UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDisplacementFadeRange Struct Reference

#include <EngineTypes.h>

Public Member Functions

 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Displacement, meta=(DisplayName="Start Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001")) float StartSizePixels
 
 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Displacement, meta=(DisplayName="End Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001")) float EndSizePixels
 
 FDisplacementFadeRange ()
 
 FDisplacementFadeRange (float InStartSizePixels, float InEndSizePixels)
 
bool operator== (const FDisplacementFadeRange &Other) const
 
bool operator!= (const FDisplacementFadeRange &Other) const
 
bool IsValid () const
 

Static Public Member Functions

static FDisplacementFadeRange Invalid ()
 

Constructor & Destructor Documentation

◆ FDisplacementFadeRange() [1/2]

FDisplacementFadeRange::FDisplacementFadeRange ( )
inline

◆ FDisplacementFadeRange() [2/2]

FDisplacementFadeRange::FDisplacementFadeRange ( float  InStartSizePixels,
float  InEndSizePixels 
)
inline

Member Function Documentation

◆ Invalid()

static FDisplacementFadeRange FDisplacementFadeRange::Invalid ( )
inlinestatic

◆ IsValid()

bool FDisplacementFadeRange::IsValid ( ) const
inline

◆ operator!=()

bool FDisplacementFadeRange::operator!= ( const FDisplacementFadeRange Other) const
inline

Inequality operator.

◆ operator==()

bool FDisplacementFadeRange::operator== ( const FDisplacementFadeRange Other) const
inline

Equality operator.

◆ UPROPERTY() [1/2]

FDisplacementFadeRange::UPROPERTY ( EditAnywhere  ,
BlueprintReadWrite  ,
Category  = Displacement,
meta  = (DisplayName="End Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001") 
)

How large the max displacement should be, in on-screen pixels, when fading out should complete, and displacement should be disabled. NOTE: This should be a SMALLER number than Start Fade Size.

◆ UPROPERTY() [2/2]

FDisplacementFadeRange::UPROPERTY ( EditAnywhere  ,
BlueprintReadWrite  ,
Category  = Displacement,
meta  = (DisplayName="Start Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001") 
)

How large the max displacement should be, in on-screen pixels, when beginning to fade out displacement. NOTE: This should be a LARGER number than End Fade Size.


The documentation for this struct was generated from the following file: