UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UMaterialInstanceDynamic Class Reference

#include <MaterialInstanceDynamic.h>

+ Inheritance diagram for UMaterialInstanceDynamic:

Protected Member Functions

ENGINE_API void InitializeMID (class UMaterialInterface *ParentMaterial)
 
virtual bool CanCacheTexturesSamplingInfo () const override
 
- Protected Member Functions inherited from UMaterialInstance
void CopyMaterialUniformParametersInternal (UMaterialInterface *Source)
 
bool UpdateParameters ()
 
ENGINE_API bool SetParentInternal (class UMaterialInterface *NewParent, bool RecacheShaders)
 
void GetTextureExpressionValues (const FMaterialResource *MaterialResource, TArray< UTexture * > &OutTextures, TArray< TArray< int32 > > *OutIndices=nullptr, bool bIncludeTextureCollections=false) const
 
void GetTextureCollectionExpressionValues (const FMaterialResource *MaterialResource, TArray< UTextureCollection * > &OutTextureCollections) const
 
void ReserveParameterValuesInternal (EMaterialParameterType Type, int32 Capacity)
 
void AddParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, const FMaterialParameterMetadata &Meta, EMaterialSetParameterValueFlags Flags=EMaterialSetParameterValueFlags::None)
 
void SetParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, const FMaterialParameterMetadata &Meta, EMaterialSetParameterValueFlags Flags=EMaterialSetParameterValueFlags::None)
 
void SetVectorParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, FLinearColor Value)
 
void SetDoubleVectorParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, FVector4d Value)
 
bool SetVectorParameterByIndexInternal (int32 ParameterIndex, FLinearColor Value)
 
bool SetScalarParameterByIndexInternal (int32 ParameterIndex, float Value)
 
void SetScalarParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, float Value, bool bUseAtlas=false, FScalarParameterAtlasInstanceData AtlasData=FScalarParameterAtlasInstanceData())
 
void SetTextureParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, class UTexture *Value)
 
void SetTextureCollectionParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, class UTextureCollection *Value)
 
void SetParameterCollectionParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, class UMaterialParameterCollection *Value)
 
void SetRuntimeVirtualTextureParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, class URuntimeVirtualTexture *Value)
 
void SetSparseVolumeTextureParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, class USparseVolumeTexture *Value)
 
void SetFontParameterValueInternal (const FMaterialParameterInfo &ParameterInfo, class UFont *FontValue, int32 FontPage)
 
void ClearParameterValuesInternal (EMaterialInstanceClearParameterFlag Flags=EMaterialInstanceClearParameterFlag::AllNonStatic)
 
ENGINE_API void InitResources ()
 
void CacheResourceShadersForRendering (EMaterialShaderPrecompileMode PrecompileMode=EMaterialShaderPrecompileMode::Default)
 
void CacheResourceShadersForRendering (EMaterialShaderPrecompileMode PrecompileMode, FMaterialResourceDeferredDeletionArray &OutResourcesToFree)
 
void CacheShadersForResources (EShaderPlatform ShaderPlatform, const TArray< FMaterialResource * > &ResourcesToCache, EMaterialShaderPrecompileMode PrecompileMode=EMaterialShaderPrecompileMode::Default, const ITargetPlatform *TargetPlatform=nullptr)
 
ENGINE_API void CopyMaterialInstanceParameters (UMaterialInterface *Source)
 
void PropagateDataToMaterialProxy ()
 
- Protected Member Functions inherited from UMaterialInterface
ENGINE_API void CacheTexturesSamplingInfo ()
 
ENGINE_API uint32 GetFeatureLevelsToCompileForRendering () const
 
void UpdateMaterialRenderProxy (FMaterialRenderProxy &Proxy)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Public Member Functions inherited from UMaterialInstance
bool GetReentrantFlag (bool bIsInGameThread=IsInGameThread()) const
 
void SetReentrantFlag (const bool bValue, bool bIsInGameThread=IsInGameThread())
 
virtual ENGINE_API FTextureSamplingInfo CalculateTexturesSamplingInfo (UTexture *Texture) override
 
ENGINE_API bool Equivalent (const UMaterialInstance *CompareTo) const
 
virtual ENGINE_API bool IsRedundant () const
 
virtual ENGINE_API ~UMaterialInstance ()
 
virtual ENGINE_API UMaterialGetMaterial () override
 
virtual ENGINE_API const UMaterialGetMaterial () const override
 
virtual ENGINE_API const UMaterialGetMaterial_Concurrent (TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const override
 
virtual ENGINE_API void GetMaterialInheritanceChain (FMaterialInheritanceChain &OutChain) const override
 
virtual ENGINE_API const FMaterialCachedExpressionDataGetCachedExpressionData (TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const override
 
virtual ENGINE_API FMaterialResourceAllocatePermutationResource ()
 
virtual ENGINE_API FMaterialResourceGetMaterialResource (EShaderPlatform InShaderPlatform, EMaterialQualityLevel::Type QualityLevel=EMaterialQualityLevel::Num) override
 
virtual ENGINE_API const FMaterialResourceGetMaterialResource (EShaderPlatform InShaderPlatform, EMaterialQualityLevel::Type QualityLevel=EMaterialQualityLevel::Num) const override
 
ENGINE_API bool GetParameterOverrideValue (EMaterialParameterType Type, const FMemoryImageMaterialParameterInfo &ParameterInfo, FMaterialParameterMetadata &OutValue) const
 
virtual ENGINE_API bool GetParameterValue (EMaterialParameterType Type, const FMemoryImageMaterialParameterInfo &ParameterInfo, FMaterialParameterMetadata &OutValue, EMaterialGetParameterValueFlags Flags=EMaterialGetParameterValueFlags::Default) const override
 
virtual ENGINE_API void GetUsedTextures (TArray< UTexture * > &OutTextures, TOptional< EMaterialQualityLevel::Type > InSpecificQualityLevel=TOptional< EMaterialQualityLevel::Type >(), TOptional< EShaderPlatform > InSpecificShaderPlatform=TOptional< EShaderPlatform >()) const override
 
virtual ENGINE_API void GetUsedTexturesAndIndices (TArray< UTexture * > &OutTextures, TArray< TArray< int32 > > &OutIndices, EMaterialQualityLevel::Type QualityLevel, EShaderPlatform InShaderPlatform) const
 
virtual ENGINE_API bool GetTextureParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, class UTexture *&OutValue, bool bOveriddenOnly=false) const override
 
virtual ENGINE_API bool GetTextureCollectionParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, class UTextureCollection *&OutValue, bool bOveriddenOnly=false) const override
 
virtual ENGINE_API void OverrideTexture (const UTexture *InTextureToOverride, UTexture *OverrideTexture, ERHIFeatureLevel::Type InFeatureLevel) override
 
virtual ENGINE_API void SetNumericParameterDefault (EMaterialParameterType Type, const FHashedMaterialParameterInfo &ParameterInfo, const UE::Shader::FValue &Value, EShaderPlatform InShaderPlatform) override
 
virtual ENGINE_API void ClearNumericParameterDefault (EMaterialParameterType Type, const FHashedMaterialParameterInfo &ParameterInfo, EShaderPlatform InShaderPlatform) override
 
virtual ENGINE_API bool CheckMaterialUsage (const EMaterialUsage Usage) override
 
virtual ENGINE_API bool CheckMaterialUsage_Concurrent (const EMaterialUsage Usage) const override
 
virtual ENGINE_API bool GetMaterialLayers (FMaterialLayersFunctions &OutLayers, TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const override
 
virtual ENGINE_API bool IsDependent (UMaterialInterface *TestDependency) override
 
virtual ENGINE_API bool IsDependent_Concurrent (UMaterialInterface *TestDependency, TMicRecursionGuard RecursionGuard) override
 
virtual ENGINE_API void GetDependencies (TSet< UMaterialInterface * > &Dependencies) override
 
virtual ENGINE_API FMaterialRenderProxyGetRenderProxy () const override
 
virtual ENGINE_API UPhysicalMaterialGetPhysicalMaterial () const override
 
virtual ENGINE_API UPhysicalMaterialMaskGetPhysicalMaterialMask () const override
 
virtual ENGINE_API UPhysicalMaterialGetPhysicalMaterialFromMap (int32 Index) const override
 
virtual ENGINE_API UMaterialInterfaceGetNaniteOverride (TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const override
 
virtual ENGINE_API bool UpdateLightmassTextureTracking () override
 
virtual ENGINE_API bool GetCastShadowAsMasked () const override
 
virtual ENGINE_API float GetEmissiveBoost () const override
 
virtual ENGINE_API float GetDiffuseBoost () const override
 
virtual ENGINE_API float GetExportResolutionScale () const override
 
virtual ENGINE_API void RecacheUniformExpressions (bool bRecreateUniformBuffer) const override
 
virtual ENGINE_API bool GetRefractionSettings (float &OutBiasValue) const override
 
virtual ENGINE_API bool GetUserSceneTextureOverride (FName &InOutName) const override
 
virtual ENGINE_API EBlendableLocation GetBlendableLocation (const UMaterial *Base) const override
 
virtual ENGINE_API int32 GetBlendablePriority (const UMaterial *Base) const override
 
virtual ENGINE_API FGraphEventArray PrecachePSOs (const FPSOPrecacheVertexFactoryDataList &VertexFactoryDataList, const FPSOPrecacheParams &PreCacheParams, EPSOPrecachePriority Priority, TArray< FMaterialPSOPrecacheRequestID > &OutMaterialPSORequestIDs) override
 
virtual ENGINE_API bool IsTranslucencyVelocityFromDepth () const override
 
virtual ENGINE_API bool WritesToRuntimeVirtualTexture () const override
 
virtual ENGINE_API bool HasMeshPaintTexture () const override
 
virtual ENGINE_API bool HasCustomPrimitiveData () const override
 
virtual ENGINE_API bool ShouldAlwaysEvaluateWorldPositionOffset () const override
 
virtual ENGINE_API bool IsDeferredDecal () const override
 
virtual ENGINE_API bool IsUIMaterial () const override
 
virtual ENGINE_API bool IsPostProcessMaterial () const override
 
virtual ENGINE_API bool HasVertexInterpolator () const override
 
virtual ENGINE_API bool HasCustomizedUVs () const override
 
virtual ENGINE_API USubsurfaceProfileGetSubsurfaceProfile_Internal () const override
 
virtual ENGINE_API USubsurfaceProfileGetSubsurfaceProfileRoot_Internal () const override
 
ENGINE_API uint32 NumSubsurfaceProfileRoot_Internal () const override
 
ENGINE_API USubsurfaceProfileGetSubsurfaceProfileRoot_Internal (uint32 Index) const override
 
virtual ENGINE_API USubsurfaceProfileGetSubsurfaceProfileOverride_Internal () const override
 
virtual ENGINE_API uint32 NumSpecularProfile_Internal () const override
 
virtual ENGINE_API USpecularProfileGetSpecularProfile_Internal (uint32 Index) const override
 
virtual ENGINE_API USpecularProfileGetSpecularProfileOverride_Internal () const override
 
virtual ENGINE_API bool CastsRayTracedShadows () const override
 
virtual ENGINE_API bool IsTessellationEnabled () const override
 
virtual ENGINE_API bool HasSubstrateRoughnessTracking () const override
 
virtual ENGINE_API bool IsCompatibleWithLumenCardSharing () const override
 
virtual ENGINE_API bool IsPropertyActive (EMaterialProperty InProperty) const override
 
virtual ENGINE_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) override
 
virtual ENGINE_API void PostInitProperties () override
 
virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual ENGINE_API void PostDuplicate (bool bDuplicateForPIE) override
 
virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API void BeginDestroy () override
 
virtual ENGINE_API bool IsReadyForFinishDestroy () override
 
virtual ENGINE_API void FinishDestroy () override
 
ENGINE_API void InitStaticPermutation (EMaterialShaderPrecompileMode PrecompileMode=EMaterialShaderPrecompileMode::Default)
 
ENGINE_API void UpdateOverridableBaseProperties ()
 
void GetAllShaderMaps (TArray< FMaterialShaderMap * > &OutShaderMaps)
 
virtual ENGINE_API void GetAllParametersOfType (EMaterialParameterType Type, TMap< FMaterialParameterInfo, FMaterialParameterMetadata > &OutParameters) const override
 
void GetBasePropertyOverridesHash (FSHAHash &OutHash) const
 
ENGINE_API bool IsChildOf (const UMaterialInterface *Material) const
 
virtual ENGINE_API void LogMaterialsAndTextures (FOutputDevice &Ar, int32 Indent) const override
 
ENGINE_API void ValidateTextureOverrides (ERHIFeatureLevel::Type InFeatureLevel) const
 
ENGINE_API void ValidateTextureOverrides (EShaderPlatform InShaderPlatform) const
 
virtual ENGINE_API void GetLightingGuidChain (bool bIncludeTextures, TArray< FGuid > &OutGuids) const override
 
virtual ENGINE_API void DumpDebugInfo (FOutputDevice &OutputDevice) const override
 
void SaveShaderStableKeys (const class ITargetPlatform *TP)
 
virtual ENGINE_API void SaveShaderStableKeysInner (const class ITargetPlatform *TP, const struct FStableShaderKeyAndValue &SaveKeyVal) override
 
virtual ENGINE_API void CacheShaders (EMaterialShaderPrecompileMode CompileMode) override
 Submits remaining shaders for recompilation.
 
virtual ENGINE_API bool IsComplete () const override
 Checks to see if this material has all its shaders cached.
 
void StartCacheUniformExpressions () const
 
void FinishCacheUniformExpressions () const
 
- Public Member Functions inherited from UMaterialInterface
const FMaterialCachedTexturesSamplingInfoGetCachedTexturesSamplingInfo () const
 
ENGINE_API UMaterialInterface ()
 
ENGINE_API UMaterialInterface (FVTableHelper &Helper)
 
virtual ENGINE_API ~UMaterialInterface ()
 
virtual ENGINE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
virtual ENGINE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
ENGINE_API void SetFeatureLevelToCompile (ERHIFeatureLevel::Type FeatureLevel, bool bShouldCompile)
 
virtual ENGINE_API void PostCDOContruct () override
 
virtual ENGINE_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) override
 
virtual ENGINE_API void OverrideBlendableSettings (class FSceneView &View, float Weight) const override
 
ENGINE_API UMaterialGetBaseMaterial ()
 
virtual ENGINE_API void OnAssignedAsOverride (const UObject *Owner)
 
virtual ENGINE_API void OnRemovedAsOverride (const UObject *Owner)
 
ENGINE_API bool IsUsingNewHLSLGenerator () const
 
ENGINE_API bool IsUsingNewTranslatorPrototype () const
 
ENGINE_API const FSubstrateCompilationConfigGetSubstrateCompilationConfig () const
 
ENGINE_API void SetSubstrateCompilationConfig (FSubstrateCompilationConfig &SubstrateCompilationConfig)
 
void GetQualityLevelUsage (TArray< bool, TInlineAllocator< EMaterialQualityLevel::Num > > &QualityLevelsUsed, EShaderPlatform ShaderPlatform, bool bCooking=false)
 
void GetQualityLevelUsageForCooking (TArray< bool, TInlineAllocator< EMaterialQualityLevel::Num > > &QualityLevelsUsed, EShaderPlatform ShaderPlatform)
 
virtual void GetUsedTextures (TArray< UTexture * > &OutTextures, EMaterialQualityLevel::Type QualityLevel, bool bAllQualityLevels, ERHIFeatureLevel::Type FeatureLevel, bool bAllFeatureLevels) const final
 
virtual void OverrideNumericParameterDefault (EMaterialParameterType Type, const FHashedMaterialParameterInfo &ParameterInfo, const UE::Shader::FValue &Value, bool bOverride, ERHIFeatureLevel::Type FeatureLevel) final
 
virtual FMaterialResourceGetMaterialResource (ERHIFeatureLevel::Type InFeatureLevel, EMaterialQualityLevel::Type QualityLevel=EMaterialQualityLevel::Num) final
 
virtual const FMaterialResourceGetMaterialResource (ERHIFeatureLevel::Type InFeatureLevel, EMaterialQualityLevel::Type QualityLevel=EMaterialQualityLevel::Num) const final
 
UMaterialInterfaceGetNaniteOverideMaterial () const
 
FGraphEventArray PrecachePSOs (const FVertexFactoryType *VertexFactoryType, const struct FPSOPrecacheParams &PreCacheParams)
 
FGraphEventArray PrecachePSOs (const TConstArrayView< const FVertexFactoryType * > &VertexFactoryTypes, const struct FPSOPrecacheParams &PreCacheParams)
 
FGraphEventArray PrecachePSOs (const TConstArrayView< const FVertexFactoryType * > &VertexFactoryTypes, const struct FPSOPrecacheParams &PreCacheParams, TArray< FMaterialPSOPrecacheRequestID > &OutMaterialPSORequestIDs)
 
FGraphEventArray PrecachePSOs (const TConstArrayView< const FVertexFactoryType * > &VertexFactoryTypes, const struct FPSOPrecacheParams &PreCacheParams, EPSOPrecachePriority PSOPrecachePriority, TArray< FMaterialPSOPrecacheRequestID > &OutMaterialPSORequestIDs)
 
virtual FGraphEventArray PrecachePSOs (const FPSOPrecacheVertexFactoryDataList &VertexFactoryDataList, const struct FPSOPrecacheParams &PreCacheParams, EPSOPrecachePriority Priority, TArray< FMaterialPSOPrecacheRequestID > &OutMaterialPSORequestIDs)
 
virtual ENGINE_API void GetAllParameterInfoOfType (EMaterialParameterType Type, TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllScalarParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllVectorParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllDoubleVectorParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllTextureParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllTextureCollectionParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllParameterCollectionParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllRuntimeVirtualTextureParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllSparseVolumeTextureParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API void GetAllFontParameterInfo (TArray< FMaterialParameterInfo > &OutParameterInfo, TArray< FGuid > &OutParameterIds) const
 
ENGINE_API bool GetParameterDefaultValue (EMaterialParameterType Type, const FMemoryImageMaterialParameterInfo &ParameterInfo, FMaterialParameterMetadata &OutValue) const
 
ENGINE_API bool GetScalarParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, float &OutValue) const
 
ENGINE_API bool GetVectorParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, FLinearColor &OutValue) const
 
ENGINE_API bool GetDoubleVectorParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, FVector4d &OutValue) const
 
ENGINE_API bool GetTextureParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, class UTexture *&OutValue) const
 
ENGINE_API bool GetTextureCollectionParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, class UTextureCollection *&OutValue) const
 
ENGINE_API bool GetParameterCollectionParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, class UMaterialParameterCollection *&OutValue) const
 
ENGINE_API bool GetRuntimeVirtualTextureParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, class URuntimeVirtualTexture *&OutValue) const
 
ENGINE_API bool GetSparseVolumeTextureParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, class USparseVolumeTexture *&OutValue) const
 
ENGINE_API bool GetFontParameterDefaultValue (const FHashedMaterialParameterInfo &ParameterInfo, class UFont *&OutFontValue, int32 &OutFontPage) const
 
ENGINE_API TArrayView< const TObjectPtr< UObject > > GetReferencedTextures () const
 
ENGINE_API TConstArrayView< TObjectPtr< UTextureCollection > > GetReferencedTextureCollections () const
 
ENGINE_API FMaterialRelevance GetRelevance (ERHIFeatureLevel::Type InFeatureLevel) const
 
ENGINE_API FMaterialRelevance GetRelevance (EShaderPlatform ShaderPlatform) const
 
ENGINE_API FMaterialRelevance GetRelevance_Concurrent (ERHIFeatureLevel::Type InFeatureLevel) const
 
ENGINE_API FMaterialRelevance GetRelevance_Concurrent (EShaderPlatform ShaderPlatform) const
 
ENGINE_API bool IsUsingWorldPositionOffset_Concurrent (ERHIFeatureLevel::Type InFeatureLevel) const
 
ENGINE_API bool IsUsingWorldPositionOffset_Concurrent (EShaderPlatform InShaderPlatform) const
 
ENGINE_API bool IsUsingTemporalResponsiveness_Concurrent (EShaderPlatform InShaderPlatform) const
 
ENGINE_API bool IsUsingMotionVectorWorldOffset_Concurrent (EShaderPlatform InShaderPlatform) const
 
int32 GetWidth () const
 
int32 GetHeight () const
 
const FGuidGetLightingGuid () const
 
void SetLightingGuid ()
 
bool GetOverrideCastShadowAsMasked () const
 
bool GetOverrideEmissiveBoost () const
 
bool GetOverrideDiffuseBoost () const
 
bool GetOverrideExportResolutionScale () const
 
void SetOverrideCastShadowAsMasked (bool bInOverrideCastShadowAsMasked)
 
void SetOverrideEmissiveBoost (bool bInOverrideEmissiveBoost)
 
void SetOverrideDiffuseBoost (bool bInOverrideDiffuseBoost)
 
void SetOverrideExportResolutionScale (bool bInOverrideExportResolutionScale)
 
void SetCastShadowAsMasked (bool InCastShadowAsMasked)
 
void SetEmissiveBoost (float InEmissiveBoost)
 
void SetDiffuseBoost (float InDiffuseBoost)
 
void SetExportResolutionScale (float InExportResolutionScale)
 
ENGINE_API bool GetScalarParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, float &OutValue, bool bOveriddenOnly=false) const
 
ENGINE_API bool GetVectorParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, FLinearColor &OutValue, bool bOveriddenOnly=false) const
 
ENGINE_API bool GetDoubleVectorParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, FVector4d &OutValue, bool bOveriddenOnly=false) const
 
virtual ENGINE_API bool GetParameterCollectionParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, class UMaterialParameterCollection *&OutValue, bool bOveriddenOnly=false) const
 
ENGINE_API bool GetRuntimeVirtualTextureParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, class URuntimeVirtualTexture *&OutValue, bool bOveriddenOnly=false) const
 
ENGINE_API bool GetSparseVolumeTextureParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, class USparseVolumeTexture *&OutValue, bool bOveriddenOnly=false) const
 
ENGINE_API bool GetFontParameterValue (const FHashedMaterialParameterInfo &ParameterInfo, class UFont *&OutFontValue, int32 &OutFontPage, bool bOveriddenOnly=false) const
 
ENGINE_API FName GetUserSceneTextureOutput (const UMaterial *Base) const
 
virtual ENGINE_API bool IsTranslucencyWritingCustomDepth () const
 
virtual ENGINE_API bool IsTranslucencyWritingFrontLayerTransparency () const
 
virtual ENGINE_API UNeuralProfileGetNeuralProfile_Internal () const
 
virtual ENGINE_API void SetForceMipLevelsToBeResident (bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups=0, bool bFastResponse=false)
 
bool IsCompiling () const
 
ENGINE_API void EnsureIsComplete ()
 Checks to see if this material has all its shaders cached and if not, will perform a synchronous compilation of those.
 
ENGINE_API void AnalyzeMaterialProperty (EMaterialProperty InProperty, int32 &OutNumTextureCoordinates, bool &bOutRequiresVertexData)
 
ENGINE_API void AnalyzeMaterialPropertyEx (EMaterialProperty InProperty, FMaterialAnalysisResult &OutResult)
 
ENGINE_API void AnalyzeMaterialCustomOutput (UMaterialExpressionCustomOutput *InCustomOutput, int32 InOutputIndex, FMaterialAnalysisResult &OutResult)
 
ENGINE_API void AnalyzeMaterialCompilationInCallback (TFunctionRef< void(FMaterialCompiler *)> InCompilationCallback, FMaterialAnalysisResult &OutResult)
 
ENGINE_API void AnalyzeMaterialTranslationOutput (FMaterialResource *MaterialResource, EShaderPlatform ShaderPlatform, FMaterialAnalysisResult &OutResult)
 
ENGINE_API void AnalyzeMaterialTranslationOutput (FMaterialResource *MaterialResource, EShaderPlatform ShaderPlatform, bool ValidationMode, FMaterialAnalysisResult &OutResult)
 
ENGINE_API bool UseAnyStreamingTexture () const
 
bool HasTextureStreamingData () const
 
const TArray< FMaterialTextureInfo > & GetTextureStreamingData () const
 
TArray< FMaterialTextureInfo > & GetTextureStreamingData ()
 
ENGINE_API bool FindTextureStreamingDataIndexRange (FName TextureName, int32 &LowerIndex, int32 &HigherIndex) const
 
ENGINE_API void SetTextureStreamingData (const TArray< FMaterialTextureInfo > &InTextureStreamingData)
 
ENGINE_API float GetTextureDensityWithCache (const FTextureSamplingInfo &TextureSamplingInfo, const FMeshUVChannelInfo &UVChannelData) const
 
virtual ENGINE_API void PreSave (FObjectPreSaveContext ObjectSaveContext) override
 
ENGINE_API void SortTextureStreamingData (bool bForceSort, bool bFinalSort)
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Static Public Member Functions inherited from UMaterialInstance
static ENGINE_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static ENGINE_API void AllMaterialsCacheResourceShadersForRendering (bool bUpdateProgressDialog=false, bool bCacheAllRemainingShaders=true)
 
- Static Public Member Functions inherited from UMaterialInterface
static ENGINE_API void SetGlobalRequiredFeatureLevel (ERHIFeatureLevel::Type FeatureLevel, bool bShouldCompile)
 
static ENGINE_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static ENGINE_API void RecacheAllMaterialUniformExpressions (bool bRecreateUniformBuffer)
 
static ENGINE_API void SubmitRemainingJobsForWorld (UWorld *World, EMaterialShaderPrecompileMode CompileMode=EMaterialShaderPrecompileMode::Default)
 Submits shaders to be compiled for all the materials in the world.
 
static ENGINE_API void AssertDefaultMaterialsExist ()
 
static ENGINE_API void AssertDefaultMaterialsPostLoaded ()
 
static ENGINE_API void InitDefaultMaterials ()
 
static ENGINE_API bool IsDefaultMaterialInitialized ()
 
static ENGINE_API void PrecacheDefaultMaterialPSOs ()
 
static ENGINE_API uint32 GetFeatureLevelsToCompileForAllMaterials ()
 
template<typename FunctionType >
static void IterateOverActiveFeatureLevels (FunctionType InHandler)
 
static UEnumGetSamplerTypeEnum ()
 
static ENGINE_API void FilterOutPlatformShadingModels (EShaderPlatform Platform, FMaterialShadingModelField &ShadingModels)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Public Attributes inherited from UMaterialInstance
TEnumAsByte< EBlendModeBlendMode
 
TEnumAsByte< EBlendableLocationBlendableLocationOverride
 
int32 BlendablePriorityOverride
 
FMaterialShadingModelField ShadingModels
 
float OpacityMaskClipValue
 
FDisplacementScaling DisplacementScaling
 
FDisplacementFadeRange DisplacementFadeRange
 
float MaxWorldPositionOffsetDisplacement
 
TArray< struct FScalarParameterValueScalarParameterValues
 
TArray< struct FVectorParameterValueVectorParameterValues
 
TArray< struct FDoubleVectorParameterValueDoubleVectorParameterValues
 
TArray< struct FTextureParameterValueTextureParameterValues
 
TArray< struct FTextureCollectionParameterValueTextureCollectionParameterValues
 
TArray< struct FParameterCollectionParameterValueParameterCollectionParameterValues
 
TArray< struct FRuntimeVirtualTextureParameterValueRuntimeVirtualTextureParameterValues
 
TArray< struct FSparseVolumeTextureParameterValueSparseVolumeTextureParameterValues
 
TArray< struct FFontParameterValueFontParameterValues
 
TArray< struct FUserSceneTextureOverrideUserSceneTextureOverrides
 
struct FMaterialInstanceBasePropertyOverrides BasePropertyOverrides
 
class FMaterialInstanceResourceResource
 
- Public Attributes inherited from UMaterialInterface
TObjectPtr< class USubsurfaceProfileSubsurfaceProfile
 
TArray< TObjectPtr< class USubsurfaceProfile > > SubsurfaceProfiles
 
TArray< TObjectPtr< class USpecularProfile > > SpecularProfiles
 
TObjectPtr< class UNeuralProfileNeuralProfile
 
FOnBaseMaterialIsSet OnBaseMaterialSetEvent
 
FRenderCommandFence ParentRefFence
 
uint8 bIncludedInBaseGame: 1
 
virtual class UMaterialGetMaterial () PURE_VIRTUAL(UMaterialInterface
 
virtual const class UMaterialGetMaterial () const PURE_VIRTUAL(UMaterialInterface
 
virtual const class UMaterialGetMaterial_Concurrent (TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const PURE_VIRTUAL(UMaterialInterface
 
virtual void GetMaterialInheritanceChain (FMaterialInheritanceChain &OutChain) const PURE_VIRTUAL(UMaterialInterface
 
virtual void GetDependencies (TSet< UMaterialInterface * > &Dependencies) PURE_VIRTUAL(UMaterialInterface
 
virtual class FMaterialRenderProxyGetRenderProxy () const PURE_VIRTUAL(UMaterialInterface
 
virtual UPhysicalMaterialGetPhysicalMaterial () const PURE_VIRTUAL(UMaterialInterface
 
virtual UPhysicalMaterialMaskGetPhysicalMaterialMask () const PURE_VIRTUAL(UMaterialInterface
 
virtual UPhysicalMaterialGetPhysicalMaterialFromMap (int32 Index) const PURE_VIRTUAL(UMaterialInterface
 
virtual void GetUsedTextures(TArray< UTexture * > &OutTextures, TOptional< EMaterialQualityLevel::Type > InSpecificQualityLevel=TOptional< EMaterialQualityLevel::Type >(), TOptional< EShaderPlatform > InSpecificShaderPlatform=TOptional< EShaderPlatform >()) const PURE_VIRTUAL(UMaterialInterface virtual ENGINE_API voi GetUsedTexturesAndIndices )(TArray< UTexture * > &OutTextures, TArray< TArray< int32 > > &OutIndices, EMaterialQualityLevel::Type QualityLevel, ERHIFeatureLevel::Type FeatureLevel) const final
 
virtual void OverrideTexture (const UTexture *InTextureToOverride, UTexture *OverrideTexture, ERHIFeatureLevel::Type InFeatureLevel) PURE_VIRTUAL(UMaterialInterface
 
virtual void SetNumericParameterDefault (EMaterialParameterType Type, const FHashedMaterialParameterInfo &ParameterInfo, const UE::Shader::FValue &Value, EShaderPlatform InShaderPlatform) PURE_VIRTUAL(UMaterialInterface
 
virtual void ClearNumericParameterDefault (EMaterialParameterType Type, const FHashedMaterialParameterInfo &ParameterInfo, EShaderPlatform InShaderPlatform) PURE_VIRTUAL(UMaterialInterface
 
virtual bool CheckMaterialUsage (const EMaterialUsage Usage) PURE_VIRTUAL(UMaterialInterface
 
virtual bool CheckMaterialUsage_Concurrent (const EMaterialUsage Usage) const PURE_VIRTUAL(UMaterialInterface
 
virtual bool GetMaterialLayers (FMaterialLayersFunctions &OutLayers, TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const PURE_VIRTUAL(UMaterialInterface
 
virtual UMaterialInterfaceGetNaniteOverride (TMicRecursionGuard RecursionGuard=TMicRecursionGuard()) const PURE_VIRTUAL(UMaterialInterface
 
virtual void SaveShaderStableKeysInner(const class ITargetPlatform *TP, const struct FStableShaderKeyAndValue &SaveKeyVal) PURE_VIRTUAL(UMaterialInterface ENGINE_API FMaterialParameterInf GetParameterInfo )(EMaterialParameterAssociation Association, FName ParameterName, UMaterialFunctionInterface *LayerFunction) const
 
- Protected Attributes inherited from UMaterialInstance
uint8 bLoadedCachedData: 1
 
TUniquePtr< FMaterialInstanceCachedDataCachedData
 
- Protected Attributes inherited from UMaterialInterface
struct FLightmassMaterialInterfaceSettings LightmassSettings
 
TArray< FMaterialTextureInfoTextureStreamingData
 
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 
TOptional< FMaterialCachedTexturesSamplingInfoCachedTexturesSamplingInfo
 
bool bLoadedCachedExpressionData = false
 
TUniquePtr< FMaterialCachedExpressionDataCachedExpressionData
 

Member Function Documentation

◆ CanCacheTexturesSamplingInfo()

virtual bool UMaterialInstanceDynamic::CanCacheTexturesSamplingInfo ( ) const
inlineoverrideprotectedvirtual

Reimplemented from UMaterialInterface.

◆ InitializeMID()

void UMaterialInstanceDynamic::InitializeMID ( class UMaterialInterface ParentMaterial)
protected

The documentation for this class was generated from the following files: