#include <EngineTypes.h>
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Displacement, meta=(DisplayName="Start Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001")) float StartSizePixels |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Displacement, meta=(DisplayName="End Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001")) float EndSizePixels |
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| | FDisplacementFadeRange () |
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| | FDisplacementFadeRange (float InStartSizePixels, float InEndSizePixels) |
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| bool | operator== (const FDisplacementFadeRange &Other) const |
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| bool | operator!= (const FDisplacementFadeRange &Other) const |
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| bool | IsValid () const |
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◆ FDisplacementFadeRange() [1/2]
| FDisplacementFadeRange::FDisplacementFadeRange |
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| ) |
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inline |
◆ FDisplacementFadeRange() [2/2]
| FDisplacementFadeRange::FDisplacementFadeRange |
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float |
InStartSizePixels, |
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float |
InEndSizePixels |
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) |
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inline |
◆ Invalid()
◆ IsValid()
| bool FDisplacementFadeRange::IsValid |
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| ) |
const |
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inline |
◆ operator!=()
◆ operator==()
◆ UPROPERTY() [1/2]
| FDisplacementFadeRange::UPROPERTY |
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EditAnywhere |
, |
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BlueprintReadWrite |
, |
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Category |
= Displacement, |
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meta |
= (DisplayName="End Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001") |
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) |
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How large the max displacement should be, in on-screen pixels, when fading out should complete, and displacement should be disabled. NOTE: This should be a SMALLER number than Start Fade Size.
◆ UPROPERTY() [2/2]
| FDisplacementFadeRange::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
, |
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Category |
= Displacement, |
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meta |
= (DisplayName="Start Fade Size (Pixels)", NoSpinbox=true, ClampMin="0.0001", UIMin="0.0001") |
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) |
| |
How large the max displacement should be, in on-screen pixels, when beginning to fade out displacement. NOTE: This should be a LARGER number than End Fade Size.
The documentation for this struct was generated from the following file: