScenePrivate.h:1835
uint32 LastUsedSceneFrameNumber
Definition ScenePrivate.h:1841
FVector4f IndirectLightingSHCoefficients1[3]
Definition ScenePrivate.h:1836
FVector4f IndirectLightingSHSingleCoefficient
Definition ScenePrivate.h:1838
float DirectionalLightShadowing
Definition ScenePrivate.h:1840
FVector4f PointSkyBentNormal
Definition ScenePrivate.h:1839
Definition ScenePrivate.h:1845
FPrecomputedVolumetricLightmapData GlobalVolumetricLightmapData
Definition ScenePrivate.h:1861
void AddLevelVolume(const class FPrecomputedVolumetricLightmap *InVolume, EShadingPath ShadingPath, bool bIsPersistentLevel)
Definition RendererScene.cpp:3081
TMap< FVector, FVolumetricLightmapInterpolation > CPUInterpolationCache
Definition ScenePrivate.h:1859
FVolumetricLightmapSceneData(FScene *InScene)
Definition ScenePrivate.h:1848
void RemoveLevelVolume(const class FPrecomputedVolumetricLightmap *InVolume)
Definition RendererScene.cpp:3096
bool HasData() const
Definition RendererScene.cpp:3122
const FPrecomputedVolumetricLightmap * GetLevelVolumetricLightmap() const
Definition RendererScene.cpp:3111
Definition VolumetricRenderTargetViewStateData.h:17
FRDGTextureRef GetDstVolumetricReconstructRT(FRDGBuilder &GraphBuilder)
Definition VolumetricRenderTarget.cpp:439
FVector2f GetDstVolumetricReconstructUVScale() const
Definition VolumetricRenderTarget.cpp:513
FVector2f GetDstVolumetricReconstructUVMax() const
Definition VolumetricRenderTarget.cpp:519
Definition SceneManagement.h:1047
Definition SceneRenderBuilderInterface.h:52
Definition Renderer.Build.cs:6
Definition ContainerAllocationPolicies.h:1392
Definition ArrayView.h:139
SizeType Remove(const ElementType &Item)
Definition Array.h:3091
UE_REWRITE SizeType Num() const
Definition Array.h:1144
void SetNum(SizeType NewNum, EAllowShrinking AllowShrinking=UE::Core::Private::AllowShrinkingByDefault< AllocatorType >())
Definition Array.h:2308
UE_NODEBUG UE_FORCEINLINE_HINT SizeType Add(ElementType &&Item)
Definition Array.h:2696
UE_FORCEINLINE_HINT SizeType AddUnique(ElementType &&Item)
Definition Array.h:2993
void Empty(SizeType Slack=0)
Definition Array.h:2273
UE_FORCEINLINE_HINT int32 Num() const
Definition BitArray.h:1466
UE_FORCEINLINE_HINT bool IsValidIndex(int32 InIndex) const
Definition BitArray.h:1450
FORCENOINLINE void SetRange(int32 Index, int32 NumBitsToSet, bool Value)
Definition BitArray.h:887
Definition AndroidPlatformMisc.h:14
Definition RenderResource.h:543
Definition UnrealString.h.inl:34
Definition RefCounting.h:454
UE_FORCEINLINE_HINT ReferencedType * GetReference() const
Definition RefCounting.h:584
UE_FORCEINLINE_HINT bool IsValid() const
Definition RefCounting.h:594
UE_FORCEINLINE_HINT void SafeRelease()
Definition RefCounting.h:599
Definition ScenePrivateBase.h:55
Definition SceneUpdateCommandQueue.h:28
Definition ContainerAllocationPolicies.h:894
int32 GetMaxIndex() const
Definition SparseArray.h:460
Definition SparseArray.h:524
Definition UniquePtr.h:107
Definition CurveFloat.h:31
bool Wait(FTimespan Timeout) const
Definition Task.h:76
Definition InstancedStaticMeshComponent.h:158
Definition MaterialInstanceDynamic.h:15
Definition MaterialInterface.h:296
Definition ReflectionCaptureComponent.h:30
Definition RuntimeVirtualTextureComponent.h:41
Definition StaticMesh.h:593
Definition TextureCube.h:15
Definition WindDirectionalSourceComponent.h:24
int32 RemoveIf(RangeType &Range, Predicate Pred)
Definition RemoveIf.h:21
Definition DiaphragmDOF.cpp:698
@ Num
Definition MeshPassProcessor.h:86
@ Num
Definition PrimitiveSceneInfo.h:249
Definition ScenePrivate.h:2484
Type
Definition ScenePrivate.h:2486
@ HasSubprimitiveQueries
Definition ScenePrivate.h:2496
@ IsForceHidden
Definition ScenePrivate.h:2498
@ CanBeOccluded
Definition ScenePrivate.h:2490
@ AllowApproximateOcclusion
Definition ScenePrivate.h:2492
@ HasPrecomputedVisibility
Definition ScenePrivate.h:2494
@ None
Definition ScenePrivate.h:2488
Type
Definition PawnAction_Move.h:11
Type
Definition RHIFeatureLevel.h:20
const TCHAR * Name
Definition OodleDataCompression.cpp:30
const int32 MaxClipmaps
Definition GlobalDistanceFieldConstants.h:10
Definition SkinnedMeshComponent.h:50
int16 CoarseMeshStreamingHandle
Definition PrimitiveSceneProxy.h:55
EInvalidateReason
Definition PathTracingOutputInvalidateReason.h:8
int32 FGeometryGroupHandle
Definition SceneManagement.h:74
@ false
Definition radaudio_common.h:23
U16 Index
Definition radfft.cpp:71
Definition SetUtilities.h:23
TCallTraits< FDistanceFieldAssetState >::ParamType ElementInitType
Definition SetUtilities.h:26
TCallTraits< const FDistanceFieldVolumeData * >::ParamType KeyInitType
Definition SetUtilities.h:25
static RHI_API const FClearValueBinding Transparent
Definition RHIResources.h:362
Definition SceneTypes.h:30
Definition DoubleFloat.h:75
Definition DistanceFieldStreaming.cpp:515
Definition DistanceFieldStreaming.cpp:492
Definition ExponentialHeightFogStateStream.h:30
ETextureCreateFlags CombineLUTs
Definition SceneRendering.h:2989
double GetRealTimeSeconds() const
Definition GameTime.h:35
Definition GlintShadingLUTs.h:15
Definition ScenePrivate.h:634
uint32 ReadbackBuffersNumPending
Definition ScenePrivate.h:643
FGlobalDistanceFieldStreamingReadback()
Definition ScenePrivate.h:635
uint32 MaxPendingStreamingReadbackBuffers
Definition ScenePrivate.h:641
uint32 ReadbackBuffersWriteIndex
Definition ScenePrivate.h:642
TArray< TUniquePtr< FRHIGPUBufferReadback > > PendingStreamingReadbackBuffers
Definition ScenePrivate.h:640
Definition GlobalRenderResources.h:195
Definition ScenePrivate.h:572
FHLODSceneNodeVisibilityState()
Definition ScenePrivate.h:573
uint16 UpdateCount
Definition ScenePrivate.h:581
uint16 bIsFading
Definition ScenePrivate.h:586
uint16 bIsVisible
Definition ScenePrivate.h:585
uint16 bWasVisible
Definition ScenePrivate.h:584
Definition HairStrandsInterface.h:216
Definition HairStrandsData.h:456
Definition HairStrandsInterface.h:435
Definition ScenePrivate.h:2290
FGraphEventRef TaskRef
Definition ScenePrivate.h:2291
TMap< FIntVector, FBlockUpdateInfo > OutBlocksToUpdate
Definition ScenePrivate.h:2292
TArray< FIndirectLightingCacheAllocation * > OutTransitionsOverTimeToUpdate
Definition ScenePrivate.h:2293
TArray< FPrimitiveSceneInfo * > OutPrimitivesToUpdateStaticMeshes
Definition ScenePrivate.h:2294
Definition PrimitiveSceneDesc.h:112
Definition ScenePrivate.h:2622
void AddChild(FPrimitiveSceneInfo *NewChild)
Definition ScenePrivate.h:2634
FLODSceneNode()
Definition ScenePrivate.h:2629
TArray< FPrimitiveSceneInfo * > ChildrenSceneInfos
Definition ScenePrivate.h:2624
FPrimitiveSceneInfo * SceneInfo
Definition ScenePrivate.h:2627
void RemoveChild(FPrimitiveSceneInfo *ChildToDelete)
Definition ScenePrivate.h:2642
Definition SceneManagement.h:1192
Definition ScenePrivate.h:2850
TConstArrayView< int32 > RemovedLightIds
Definition ScenePrivate.h:2852
TConstArrayView< int32 > AddedLightIds
Definition ScenePrivate.h:2854
FSceneLightInfoUpdates & SceneLightInfoUpdates
Definition ScenePrivate.h:2855
int32 PostUpdateMaxIndex
Definition ScenePrivate.h:2859
const TBitArray< SceneRenderingAllocator > & RemovedLightsMask
Definition ScenePrivate.h:2857
int32 PreUpdateMaxIndex
Definition ScenePrivate.h:2858
Definition ScenePrivate.h:2776
uint32 ViewUniqueId
Definition ScenePrivate.h:2777
friend FORCEINLINE uint32 GetTypeHash(const FLumenSceneDataKey &Key)
Definition ScenePrivate.h:2785
uint32 GPUIndex
Definition ScenePrivate.h:2778
friend FORCEINLINE bool operator==(const FLumenSceneDataKey &A, const FLumenSceneDataKey &B)
Definition ScenePrivate.h:2780
static constexpr UE_FORCEINLINE_HINT bool IsPowerOfTwo(T Value)
Definition UnrealMathUtility.h:519
Definition NaniteShared.h:936
Definition ScenePrivate.h:647
TArray< int32 > DeferredUpdatesForMeshSDFStreaming[GDF_Num]
Definition ScenePrivate.h:650
int32 UpdateIndex
Definition ScenePrivate.h:658
FGlobalDistanceFieldStreamingReadback StreamingReadback[GDF_Num]
Definition ScenePrivate.h:666
FGlobalDistanceFieldClipmapState ClipmapState[GlobalDistanceField::MaxClipmaps]
Definition ScenePrivate.h:657
bool bFirstFrame
Definition ScenePrivate.h:653
TArray< int32 > DeferredUpdates[GDF_Num]
Definition ScenePrivate.h:649
TRefCountPtr< IPooledRenderTarget > MipTexture
Definition ScenePrivate.h:675
TRefCountPtr< FRDGPooledBuffer > PageObjectGridBuffer
Definition ScenePrivate.h:672
bool bInitializedOrigins
Definition ScenePrivate.h:655
TRefCountPtr< IPooledRenderTarget > CoverageAtlasTexture
Definition ScenePrivate.h:671
bool bUpdateViewOrigin
Definition ScenePrivate.h:660
TRefCountPtr< FRDGPooledBuffer > PageFreeListBuffer
Definition ScenePrivate.h:669
TRefCountPtr< IPooledRenderTarget > PageTableCombinedTexture
Definition ScenePrivate.h:673
FVector CameraVelocityOffset
Definition ScenePrivate.h:659
int32 UpdateFrame
Definition ScenePrivate.h:652
FVector LastViewOrigin
Definition ScenePrivate.h:661
TRefCountPtr< FRDGPooledBuffer > PageFreeListAllocatorBuffer
Definition ScenePrivate.h:668
TRefCountPtr< IPooledRenderTarget > PageAtlasTexture
Definition ScenePrivate.h:670
uint64 GetGPUSizeBytes(bool bLogSizes) const
Definition SceneViewState.cpp:362
TRefCountPtr< IPooledRenderTarget > PageTableLayerTextures[GDF_Num]
Definition ScenePrivate.h:674
bool bPendingReset
Definition ScenePrivate.h:656
Definition MeshPassProcessor.h:1559
int32 Index
Definition MeshPassProcessor.h:1561
bool IsValid() const
Definition MeshPassProcessor.h:1560
Definition ScenePrivate.h:609
uint64 GetGPUSizeBytes(bool bLogSizes) const
Definition SceneViewState.cpp:93
TRefCountPtr< IPooledRenderTarget > GetCurrentCameraAerialPerspectiveVolume()
Definition RendererScene.cpp:282
FPersistentSkyAtmosphereData()
Definition RendererScene.cpp:241
void InitialiseOrNextFrame(ERHIFeatureLevel::Type FeatureLevel, FPooledRenderTargetDesc &AerialPerspectiveDesc, FRHICommandListImmediate &RHICmdList, bool bSeparatedAtmosphereMieRayLeigh)
Definition RendererScene.cpp:250
TRefCountPtr< IPooledRenderTarget > GetCurrentCameraAerialPerspectiveVolumeMieOnly()
Definition RendererScene.cpp:287
TRefCountPtr< IPooledRenderTarget > GetCurrentCameraAerialPerspectiveVolumeRayOnly()
Definition RendererScene.cpp:292
Definition RendererInterface.h:81
static FPooledRenderTargetDesc Create2DDesc(FIntPoint InExtent, EPixelFormat InFormat, const FClearValueBinding &InClearValue, ETextureCreateFlags InFlags, ETextureCreateFlags InTargetableFlags, bool bInForceSeparateTargetAndShaderResource, uint8 InNumMips=1, bool InAutowritable=true, bool InCreateRTWriteMask=false, bool InCreateFmask=false)
Definition RendererInterface.h:95
const TCHAR * DebugName
Definition RendererInterface.h:410
ETextureCreateFlags Flags
Definition RendererInterface.h:414
FIntPoint Extent
Definition RendererInterface.h:420
uint16 Depth
Definition RendererInterface.h:422
Definition SceneRendering.h:975
Definition ScenePrivate.h:2459
float MinDrawDistance
Definition ScenePrivate.h:2462
float MaxDrawDistance
Definition ScenePrivate.h:2464
FBoxSphereBounds BoxSphereBounds
Definition ScenePrivate.h:2460
float MaxCullDistance
Definition ScenePrivate.h:2466
Definition ScenePrivate.h:299
FPrimitiveOcclusionHistoryKey KeyInitType
Definition ScenePrivate.h:300
static bool Matches(KeyInitType A, KeyInitType B)
Definition ScenePrivate.h:307
static KeyInitType GetSetKey(const FPrimitiveOcclusionHistory &Element)
Definition ScenePrivate.h:302
static uint32 GetKeyHash(KeyInitType Key)
Definition ScenePrivate.h:312
Definition ScenePrivate.h:271
FPrimitiveOcclusionHistoryKey(FPrimitiveComponentId InPrimitiveId, int32 InCustomIndex)
Definition ScenePrivate.h:280
int32 CustomIndex
Definition ScenePrivate.h:273
FPrimitiveComponentId PrimitiveId
Definition ScenePrivate.h:272
FPrimitiveOcclusionHistoryKey(const FPrimitiveOcclusionHistory &Element)
Definition ScenePrivate.h:275
Definition PrimitiveSceneDesc.h:26
Definition ScenePrivate.h:2473
int32 ByteIndex
Definition ScenePrivate.h:2475
uint8 BitMask
Definition ScenePrivate.h:2477
constexpr uint32 GetFirstIndex() const
Definition MultiGPU.h:115
Definition RandomStream.h:20
Definition RHIUtilities.h:361
Definition ScenePrivate.h:1710
FCaptureComponentSceneState SceneState
Definition ScenePrivate.h:1712
int32 RefCount
Definition ScenePrivate.h:1711
Definition ScenePrivate.h:1717
TMap< FGuid, FReflectionCaptureCacheEntry > CaptureData
Definition ScenePrivate.h:1748
void RegisterComponentMapBuildDataId(const UReflectionCaptureComponent *Component)
Definition ReflectionEnvironment.cpp:368
int32 GetKeys(TArray< FGuid > &OutKeys) const
Definition ReflectionEnvironment.cpp:304
const FCaptureComponentSceneState & FindChecked(const UReflectionCaptureComponent *Component) const
Definition ReflectionEnvironment.cpp:249
void UnregisterComponentMapBuildDataId(const UReflectionCaptureComponent *Component)
Definition ReflectionEnvironment.cpp:411
void Empty()
Definition ReflectionEnvironment.cpp:314
FCaptureComponentSceneState * AddReference(const UReflectionCaptureComponent *Component)
Definition ReflectionEnvironment.cpp:284
TMap< const UReflectionCaptureComponent *, FGuid > RegisteredComponentMapBuildDataIds
Definition ScenePrivate.h:1746
bool RemapRegisteredComponentMapBuildDataId(const UReflectionCaptureComponent *Component)
Definition ReflectionEnvironment.cpp:373
Definition ScenePrivate.h:1684
FMatrix44f BoxTransform
Definition ScenePrivate.h:1686
FVector4f CaptureOffsetAndAverageBrightness
Definition ScenePrivate.h:1692
uint32 Guid
Definition ScenePrivate.h:1687
FReflectionCaptureProxy * CaptureProxy
Definition ScenePrivate.h:1693
FVector4f BoxScales
Definition ScenePrivate.h:1691
int32 CubemapIndex
Definition ScenePrivate.h:1688
FVector4f CaptureProperties
Definition ScenePrivate.h:1690
bool operator<(const FReflectionCaptureSortData &Other) const
Definition ScenePrivate.h:1695
float Radius
Definition ScenePrivate.h:1689
FDFVector3 Position
Definition ScenePrivate.h:1685
Definition RenderTransform.h:272
FBox ToBox() const
Definition RenderTransform.h:301
Definition SceneViewStateSystemMemory.h:22
Definition ScenePrivate.h:1607
TSet< FPrimitiveOcclusionHistory, FPrimitiveOcclusionHistoryKeyFuncs > PrimitiveOcclusionHistorySet
Definition ScenePrivate.h:1609
TArray< FRHIRenderQuery *, TInlineAllocator< FOcclusionQueryHelpers::MaxBufferedOcclusionFrames > > LastOcclusionQueryArray
Definition ScenePrivate.h:1612
uint32 NumRequestedQueries
Definition ScenePrivate.h:1615
Definition ScenePrivate.h:3015
bool operator==(const FPrimitiveSceneProxyType &) const =default
SIZE_T ProxyTypeHash
Definition ScenePrivate.h:3019
bool bIsAlwaysVisible
Definition ScenePrivate.h:3020
Definition ScenePrivate.h:2923
TOptional< FTransform > PreviousTransform
Definition ScenePrivate.h:2929
FScene * Scene
Definition ScenePrivate.h:2924
FBoxSphereBounds WorldBounds
Definition ScenePrivate.h:2926
FVector AttachmentRootPosition
Definition ScenePrivate.h:2930
FBoxSphereBounds LocalBounds
Definition ScenePrivate.h:2927
FPrimitiveSceneProxy * PrimitiveSceneProxy
Definition ScenePrivate.h:2925
FMatrix LocalToWorld
Definition ScenePrivate.h:2928
Definition ScenePrivate.h:3099
uint32 GpusHandledThisFrame
Definition ScenePrivate.h:3118
int32 StateSubStep
Definition ScenePrivate.h:3112
uint32 GpusWithFullCube
Definition ScenePrivate.h:3115
enum FScene::FRealTimeSlicedReflectionCapture::EFirstFrameState FirstFrameState
uint64 FrameNumber
Definition ScenePrivate.h:3121
EFirstFrameState
Definition ScenePrivate.h:3102
int32 State
Definition ScenePrivate.h:3109
Definition ScenePrivate.h:3024
FTypeOffsetTableEntry(const FPrimitiveSceneProxyType &InPrimitiveSceneProxyType, uint32 InOffset)
Definition ScenePrivate.h:3025
FPrimitiveSceneProxyType PrimitiveSceneProxyType
Definition ScenePrivate.h:3026
uint32 Offset
Definition ScenePrivate.h:3027
Definition ScenePrivate.h:3377
struct FScene::FUpdateParameters::@1812 Callbacks
TFunction< void(const UE::Tasks::FTask &)> PostStaticMeshUpdate
Definition ScenePrivate.h:3385
bool bDestruction
Definition ScenePrivate.h:3381
UE::Tasks::FTask GPUSceneUpdateTaskPrerequisites
Definition ScenePrivate.h:3380
EUpdateAllPrimitiveSceneInfosAsyncOps AsyncOps
Definition ScenePrivate.h:3379
FViewSceneChangeSet * ViewUpdateChangeSet
Definition ScenePrivate.h:3378
Definition ScenePrivate.h:590
TRefCountPtr< FRDGPooledBuffer > EntryBuffer
Definition ScenePrivate.h:592
bool bIsLocked
Definition ScenePrivate.h:594
FVector PreViewTranslation
Definition ScenePrivate.h:593
void Release()
Definition ScenePrivate.h:596
TRefCountPtr< FRDGPooledBuffer > StateBuffer
Definition ScenePrivate.h:591
Definition Substrate.h:92
Definition Substrate.h:184
Definition SceneRendering.h:840
Definition SceneManagement.h:93
ENGINE_API void UpdateTemporalLODTransition(const FSceneView &View, float LastRenderTime)
Definition SceneManagement.cpp:77
float GetTemporalLODTransition(float LastRenderTime) const
Definition SceneManagement.h:109
Definition ScenePrimitiveUpdates.h:72
Definition ScenePrivate.h:2840
float NewVolumetricScatteringIntensity
Definition ScenePrivate.h:2843
float NewIndirectLightingScale
Definition ScenePrivate.h:2842
FLinearColor NewColor
Definition ScenePrivate.h:2841
Definition SceneView.h:317
Definition ScenePrivate.h:2863
TArray< FPersistentViewId > RemovedViewIds
Definition ScenePrivate.h:2865
bool bIsRequiresDebugMaterialChanged
Definition ScenePrivate.h:2866
TArray< FPersistentViewId, SceneRenderingAllocator > AddedViewIds
Definition ScenePrivate.h:2864
Definition RendererInterface.h:494
FRHITexture * GetRHI() const
Definition RendererInterface.h:520
Definition LightFunctionAtlas.h:48
Definition ScenePrivate.h:2029
static bool Matches(KeyInitType A, KeyInitType B)
Definition ScenePrivate.h:2034
static FORCEINLINE uint32 GetKeyHash(KeyInitType Key)
Definition ScenePrivate.h:2038
static FORCEINLINE KeyInitType GetSetKey(ElementInitType Element)
Definition ScenePrivate.h:2030
Definition Optional.h:131
Definition SceneUpdateCommandQueue.h:51
Definition SceneUpdateCommandQueue.h:460
Definition BoxSphereBounds.h:25
UE_FORCEINLINE_HINT TBox< T > GetBox() const
Definition BoxSphereBounds.h:226
UE_FORCEINLINE_HINT TBox< T > ShiftBy(const TVector< T > &Offset) const
Definition Box.h:352
Definition IntVector.h:22
static const TIntVector3 ZeroValue
Definition IntVector.h:45
T M[4][4]
Definition Matrix.h:49
TVector< T > GetOrigin() const
Definition Matrix.inl:641
void SetOrigin(const TVector< T > &NewOrigin)
Definition Matrix.inl:701
T Z
Definition Vector.h:68
T Y
Definition Vector.h:65
static CORE_API const TVector< double > ZeroVector
Definition Vector.h:79
T X
Definition Vector.h:62