#include <MaterialRelevance.h>
◆ FMaterialRelevance()
| FMaterialRelevance::FMaterialRelevance |
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| ) |
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inline |
◆ operator|=()
Bitwise OR operator. Sets any relevance bits which are present in either.
◆ SetPrimitiveViewRelevance()
Copies the material's relevance flags to a primitive's view relevance flags.
◆ [union]
◆ bDecal
| uint8 FMaterialRelevance::bDecal |
◆ bDisableDepthTest
| uint8 FMaterialRelevance::bDisableDepthTest |
◆ bDistortion
| uint8 FMaterialRelevance::bDistortion |
◆ bHairStrands
| uint8 FMaterialRelevance::bHairStrands |
◆ bHasMaterialCacheOutput
| uint8 FMaterialRelevance::bHasMaterialCacheOutput |
◆ bHasVolumeMaterialDomain
| uint8 FMaterialRelevance::bHasVolumeMaterialDomain |
◆ bIsLightFunctionAtlasCompatible
| uint8 FMaterialRelevance::bIsLightFunctionAtlasCompatible |
◆ bMasked
| uint8 FMaterialRelevance::bMasked |
◆ bNormalTranslucency
| uint8 FMaterialRelevance::bNormalTranslucency |
◆ bOpaque
| uint8 FMaterialRelevance::bOpaque |
◆ bOutputsTranslucentVelocity
| uint8 FMaterialRelevance::bOutputsTranslucentVelocity |
◆ bPostMotionBlurTranslucency
| uint8 FMaterialRelevance::bPostMotionBlurTranslucency |
◆ bSamplesMaterialCache
| uint8 FMaterialRelevance::bSamplesMaterialCache |
◆ bSeparateTranslucency
| uint8 FMaterialRelevance::bSeparateTranslucency |
◆ bTranslucencyModulate
| uint8 FMaterialRelevance::bTranslucencyModulate |
◆ bTranslucentSurfaceLighting
| uint8 FMaterialRelevance::bTranslucentSurfaceLighting |
◆ bTwoSided
| uint8 FMaterialRelevance::bTwoSided |
◆ bUsesAnisotropy
| uint8 FMaterialRelevance::bUsesAnisotropy |
◆ bUsesCustomizedUVs
| uint8 FMaterialRelevance::bUsesCustomizedUVs |
◆ bUsesDisplacement
| uint8 FMaterialRelevance::bUsesDisplacement |
◆ bUsesDistanceCullFade
| uint8 FMaterialRelevance::bUsesDistanceCullFade |
◆ bUsesFirstPersonInterpolation
| uint8 FMaterialRelevance::bUsesFirstPersonInterpolation |
◆ bUsesGlobalDistanceField
| uint8 FMaterialRelevance::bUsesGlobalDistanceField |
◆ bUsesPixelDepthOffset
| uint8 FMaterialRelevance::bUsesPixelDepthOffset |
◆ bUsesSceneColorCopy
| uint8 FMaterialRelevance::bUsesSceneColorCopy |
◆ bUsesSceneDepth
| uint8 FMaterialRelevance::bUsesSceneDepth |
◆ bUsesSingleLayerWaterMaterial
| uint8 FMaterialRelevance::bUsesSingleLayerWaterMaterial |
◆ bUsesSkyMaterial
| uint8 FMaterialRelevance::bUsesSkyMaterial |
◆ bUsesVertexInterpolator
| uint8 FMaterialRelevance::bUsesVertexInterpolator |
◆ bUsesWorldPositionOffset
| uint8 FMaterialRelevance::bUsesWorldPositionOffset |
◆ CustomDepthStencilUsageMask
| uint8 FMaterialRelevance::CustomDepthStencilUsageMask |
◆ Raw
| uint64 FMaterialRelevance::Raw |
◆ ShadingModelMask
| uint32 FMaterialRelevance::ShadingModelMask |
◆ SubstrateClosureCountMask
| uint32 FMaterialRelevance::SubstrateClosureCountMask |
◆ SubstrateTileTypeMask
| uint32 FMaterialRelevance::SubstrateTileTypeMask |
◆ SubstrateUintPerPixel
| uint32 FMaterialRelevance::SubstrateUintPerPixel |
The documentation for this struct was generated from the following files: